Player Matchup

Chaac
Chaac
 
Chaac
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
 
Chang'e
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
BeGateinIt
Jormungandr
Level 160
God Stats
5W - 3L
1,715 SR
Queue Stats
213W - 200L
1,594 Elo+
Party 1
Raijin
Raijin
Masteryeahian
Raijin
Level 115
God Stats
3W - 0L
1,500 SR
Queue Stats
106W - 105L
1,439 Elo+
Solo
Discordia
Discordia
shorty118
Discordia
Level 137
God Stats
2W - 0L
1,500 SR
Queue Stats
87W - 82L
1,532 Elo+
Party 1
Team Averages
Level 142
1,543 SR
1,513 Elo+

VS

Team Averages
Level 94
1,584 SR
1,437 Elo+
Achilles
Achilles
 
Achilles
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
DillGuy
Ares
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
125W - 128L
1,350 Elo+
Party 2
Horus
Horus
Këyoh
Horus
Level 158
God Stats
3W - 1L
1,921 SR
Queue Stats
121W - 133L
1,350 Elo+
Party 2
Kali
Kali
Ryman1202
Kali
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
116W - 119L
1,600 Elo+
Solo
Medusa
Medusa
ShazDelRRey
Medusa
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 34L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
5 / 3 / 19
10,719
893
23,465
22,861
25,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
 
Chang'e
16
7 / 2 / 17
10,293
858
10,814
11,019
4,747
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
BeGateinIt
Jormungandr
18
8 / 4 / 19
11,129
927
13,548
20,331
30,540
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
10 / 3 / 13
11,612
968
14,733
10,416
3,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
shorty118
Discordia
13
2 / 3 / 16
9,102
759
7,233
6,537
2,063
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
6 / 6 / 6
9,855
821
11,719
18,100
29,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ares
DillGuy
Ares
15
0 / 5 / 12
8,770
731
10,987
17,243
18,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
Këyoh
Horus
15
3 / 5 / 9
8,556
713
9,487
19,858
26,716
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kali
13
3 / 8 / 9
8,681
723
8,287
15,290
8,464
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
15
3 / 8 / 7
9,329
777
12,071
14,110
6,919
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
58
32
Kills
15
15
Deaths
32
84
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
3
19
4.83
W
Chang'e
 
Chang'e
7
2
17
7.75
L
Achilles
 
Achilles
6
6
6
1.5
W
Jormungandr
BeGateinIt
Jormungandr
8
4
19
4.38
L
Ares
DillGuy
Ares
0
5
12
1.2
L
Horus
Këyoh
Horus
3
5
9
1.5
W
10
3
13
5.5
L
Kali
3
8
9
0.94
L
Medusa
3
8
7
0.81
W
Discordia
shorty118
Discordia
2
3
16
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,793
Damage
52,551
71,164
Taken
84,601
67,056
Mitigated
90,774
29,730
Healing
28,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
23,465
3,192
1,179
8,081
22,861
25,887
1,380
3,599
18,959
0
37,456
W
Chang'e
 
Chang'e
10,814
912
8,095
5,059
11,019
4,747
1,284
2,053
8,835
22,510
0
L
Achilles
 
Achilles
11,719
2,052
1,621
2,541
18,100
29,872
0
10,741
7,359
0
22,875
W
Jormungandr
BeGateinIt
Jormungandr
13,548
2,047
520
2,855
20,331
30,540
488
3,211
16,773
27,225
0
L
Ares
DillGuy
Ares
10,987
410
377
1,744
17,243
18,803
0
9,054
8,189
16,463
0
L
Horus
Këyoh
Horus
9,487
4,544
8,519
7,891
19,858
26,716
37
8,971
10,887
0
19,730
W
14,733
1,403
925
2,207
10,416
3,819
835
1,380
8,838
28,041
0
L
Kali
8,287
2,763
868
3,656
15,290
8,464
45
8,971
6,319
0
12,769
L
Medusa
12,071
6,189
604
713
14,110
6,919
495
8,591
5,519
0
27,894
W
Discordia
shorty118
Discordia
7,233
566
778
31
6,537
2,063
1,164
744
5,652
13,639
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,855
Gold Earned
45,191
97
Minions Killed
84
0
Camps Cleared
0
1,135,981
Distance Traveled
1,020,472
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,719
893
19
2
0
241,276
0
W
Chang'e
10,293
858
27
2
0
238,070
0
L
Achilles
9,855
821
21
2
0
218,343
4
W
Jormungandr
11,129
927
21
2
0
203,606
0
L
Ares
8,770
731
6
1
0
215,267
0
L
Horus
8,556
713
18
2
0
216,849
1
W
Raijin
11,612
968
17
1
0
216,354
2
L
Kali
8,681
723
3
0
0
173,207
0
L
Medusa
9,329
777
36
3
0
196,806
0
W
Discordia
9,102
759
13
1
0
236,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role