Player Matchup

Chaac
Chaac
BlueLunatic
Chaac
Level 128
God Stats
4W - 5L
1,309 SR
Queue Stats
104W - 90L
1,539 Elo+
Party 2
Sol
Sol
Reeechard
Sol
Level 45
God Stats
9W - 3L
1,665 SR
Queue Stats
14W - 7L
1,604 Elo+
Party 2
Zeus
Zeus
SlyDaddy
Zeus
Level 125
God Stats
4W - 0L
2,013 SR
Queue Stats
59W - 50L
1,510 Elo+
Party 2
Team Averages
Level 99
1,662 SR
1,551 Elo+

VS

Team Averages
Level 69
1,494 SR
1,257 Elo+
Bakasura
Bakasura
Atiloss
Bakasura
Level 88
God Stats
0W - 1L
1,482 SR
Queue Stats
26W - 44L
1,154 Elo+
Party 1
Ares
Ares
Thunder69S
Ares
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,355 Elo+
Party 1
Ravana
Ravana
WellDressedWeeb
Ravana
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,261 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 2 / 9
9,241
924
11,294
10,526
7,726
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
0 / 3 / 14
7,284
728
4,688
5,776
1,897
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Zeus
14
10 / 3 / 9
9,237
924
16,419
5,432
1,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Atiloss
Bakasura
10
4 / 8 / 1
7,789
779
4,325
12,294
4,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 6 / 4
6,485
649
4,440
14,456
9,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
4 / 6 / 1
7,030
703
5,778
10,838
6,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
14
20
Kills
8
8
Deaths
20
32
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Atiloss
Bakasura
4
8
1
0.56
W
10
2
9
7.25
W
0
3
14
2.33
W
Zeus
10
3
9
4.83
L
0
6
4
0.33
L
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,401
Damage
14,543
21,734
Taken
37,588
11,410
Mitigated
20,942
5,517
Healing
4,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Atiloss
Bakasura
4,325
2,570
0
827
12,294
4,618
0
7,692
4,602
0
13,371
W
11,294
2,516
135
3,396
10,526
7,726
466
2,689
7,450
0
32,382
W
4,688
1,491
0
1,597
5,776
1,897
1,267
1,417
4,176
17,898
2,480
W
Zeus
16,419
3,566
0
389
5,432
1,787
334
730
4,549
30,784
0
L
4,440
121
278
2,040
14,456
9,639
0
7,874
6,582
9,114
0
L
5,778
1,411
288
1,115
10,838
6,685
0
5,323
5,515
0
13,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,762
Gold Earned
21,304
131
Minions Killed
55
7
Camps Cleared
2
548,415
Distance Traveled
524,728
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,789
779
21
2
2
189,564
0
W
Chaac
9,241
924
55
6
2
201,844
2
W
Sol
7,284
728
37
4
4
176,610
1
W
Zeus
9,237
924
39
4
1
169,961
2
L
Ares
6,485
649
4
0
0
173,752
1
L
Ravana
7,030
703
30
3
0
161,412
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role