Player Matchup

Danzaburou
Danzaburou
AfricanChance
Danzaburou
Level 125
God Stats
2W - 3L
1,500 SR
Queue Stats
347W - 294L
1,691 Elo+
Party 1
Zhong Kui
Zhong Kui
FrostbiteRelic
Zhong Kui
Level 105
God Stats
3W - 0L
1,252 SR
Queue Stats
89W - 64L
1,590 Elo+
Party 1
Nike
Nike
Longbranch P
Nike
Level 53
God Stats
5W - 2L
1,417 SR
Queue Stats
21W - 18L
1,641 Elo+
Party 1
Team Averages
Level 94
1,390 SR
1,641 Elo+

VS

Team Averages
Level 125
1,493 SR
1,575 Elo+
Danzaburou
Danzaburou
FH Famine
Danzaburou
Level 71
God Stats
181W - 236L
1,446 SR
Queue Stats
181W - 239L
1,379 Elo+
Solo
Arachne
Arachne
LOIYAL-THEGREAT
Arachne
Level 148
God Stats
1W - 2L
1,532 SR
Queue Stats
186W - 212L
1,782 Elo+
Party 2
Khepri
Khepri
WEREWOLF_LIIFE
Khepri
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
426W - 358L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AfricanChance
Danzaburou
14
8 / 1 / 7
9,130
913
12,634
6,084
2,276
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
FrostbiteRelic
Zhong Kui
11
2 / 3 / 10
7,434
743
8,357
7,629
3,952
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
5 / 3 / 8
7,876
788
7,463
6,374
4,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FH Famine
Danzaburou
10
3 / 5 / 3
6,782
678
7,692
10,357
5,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

10
4 / 7 / 2
7,527
753
3,736
10,100
3,704
Cudgel

Cudgel

+10
Physical Power
+50
Health

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 3 / 6
6,926
693
4,046
11,269
10,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
15
Kills
7
7
Deaths
15
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AfricanChance
Danzaburou
8
1
7
11.5
L
Danzaburou
FH Famine
Danzaburou
3
5
3
0.9
W
Zhong Kui
FrostbiteRelic
Zhong Kui
2
3
10
2.33
L
4
7
2
0.71
W
5
3
8
3
L
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,454
Damage
15,474
20,087
Taken
31,726
10,669
Mitigated
19,163
4,571
Healing
4,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AfricanChance
Danzaburou
12,634
5,258
0
1,675
6,084
2,276
541
1,305
4,779
0
42,127
L
Danzaburou
FH Famine
Danzaburou
7,692
2,817
0
555
10,357
5,378
0
2,751
7,497
0
14,229
W
Zhong Kui
FrostbiteRelic
Zhong Kui
8,357
498
146
1,889
7,629
3,952
23
1,911
5,718
22,559
0
L
3,736
2,966
0
837
10,100
3,704
0
2,282
7,627
0
12,895
W
7,463
1,135
111
750
6,374
4,441
0
1,101
5,273
0
15,019
L
4,046
442
259
2,555
11,269
10,081
0
3,624
7,358
15,514
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,440
Gold Earned
21,235
131
Minions Killed
71
6
Camps Cleared
3
544,704
Distance Traveled
472,029
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,130
913
76
8
3
187,280
1
L
Danzaburou
6,782
678
16
2
0
150,782
0
W
Zhong Kui
7,434
743
36
4
3
175,256
2
L
Arachne
7,527
753
30
3
3
148,764
2
W
Nike
7,876
788
19
2
0
182,168
0
L
Khepri
6,926
693
25
3
0
172,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role