Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
PãoDaConceição
Merlin
Level 98
God Stats
2W - 5L
1,726 SR
Queue Stats
36W - 48L
1,423 Elo+
Party 2
Nike
Nike
Raku-_-Griz
Nike
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
188W - 187L
1,463 Elo+
Solo
Aphrodite
Aphrodite
UrsoMolhado
Aphrodite
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 60L
1,410 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
XxMouses
Ah Muzen Cab
Level 154
God Stats
14W - 18L
1,503 SR
Queue Stats
144W - 160L
1,469 Elo+
Solo
Team Averages
Level 124
1,546 SR
1,453 Elo+

VS

Team Averages
Level 111
1,634 SR
1,525 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
C3POX5
Nike
Level 107
God Stats
2W - 0L
1,733 SR
Queue Stats
67W - 54L
1,478 Elo+
Party 1
Eset
Eset
Colossol0
Eset
Level 103
God Stats
2W - 0L
1,703 SR
Queue Stats
12W - 10L
1,477 Elo+
Solo
Mercury
Mercury
DefGouDant
Mercury
Level 64
God Stats
4W - 4L
1,500 SR
Queue Stats
40W - 26L
1,641 Elo+
Solo
Xbalanque
Xbalanque
xDANIELxLOBOx
Xbalanque
Level 135
God Stats
6W - 7L
1,733 SR
Queue Stats
129W - 108L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 7 / 2
6,953
497
8,233
12,220
7,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

13
1 / 4 / 1
7,857
561
4,659
7,140
2,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 6 / 3
7,996
571
6,441
11,100
3,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Aphrodite
UrsoMolhado
Aphrodite
9
0 / 7 / 1
5,579
399
2,299
11,072
4,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
XxMouses
Ah Muzen Cab
12
3 / 5 / 1
7,578
541
9,704
11,104
4,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
2 / 4 / 6
8,199
586
7,538
10,563
5,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
C3POX5
Nike
14
11 / 2 / 8
8,236
588
7,319
10,461
8,431
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Eset
13
7 / 1 / 6
8,453
604
5,749
6,746
1,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
DefGouDant
Mercury
14
7 / 1 / 12
8,626
616
8,460
10,536
3,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Xbalanque
xDANIELxLOBOx
Xbalanque
15
2 / 2 / 11
8,433
602
9,739
11,094
3,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
72
10
Kills
29
29
Deaths
10
8
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
7
2
0.57
W
Baron Samedi
 
Baron Samedi
2
4
6
1.25
W
Nike
C3POX5
Nike
11
2
8
7.5
W
Eset
7
1
6
10
W
Mercury
DefGouDant
Mercury
7
1
12
13
L
1
4
1
0.38
L
3
6
3
0.75
L
Aphrodite
UrsoMolhado
Aphrodite
0
7
1
0.07
L
Ah Muzen Cab
XxMouses
Ah Muzen Cab
3
5
1
0.7
W
Xbalanque
xDANIELxLOBOx
Xbalanque
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,336
Damage
38,805
52,636
Taken
49,400
21,976
Mitigated
22,911
12,165
Healing
18,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
8,233
1,740
0
3,020
12,220
7,065
187
5,669
6,067
0
23,573
W
Baron Samedi
 
Baron Samedi
7,538
1,138
439
4,431
10,563
5,467
0
607
9,549
47,948
0
W
Nike
C3POX5
Nike
7,319
649
532
2,212
10,461
8,431
0
1,369
9,092
0
26,651
W
Eset
5,749
943
667
1,734
6,746
1,710
1,123
1,923
4,790
40,566
0
W
Mercury
DefGouDant
Mercury
8,460
4,347
0
1,438
10,536
3,441
608
2,553
7,983
0
48,474
L
4,659
390
0
270
7,140
2,703
626
2,745
4,349
49,169
1,078
L
6,441
994
0
573
11,100
3,914
0
2,892
8,158
0
41,931
L
Aphrodite
UrsoMolhado
Aphrodite
2,299
496
1,716
2,595
11,072
4,160
0
927
10,107
18,863
0
L
Ah Muzen Cab
XxMouses
Ah Muzen Cab
9,704
3,596
0
3,991
11,104
4,134
0
436
10,668
0
42,653
W
Xbalanque
xDANIELxLOBOx
Xbalanque
9,739
4,128
202
6,357
11,094
3,862
0
93
10,965
0
67,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,963
Gold Earned
41,947
347
Minions Killed
439
0
Camps Cleared
0
1,274,450
Distance Traveled
1,380,863
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,953
497
45
3
0
268,959
4
W
Baron Samedi
8,199
586
100
7
0
232,556
1
W
Nike
8,236
588
22
2
0
285,523
3
W
Eset
8,453
604
91
7
0
273,603
7
W
Mercury
8,626
616
83
6
0
337,286
5
L
Merlin
7,857
561
108
8
0
256,826
4
L
Nike
7,996
571
78
6
0
270,378
1
L
Aphrodite
5,579
399
31
2
0
242,759
2
L
Ah Muzen Cab
7,578
541
85
6
0
235,528
2
W
Xbalanque
8,433
602
143
10
0
251,895
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role