Player Matchup

Neith
Neith
EvilBreedGaming
Neith
Level 20
God Stats
14W - 10L
1,770 SR
Queue Stats
60W - 25L
1,711 Elo+
Party 2
Fenrir
Fenrir
JeffeCortez
Fenrir
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
150W - 106L
1,729 Elo+
Party 2
Scylla
Scylla
ZeroFricks
Scylla
Level 140
God Stats
7W - 1L
1,500 SR
Queue Stats
332W - 172L
1,675 Elo+
Party 2
Team Averages
Level 96
1,590 SR
1,705 Elo+

VS

Team Averages
Level 83
1,500 SR
1,396 Elo+
Danzaburou
Danzaburou
LordGreyBush283
Danzaburou
Level 105
God Stats
5W - 3L
1,500 SR
Queue Stats
12W - 24L
1,120 Elo+
Solo
Sol
Sol
Sexy Adapedo
Sol
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,526 Elo+
Party 1
King Arthur
King Arthur
X4Iceman4X
King Arthur
Level 125
God Stats
6W - 2L
1,500 SR
Queue Stats
89W - 71L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 0 / 13
9,062
906
9,005
5,973
2,169
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
13
11 / 0 / 12
9,009
901
9,285
10,332
6,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
ZeroFricks
Scylla
14
6 / 1 / 17
8,712
871
8,258
4,789
1,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
LordGreyBush283
Danzaburou
9
1 / 10 / 0
6,697
670
5,922
11,976
3,104
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 7 / 1
5,934
593
1,636
7,250
1,611
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
X4Iceman4X
King Arthur
10
0 / 9 / 1
5,917
592
4,247
11,850
4,245
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
3
26
Kills
1
1
Deaths
26
42
Assists
2
Player
Kills
Deaths
Assists
KDA
W
9
0
13
15.5
W
Fenrir
11
0
12
17
L
Danzaburou
LordGreyBush283
Danzaburou
1
10
0
0.1
L
0
7
1
0.07
L
King Arthur
X4Iceman4X
King Arthur
0
9
1
0.06
W
Scylla
ZeroFricks
Scylla
6
1
17
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,548
Damage
11,805
21,094
Taken
31,076
10,044
Mitigated
8,960
5,526
Healing
1,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,005
3,055
0
1,791
5,973
2,169
597
342
5,631
0
26,369
W
Fenrir
9,285
2,703
220
2,282
10,332
6,382
0
1,665
8,667
0
27,029
L
Danzaburou
LordGreyBush283
Danzaburou
5,922
2,713
0
145
11,976
3,104
0
3,476
8,098
0
17,082
L
1,636
652
0
398
7,250
1,611
0
1,855
5,211
8,921
0
L
King Arthur
X4Iceman4X
King Arthur
4,247
569
0
1,175
11,850
4,245
0
2,813
8,672
0
17,723
W
Scylla
ZeroFricks
Scylla
8,258
1,316
0
1,233
4,789
1,493
776
325
4,464
29,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,783
Gold Earned
18,548
126
Minions Killed
85
8
Camps Cleared
1
537,784
Distance Traveled
400,607
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,062
906
37
4
1
171,306
1
W
Fenrir
9,009
901
30
3
5
189,985
2
L
Danzaburou
6,697
670
27
3
0
140,657
0
L
Sol
5,934
593
28
3
0
129,006
0
L
King Arthur
5,917
592
30
3
1
130,944
1
W
Scylla
8,712
871
59
6
2
176,493
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role