Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
DirtyHharry
Morgan Le Fay
Level 102
God Stats
5W - 1L
1,500 SR
Queue Stats
320W - 270L
1,512 Elo+
Party 1
Ares
Ares
Palvace
Ares
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 83L
1,592 Elo+
Solo
Yemoja
Yemoja
SNOWSCOLDE
Yemoja
Level 125
God Stats
10W - 1L
1,883 SR
Queue Stats
148W - 156L
1,521 Elo+
Party 1
Gilgamesh
Gilgamesh
billlogbob
Gilgamesh
Level 148
God Stats
3W - 3L
1,733 SR
Queue Stats
397W - 400L
1,512 Elo+
Party 1
Team Averages
Level 127
1,623 SR
1,527 Elo+

VS

Team Averages
Level 141
1,500 SR
1,570 Elo+
Hel
Hel
 
Hel
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
BeGateinIt
Bacchus
Level 160
God Stats
4W - 2L
1,500 SR
Queue Stats
213W - 200L
1,614 Elo+
Party 2
Zeus
Zeus
machomanlyman
Zeus
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 89L
1,609 Elo+
Solo
Neith
Neith
shorty118
Neith
Level 137
God Stats
2W - 3L
1,500 SR
Queue Stats
87W - 82L
1,629 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
20
6 / 3 / 23
12,908
717
20,028
24,273
30,766
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Morgan Le Fay
DirtyHharry
Morgan Le Fay
20
11 / 2 / 16
14,039
780
23,119
15,694
8,505
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Ares
Palvace
Ares
19
4 / 2 / 20
12,825
713
13,486
26,997
40,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yemoja
SNOWSCOLDE
Yemoja
19
2 / 2 / 20
11,780
654
3,325
11,149
11,509
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
billlogbob
Gilgamesh
19
9 / 6 / 18
13,515
751
27,660
33,617
32,116
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
18
4 / 7 / 8
11,610
645
9,980
16,821
10,980
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
 
Kuzenbo
16
1 / 8 / 7
10,764
598
10,682
26,050
43,040
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
BeGateinIt
Bacchus
18
1 / 8 / 13
11,812
656
12,424
26,172
45,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
5 / 4 / 9
12,775
710
33,077
15,652
7,085
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
shorty118
Neith
18
4 / 5 / 5
11,045
614
21,317
15,905
7,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
57
32
Kills
15
15
Deaths
32
97
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
6
3
23
5.83
L
Hel
 
Hel
4
7
8
1.14
L
Kuzenbo
 
Kuzenbo
1
8
7
0.56
L
Bacchus
BeGateinIt
Bacchus
1
8
13
0.94
W
Morgan Le Fay
DirtyHharry
Morgan Le Fay
11
2
16
9.5
W
Ares
Palvace
Ares
4
2
20
7
W
Yemoja
SNOWSCOLDE
Yemoja
2
2
20
6
W
Gilgamesh
billlogbob
Gilgamesh
9
6
18
3
L
5
4
9
2.38
L
Neith
shorty118
Neith
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,618
Damage
87,480
111,730
Taken
100,600
123,057
Mitigated
114,688
61,666
Healing
36,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
20,028
914
2,692
4,319
24,273
30,766
437
11,975
12,298
40,387
0
L
Hel
 
Hel
9,980
834
12,490
6,816
16,821
10,980
268
11,660
5,161
27,366
0
L
Kuzenbo
 
Kuzenbo
10,682
4,074
1,994
3,524
26,050
43,040
170
12,741
13,309
22,082
0
L
Bacchus
BeGateinIt
Bacchus
12,424
1,205
1,393
3,446
26,172
45,818
98
14,372
11,800
24,641
0
W
Morgan Le Fay
DirtyHharry
Morgan Le Fay
23,119
4,920
1,032
1,798
15,694
8,505
2,478
10,515
5,179
67,722
0
W
Ares
Palvace
Ares
13,486
1,008
1,167
3,016
26,997
40,161
673
15,736
11,261
19,399
0
W
Yemoja
SNOWSCOLDE
Yemoja
3,325
1,243
30,886
3,844
11,149
11,509
2,072
9,100
2,049
9,688
0
W
Gilgamesh
billlogbob
Gilgamesh
27,660
5,530
4,213
8,699
33,617
32,116
931
18,837
14,780
3,154
46,910
L
33,077
4,057
0
2,425
15,652
7,085
532
12,027
3,625
60,918
0
L
Neith
shorty118
Neith
21,317
8,257
604
3,673
15,905
7,765
918
11,290
4,615
0
39,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,067
Gold Earned
58,006
191
Minions Killed
169
0
Camps Cleared
0
1,675,306
Distance Traveled
1,529,814
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,908
717
35
2
0
353,911
0
L
Hel
11,610
645
34
2
0
304,242
0
L
Kuzenbo
10,764
598
20
1
0
311,135
0
L
Bacchus
11,812
656
18
1
0
322,546
2
W
Morgan Le Fay
14,039
780
92
5
0
329,234
3
W
Ares
12,825
713
13
1
0
351,732
0
W
Yemoja
11,780
654
12
1
0
313,123
1
W
Gilgamesh
13,515
751
39
2
0
327,306
0
L
Zeus
12,775
710
51
3
0
316,711
0
L
Neith
11,045
614
46
3
0
275,180
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role