Player Matchup

Danzaburou
Danzaburou
Lego_HanSolo
Danzaburou
Level 47
God Stats
23W - 25L
1,511 SR
Queue Stats
44W - 70L
1,480 Elo+
Party 2
Jormungandr
Jormungandr
Lego_JangoFett
Jormungandr
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 28L
1,547 Elo+
Party 2
Zeus
Zeus
Lego_R2-D2
Zeus
Level 128
God Stats
9W - 8L
1,526 SR
Queue Stats
63W - 76L
1,478 Elo+
Party 2
Sun Wukong
Sun Wukong
Lego__Greedo
Sun Wukong
Level 105
God Stats
11W - 16L
1,501 SR
Queue Stats
31W - 56L
1,447 Elo+
Party 2
Hun Batz
Hun Batz
Turtledoes
Hun Batz
Level 159
God Stats
0W - 4L
1,500 SR
Queue Stats
345W - 301L
1,624 Elo+
Solo
Team Averages
Level 114
1,508 SR
1,515 Elo+

VS

Team Averages
Level 82
1,481 SR
1,530 Elo+
Tyr
Tyr
Aktinex
Tyr
Level 127
God Stats
4W - 4L
1,500 SR
Queue Stats
196W - 183L
1,571 Elo+
Party 1
Khepri
Khepri
Basanakin
Khepri
Level 13
God Stats
12W - 12L
1,483 SR
Queue Stats
55W - 70L
1,408 Elo+
Solo
Ah Puch
Ah Puch
CesarKraix
Ah Puch
Level 18
God Stats
3W - 7L
1,421 SR
Queue Stats
3W - 7L
1,510 Elo+
Solo
Loki
Loki
Daky123LOL
Loki
Level 97
God Stats
4W - 3L
1,500 SR
Queue Stats
204W - 187L
1,574 Elo+
Party 1
Agni
Agni
LarssonBhoi
Agni
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 37L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Lego_HanSolo
Danzaburou
13
0 / 9 / 2
8,315
594
4,059
14,659
5,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
Lego_JangoFett
Jormungandr
15
1 / 7 / 2
9,202
657
4,800
21,840
22,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
0 / 3 / 2
9,560
683
11,830
9,039
3,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Lego__Greedo
Sun Wukong
14
0 / 5 / 3
8,502
607
4,133
14,983
10,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
Turtledoes
Hun Batz
18
7 / 5 / 0
10,948
782
14,829
13,926
5,799
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
18
8 / 1 / 11
11,027
788
12,046
13,514
13,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Khepri
Basanakin
Khepri
17
2 / 1 / 17
10,660
761
3,933
13,165
15,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Puch
CesarKraix
Ah Puch
15
2 / 3 / 7
9,375
670
13,554
6,925
3,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
11 / 1 / 9
11,835
845
13,740
9,135
5,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
5 / 2 / 15
10,292
735
17,912
9,700
4,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
87
8
Kills
28
29
Deaths
8
9
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Tyr
8
1
11
13.5
W
Khepri
Basanakin
Khepri
2
1
17
10.5
W
Ah Puch
CesarKraix
Ah Puch
2
3
7
1.83
W
11
1
9
15.5
W
5
2
15
6.25
L
Danzaburou
Lego_HanSolo
Danzaburou
0
9
2
0.11
L
Jormungandr
Lego_JangoFett
Jormungandr
1
7
2
0.29
L
0
3
2
0.33
L
Sun Wukong
Lego__Greedo
Sun Wukong
0
5
3
0.3
L
Hun Batz
Turtledoes
Hun Batz
7
5
0
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,651
Damage
61,185
74,447
Taken
52,439
47,830
Mitigated
41,244
9,564
Healing
14,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
12,046
2,043
0
3,519
13,514
13,342
58
4,229
8,850
5,493
28,802
W
Khepri
Basanakin
Khepri
3,933
667
419
4,207
13,165
15,267
200
3,799
8,988
21,655
0
W
Ah Puch
CesarKraix
Ah Puch
13,554
128
537
1,632
6,925
3,188
140
2,523
4,292
26,690
0
W
13,740
2,622
0
1,312
9,135
5,005
1,152
1,324
7,678
0
50,827
W
17,912
1,547
218
2,230
9,700
4,442
672
3,938
5,499
37,532
0
L
Danzaburou
Lego_HanSolo
Danzaburou
4,059
663
266
1,251
14,659
5,334
0
8,208
5,656
0
16,567
L
Jormungandr
Lego_JangoFett
Jormungandr
4,800
406
97
3,184
21,840
22,374
0
10,912
9,738
15,025
0
L
11,830
457
243
1,193
9,039
3,551
587
4,192
4,420
50,948
0
L
Sun Wukong
Lego__Greedo
Sun Wukong
4,133
765
0
1,482
14,983
10,772
274
5,741
8,133
0
13,954
L
Hun Batz
Turtledoes
Hun Batz
14,829
2,843
734
1,114
13,926
5,799
391
4,828
8,393
0
39,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,527
Gold Earned
53,189
221
Minions Killed
271
0
Camps Cleared
0
1,360,722
Distance Traveled
1,406,767
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
11,027
788
54
4
0
294,020
0
W
Khepri
10,660
761
33
2
0
254,716
5
W
Ah Puch
9,375
670
37
3
0
207,744
2
W
Loki
11,835
845
89
6
0
341,137
0
W
Agni
10,292
735
58
4
0
309,150
1
L
Danzaburou
8,315
594
28
2
0
265,650
2
L
Jormungandr
9,202
657
20
1
0
246,445
0
L
Zeus
9,560
683
93
7
0
280,539
0
L
Sun Wukong
8,502
607
26
2
0
285,208
0
L
Hun Batz
10,948
782
54
4
0
282,880
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role