Player Matchup

Hera
Hera
AmnesiaHorror
Hera
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 30L
1,499 Elo+
Solo
Geb
Geb
ButBaubles
Geb
Level 85
God Stats
13W - 9L
1,609 SR
Queue Stats
34W - 39L
1,374 Elo+
Solo
Charybdis
Charybdis
Charlesmander
Charybdis
Level 129
God Stats
6W - 8L
1,477 SR
Queue Stats
67W - 64L
1,422 Elo+
Solo
Bakasura
Bakasura
Saltncakes
Bakasura
Level 124
God Stats
10W - 5L
1,606 SR
Queue Stats
72W - 73L
1,525 Elo+
Solo
Mulan
Mulan
lukos17
Mulan
Level 59
God Stats
14W - 9L
1,708 SR
Queue Stats
267W - 290L
1,506 Elo+
Solo
Team Averages
Level 103
1,580 SR
1,465 Elo+

VS

Team Averages
Level 98
1,483 SR
1,430 Elo+
Ymir
Ymir
DirtyNipelles
Ymir
Level 97
God Stats
2W - 2L
1,500 SR
Queue Stats
232W - 256L
1,429 Elo+
Party 1
Danzaburou
Danzaburou
Kaziemuse
Danzaburou
Level 84
God Stats
14W - 19L
1,745 SR
Queue Stats
103W - 133L
1,473 Elo+
Party 1
King Arthur
King Arthur
Quito2551
King Arthur
Level 122
God Stats
100W - 112L
1,403 SR
Queue Stats
238W - 252L
1,452 Elo+
Solo
Arachne
Arachne
Sandnoodles
Arachne
Level 50
God Stats
1W - 1L
1,268 SR
Queue Stats
16W - 35L
1,421 Elo+
Party 1
Nox
Nox
axilslayer2
Nox
Level 138
God Stats
3W - 7L
1,500 SR
Queue Stats
197W - 206L
1,378 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 1 / 5
12,420
591
18,618
10,195
4,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
2 / 2 / 15
10,953
522
6,479
17,360
16,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
Charlesmander
Charybdis
18
3 / 2 / 12
11,573
551
13,892
15,009
6,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bakasura
Saltncakes
Bakasura
19
12 / 2 / 5
12,220
582
13,568
15,416
8,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mulan
lukos17
Mulan
19
6 / 1 / 5
12,271
584
22,202
20,903
21,249
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 1
8,721
415
7,030
17,878
16,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Kaziemuse
Danzaburou
13
0 / 7 / 0
8,447
402
6,929
14,084
4,398
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Quito2551
King Arthur
15
2 / 7 / 1
9,906
472
13,156
29,040
26,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Arachne
Sandnoodles
Arachne
14
3 / 7 / 2
9,269
441
7,911
19,221
7,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
0 / 4 / 1
9,666
460
10,577
13,916
5,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
11
30
Kills
6
8
Deaths
30
42
Assists
5
Player
Kills
Deaths
Assists
KDA
W
7
1
5
9.5
W
2
2
15
4.75
W
Charybdis
Charlesmander
Charybdis
3
2
12
4.5
L
1
5
1
0.3
L
Danzaburou
Kaziemuse
Danzaburou
0
7
0
0
L
King Arthur
Quito2551
King Arthur
2
7
1
0.36
W
Bakasura
Saltncakes
Bakasura
12
2
5
7.25
L
Arachne
Sandnoodles
Arachne
3
7
2
0.57
L
0
4
1
0.13
W
Mulan
lukos17
Mulan
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,759
Damage
45,603
78,883
Taken
94,139
56,291
Mitigated
60,088
27,439
Healing
21,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,618
5,882
0
2,259
10,195
4,249
1,540
4,534
5,661
112,112
0
W
6,479
419
1,283
4,301
17,360
16,567
319
5,716
11,603
24,374
0
W
Charybdis
Charlesmander
Charybdis
13,892
7,582
0
8,909
15,009
6,006
3,387
2,941
11,892
0
84,032
L
7,030
508
485
2,942
17,878
16,360
0
7,906
9,608
30,713
0
L
Danzaburou
Kaziemuse
Danzaburou
6,929
2,257
524
3,990
14,084
4,398
0
3,363
10,537
0
56,752
L
King Arthur
Quito2551
King Arthur
13,156
2,865
0
6,463
29,040
26,779
0
4,683
23,706
0
63,130
W
Bakasura
Saltncakes
Bakasura
13,568
9,194
0
5,169
15,416
8,220
1,200
3,555
11,783
0
78,969
L
Arachne
Sandnoodles
Arachne
7,911
6,218
256
2,653
19,221
7,243
0
4,199
14,812
0
51,319
L
10,577
274
73
3,785
13,916
5,308
676
6,499
6,937
80,078
0
W
Mulan
lukos17
Mulan
22,202
2,431
0
5,518
20,903
21,249
126
2,934
17,128
7,892
77,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,437
Gold Earned
46,009
629
Minions Killed
522
0
Camps Cleared
0
2,117,570
Distance Traveled
1,952,775
14
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
12,420
591
201
10
0
400,121
3
W
Geb
10,953
522
19
1
0
420,595
4
W
Charybdis
11,573
551
139
7
0
381,128
2
L
Ymir
8,721
415
35
2
0
384,972
3
L
Danzaburou
8,447
402
108
5
0
385,529
5
L
King Arthur
9,906
472
134
6
0
357,542
4
W
Bakasura
12,220
582
120
6
0
483,474
2
L
Arachne
9,269
441
75
4
0
438,812
2
L
Nox
9,666
460
170
8
0
385,920
12
W
Mulan
12,271
584
150
7
0
432,252
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role