Player Matchup

Horus
Horus
AirborneArrow
Horus
Level 160
God Stats
2W - 1L
1,587 SR
Queue Stats
70W - 74L
1,578 Elo+
Solo
Zeus
Zeus
TOXICD69
Zeus
Level 84
God Stats
10W - 3L
1,595 SR
Queue Stats
44W - 48L
1,484 Elo+
Solo
Athena
Athena
grizzlywinter852
Athena
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
66W - 76L
1,492 Elo+
Solo
Team Averages
Level 124
1,561 SR
1,518 Elo+

VS

Team Averages
Level 102
1,542 SR
1,351 Elo+
Freya
Freya
AsesinoSEALS
Freya
Level 69
God Stats
11W - 13L
1,572 SR
Queue Stats
303W - 363L
1,383 Elo+
Solo
Vamana
Vamana
sara_0703
Vamana
Level 129
God Stats
2W - 5L
1,500 SR
Queue Stats
72W - 101L
1,181 Elo+
Solo
Pele
Pele
scoobthedude502
Pele
Level 109
God Stats
30W - 38L
1,555 SR
Queue Stats
911W - 988L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 5
6,390
710
2,634
10,354
5,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Zeus
11
4 / 0 / 2
6,820
758
9,180
2,442
844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
2 / 0 / 4
7,324
814
3,801
8,466
4,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
5,529
614
3,477
5,890
1,959
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vamana
sara_0703
Vamana
10
0 / 1 / 1
5,446
605
3,112
6,892
3,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

7
0 / 4 / 1
5,240
582
2,660
5,652
1,650
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
6
Kills
0
1
Deaths
6
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
1
5
2.5
L
0
1
1
0.5
W
Zeus
4
0
2
5
W
2
0
4
4
L
Vamana
sara_0703
Vamana
0
1
1
0.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,615
Damage
9,249
21,262
Taken
18,434
10,648
Mitigated
7,494
13,646
Healing
1,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,634
999
2,510
7,213
10,354
5,290
148
1,736
8,325
0
5,741
L
3,477
1,609
0
697
5,890
1,959
0
4,303
1,427
15,311
0
W
Zeus
9,180
487
0
0
2,442
844
139
226
2,216
28,992
0
W
3,801
1,095
154
3,769
8,466
4,514
0
1,894
6,447
15,157
0
L
Vamana
sara_0703
Vamana
3,112
531
0
821
6,892
3,885
0
4,974
1,528
0
15,423
L
2,660
110
0
147
5,652
1,650
0
3,345
2,119
0
7,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,534
Gold Earned
16,215
91
Minions Killed
60
4
Camps Cleared
3
487,209
Distance Traveled
445,563
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,390
710
4
0
0
171,792
2
L
Freya
5,529
614
25
3
1
168,335
3
W
Zeus
6,820
758
55
6
2
137,495
1
W
Athena
7,324
814
32
4
2
177,922
3
L
Vamana
5,446
605
22
2
2
168,493
4
L
Pele
5,240
582
13
1
0
108,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role