Player Matchup

Merlin
Merlin
 
Merlin
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Carnage_Wolf001
Ra
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,476 Elo+
Party 1
Hel
Hel
SolotoV__l
Hel
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,482 Elo+
Party 1
Hun Batz
Hun Batz
Tvix05987
Hun Batz
Level 132
God Stats
3W - 2L
1,500 SR
Queue Stats
80W - 69L
1,478 Elo+
Solo
Chaac
Chaac
kevzdead
Chaac
Level 101
God Stats
38W - 29L
1,606 SR
Queue Stats
145W - 134L
1,594 Elo+
Solo
Team Averages
Level 121
1,521 SR
1,506 Elo+

VS

Team Averages
Level 109
1,448 SR
1,488 Elo+
Nemesis
Nemesis
BarcelonaRed
Nemesis
Level 128
God Stats
1W - 1L
1,265 SR
Queue Stats
87W - 93L
1,492 Elo+
Solo
Khepri
Khepri
BrazenElite
Khepri
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,559 Elo+
Solo
King Arthur
King Arthur
Das_Hamma
King Arthur
Level 86
God Stats
1W - 6L
1,500 SR
Queue Stats
217W - 259L
1,423 Elo+
Party 2
Medusa
Medusa
Tick Dittie
Medusa
Level 99
God Stats
3W - 7L
1,466 SR
Queue Stats
144W - 138L
1,483 Elo+
Solo
Merlin
Merlin
beaudaathlete
Merlin
Level 128
God Stats
22W - 32L
1,511 SR
Queue Stats
174W - 210L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
6 / 1 / 3
12,576
599
10,596
8,371
2,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
6 / 0 / 7
13,353
636
11,475
13,646
6,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
3 / 3 / 10
11,765
560
9,567
13,088
4,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
Tvix05987
Hun Batz
20
9 / 0 / 4
14,224
677
8,542
15,429
7,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Chaac
kevzdead
Chaac
18
6 / 2 / 6
12,841
611
12,327
21,193
12,527
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BarcelonaRed
Nemesis
9
0 / 5 / 1
7,024
334
1,373
7,418
1,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Khepri
11
1 / 7 / 0
8,123
387
2,079
14,036
10,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
Das_Hamma
King Arthur
15
1 / 5 / 1
9,557
455
5,606
18,176
12,558
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
10
2 / 8 / 0
7,476
356
5,216
14,289
3,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
2 / 5 / 1
10,188
485
13,358
19,861
5,635
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
9
30
Kills
6
6
Deaths
30
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
1
3
7.5
L
Nemesis
BarcelonaRed
Nemesis
0
5
1
0.1
L
Khepri
1
7
0
0.14
W
6
0
7
9.5
L
King Arthur
Das_Hamma
King Arthur
1
5
1
0.3
W
3
3
10
2.67
L
Medusa
2
8
0
0.25
W
Hun Batz
Tvix05987
Hun Batz
9
0
4
11
L
2
5
1
0.5
W
Chaac
kevzdead
Chaac
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,507
Damage
27,632
71,727
Taken
73,780
34,206
Mitigated
34,000
41,771
Healing
9,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
10,596
956
0
2,835
8,371
2,985
5,345
648
7,723
52,024
0
L
Nemesis
BarcelonaRed
Nemesis
1,373
306
0
714
7,418
1,758
0
3,726
3,602
0
20,158
L
Khepri
2,079
285
319
796
14,036
10,554
0
5,861
8,175
23,063
0
W
11,475
1,111
2,599
7,632
13,646
6,373
1,442
6,974
6,672
92,272
0
L
King Arthur
Das_Hamma
King Arthur
5,606
716
0
1,171
18,176
12,558
294
8,079
9,744
334
54,611
W
9,567
1,015
3,326
7,057
13,088
4,883
1,015
4,803
8,285
47,891
0
L
Medusa
5,216
2,054
0
1,461
14,289
3,495
0
4,315
9,852
0
24,488
W
Hun Batz
Tvix05987
Hun Batz
8,542
4,331
0
8,197
15,429
7,438
1,449
2,334
13,095
0
134,102
L
13,358
210
0
5,067
19,861
5,635
404
9,020
10,769
81,996
0
W
Chaac
kevzdead
Chaac
12,327
3,130
449
9,676
21,193
12,527
5,725
4,592
15,731
0
90,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,759
Gold Earned
42,368
605
Minions Killed
373
0
Camps Cleared
0
1,999,480
Distance Traveled
1,548,919
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,576
599
101
5
0
303,045
1
L
Nemesis
7,024
334
42
2
0
150,717
3
L
Khepri
8,123
387
36
2
0
339,133
1
W
Ra
13,353
636
153
7
0
438,205
4
L
King Arthur
9,557
455
114
5
0
350,890
1
W
Hel
11,765
560
73
3
0
404,982
0
L
Medusa
7,476
356
43
2
0
361,908
2
W
Hun Batz
14,224
677
166
8
0
451,040
2
L
Merlin
10,188
485
138
7
0
346,271
0
W
Chaac
12,841
611
112
5
0
402,208
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role