Player Matchup

Sol
Sol
Capacity 4T
Sol
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
97W - 92L
1,781 Elo+
Party 1
Loki
Loki
CrispyYG
Loki
Level 48
God Stats
3W - 2L
1,476 SR
Queue Stats
47W - 46L
1,508 Elo+
Solo
Danzaburou
Danzaburou
DIMONDONE23
Danzaburou
Level 39
God Stats
1W - 2L
1,743 SR
Queue Stats
38W - 40L
1,726 Elo+
Party 1
Fafnir
Fafnir
TropperEddy
Fafnir
Level 107
God Stats
2W - 1L
1,739 SR
Queue Stats
283W - 278L
1,598 Elo+
Party 1
Chang'e
Chang'e
ViewlessWig9935
Chang'e
Level 79
God Stats
3W - 2L
1,283 SR
Queue Stats
83W - 91L
1,792 Elo+
Party 1
Team Averages
Level 84
1,548 SR
1,681 Elo+

VS

Team Averages
Level 68
1,520 SR
1,449 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
LightingSpeed12
Charybdis
Level 87
God Stats
124W - 113L
1,541 SR
Queue Stats
156W - 165L
1,496 Elo+
Party 3
Poseidon
Poseidon
MAJOR-_-ZOMBIE
Poseidon
Level 24
God Stats
6W - 10L
1,751 SR
Queue Stats
67W - 97L
1,330 Elo+
Party 2
Sun Wukong
Sun Wukong
Su22YxBakA
Sun Wukong
Level 40
God Stats
5W - 5L
1,186 SR
Queue Stats
14W - 15L
1,382 Elo+
Solo
Cthulhu
Cthulhu
superninjab0y
Cthulhu
Level 29
God Stats
7W - 3L
1,620 SR
Queue Stats
29W - 23L
1,537 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 1 / 0
4,493
749
2,487
2,465
778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Loki
6
0 / 1 / 2
3,780
630
1,567
3,033
697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Danzaburou
DIMONDONE23
Danzaburou
6
0 / 4 / 0
3,269
545
1,416
3,832
717
Fafnir
1
0 / 0 / 0
2,640
440
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 2 / 0
3,712
619
1,877
4,363
1,111
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
7
1 / 1 / 2
4,193
699
1,535
3,293
858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
LightingSpeed12
Charybdis
7
4 / 0 / 2
4,387
731
2,727
2,862
640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Poseidon
7
0 / 0 / 2
3,820
637
1,143
2,906
705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
Su22YxBakA
Sun Wukong
7
2 / 0 / 0
4,311
719
2,461
3,896
1,421
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
6
1 / 1 / 2
3,945
658
998
4,429
1,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
2
Kills
8
8
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
1
2
2
L
2
1
0
2
L
Loki
0
1
2
1
L
Danzaburou
DIMONDONE23
Danzaburou
0
4
0
0
W
Charybdis
LightingSpeed12
Charybdis
4
0
2
5
W
Poseidon
0
0
2
1
W
Sun Wukong
Su22YxBakA
Sun Wukong
2
0
0
2
L
Fafnir
0
0
0
0
L
0
2
0
0
W
Cthulhu
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,347
Damage
8,864
13,693
Taken
17,386
3,303
Mitigated
5,502
4,651
Healing
7,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
1,535
822
0
2,037
3,293
858
0
956
2,337
0
16,551
L
2,487
1,282
0
880
2,465
778
0
837
1,628
22,458
2,909
L
Loki
1,567
145
0
1,689
3,033
697
0
541
2,492
0
10,463
L
Danzaburou
DIMONDONE23
Danzaburou
1,416
352
0
398
3,832
717
0
763
3,069
0
11,890
W
Charybdis
LightingSpeed12
Charybdis
2,727
1,118
0
1,690
2,862
640
837
0
2,862
0
20,693
W
Poseidon
1,143
128
0
843
2,906
705
0
974
1,932
16,174
0
W
Sun Wukong
Su22YxBakA
Sun Wukong
2,461
527
0
1,964
3,896
1,421
0
1,679
2,217
0
16,883
L
Fafnir
0
0
0
0
0
0
0
0
0
0
0
L
1,877
32
17
1,667
4,363
1,111
478
0
4,363
16,605
0
W
Cthulhu
998
180
0
1,398
4,429
1,878
198
400
4,029
5,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,894
Gold Earned
20,656
144
Minions Killed
161
0
Camps Cleared
0
503,091
Distance Traveled
604,884
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
4,193
699
35
6
0
124,582
2
L
Sol
4,493
749
52
9
0
117,310
1
L
Loki
3,780
630
27
5
0
149,735
0
L
Danzaburou
3,269
545
24
4
0
117,054
0
W
Charybdis
4,387
731
39
7
0
108,628
2
W
Poseidon
3,820
637
36
6
0
126,155
0
W
Sun Wukong
4,311
719
39
7
0
118,966
2
L
Fafnir
2,640
440
0
0
0
11,172
0
L
Chang'e
3,712
619
41
7
0
107,820
0
W
Cthulhu
3,945
658
12
2
0
126,553
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role