Player Matchup

Artemis
Artemis
Killemnoobs
Artemis
Level 131
God Stats
18W - 13L
1,733 SR
Queue Stats
387W - 373L
1,463 Elo+
Solo
Sun Wukong
Sun Wukong
MustSeek
Sun Wukong
Level 118
God Stats
16W - 3L
1,809 SR
Queue Stats
287W - 298L
1,478 Elo+
Solo
Tiamat
Tiamat
Saltncakes
Tiamat
Level 124
God Stats
3W - 1L
1,485 SR
Queue Stats
72W - 73L
1,508 Elo+
Solo
Serqet
Serqet
XelaHtok
Serqet
Level 127
God Stats
4W - 3L
1,500 SR
Queue Stats
187W - 170L
1,610 Elo+
Solo
Bacchus
Bacchus
menandsweets
Bacchus
Level 104
God Stats
7W - 8L
1,486 SR
Queue Stats
678W - 634L
1,518 Elo+
Solo
Team Averages
Level 121
1,603 SR
1,515 Elo+

VS

Team Averages
Level 127
1,521 SR
1,497 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
 
Atlas
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
LordSAlTAMA
Ravana
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 143L
1,500 Elo+
Solo
Chiron
Chiron
OvniMaggot
Chiron
Level 125
God Stats
5W - 4L
1,603 SR
Queue Stats
124W - 91L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Killemnoobs
Artemis
15
6 / 0 / 3
9,244
616
9,399
8,348
2,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
MustSeek
Sun Wukong
16
4 / 0 / 1
9,558
637
9,497
13,321
8,979
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tiamat
Saltncakes
Tiamat
14
2 / 1 / 1
8,186
546
5,541
6,280
2,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
XelaHtok
Serqet
12
3 / 1 / 6
8,275
552
5,620
10,004
4,784
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bacchus
menandsweets
Bacchus
12
0 / 1 / 6
7,101
473
7,901
7,236
3,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
15
0 / 1 / 1
8,561
571
5,584
11,288
10,514
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
 
Zhong Kui
13
2 / 2 / 1
7,768
518
5,917
10,883
6,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
 
Atlas
11
1 / 3 / 1
7,054
470
5,096
11,414
7,457
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ravana
12
0 / 4 / 2
7,240
483
5,020
11,637
3,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chiron
OvniMaggot
Chiron
13
0 / 5 / 0
7,634
509
2,930
8,122
1,764
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
15
Kills
3
3
Deaths
15
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
1
1
0.5
L
Zhong Kui
 
Zhong Kui
2
2
1
1.25
L
Atlas
 
Atlas
1
3
1
0.5
W
Artemis
Killemnoobs
Artemis
6
0
3
7.5
L
Ravana
0
4
2
0.25
W
Sun Wukong
MustSeek
Sun Wukong
4
0
1
4.5
L
Chiron
OvniMaggot
Chiron
0
5
0
0
W
Tiamat
Saltncakes
Tiamat
2
1
1
2.5
W
Serqet
XelaHtok
Serqet
3
1
6
6
W
Bacchus
menandsweets
Bacchus
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,958
Damage
24,547
45,189
Taken
53,344
22,803
Mitigated
30,251
21,435
Healing
19,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
5,584
2,139
0
4,406
11,288
10,514
662
908
10,252
0
61,473
L
Zhong Kui
 
Zhong Kui
5,917
328
0
5,646
10,883
6,702
0
4,812
5,452
59,195
0
L
Atlas
 
Atlas
5,096
1,237
1,942
2,098
11,414
7,457
0
3,624
7,204
17,856
0
W
Artemis
Killemnoobs
Artemis
9,399
4,074
0
4,625
8,348
2,959
1,507
406
7,777
0
62,956
L
Ravana
5,020
1,366
0
3,350
11,637
3,814
0
3,331
8,042
0
49,710
W
Sun Wukong
MustSeek
Sun Wukong
9,497
1,794
0
6,549
13,321
8,979
215
1,944
11,377
0
68,362
L
Chiron
OvniMaggot
Chiron
2,930
379
184
1,908
8,122
1,764
0
0
8,107
0
52,289
W
Tiamat
Saltncakes
Tiamat
5,541
297
0
2,520
6,280
2,384
260
3,068
3,212
54,163
0
W
Serqet
XelaHtok
Serqet
5,620
904
2,195
2,982
10,004
4,784
59
3,571
6,433
0
24,990
W
Bacchus
menandsweets
Bacchus
7,901
506
0
2,564
7,236
3,697
155
2,024
5,212
42,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,364
Gold Earned
38,257
480
Minions Killed
479
0
Camps Cleared
0
1,523,845
Distance Traveled
1,517,855
15
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
8,561
571
145
10
0
276,036
6
L
Zhong Kui
7,768
518
110
7
0
309,985
9
L
Atlas
7,054
470
24
2
0
315,278
5
W
Artemis
9,244
616
113
8
0
282,040
2
L
Ravana
7,240
483
93
6
0
330,850
3
W
Sun Wukong
9,558
637
147
10
0
315,481
1
L
Chiron
7,634
509
107
7
0
285,706
5
W
Tiamat
8,186
546
104
7
0
296,119
6
W
Serqet
8,275
552
36
2
0
322,875
5
W
Bacchus
7,101
473
80
5
0
307,330
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role