Player Matchup

Loki
Loki
 
Loki
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Poseidon
Poseidon
Chicheater
Poseidon
Level 129
God Stats
16W - 10L
1,669 SR
Queue Stats
299W - 314L
1,490 Elo+
Party 2
Jing Wei
Jing Wei
Ines_Cueia
Jing Wei
Level 28
God Stats
18W - 13L
1,564 SR
Queue Stats
102W - 115L
1,505 Elo+
Party 2
Chang'e
Chang'e
Kokusei
Chang'e
Level 26
God Stats
7W - 8L
1,500 SR
Queue Stats
33W - 31L
1,152 Elo+
Party 2
Gilgamesh
Gilgamesh
Zoleiuon
Gilgamesh
Level 112
God Stats
16W - 10L
1,741 SR
Queue Stats
230W - 212L
1,478 Elo+
Party 2
Team Averages
Level 91
1,595 SR
1,425 Elo+

VS

Team Averages
Level 45
1,552 SR
1,591 Elo+
Hachiman
Hachiman
BIVI DRANDON
Hachiman
Level 46
God Stats
17W - 15L
1,500 SR
Queue Stats
191W - 191L
1,457 Elo+
Solo
Bellona
Bellona
Icy Twists
Bellona
Level 48
God Stats
1W - 2L
1,500 SR
Queue Stats
128W - 136L
1,458 Elo+
Solo
Izanami
Izanami
ImLegion7
Izanami
Level 21
God Stats
16W - 13L
1,652 SR
Queue Stats
147W - 132L
1,673 Elo+
Party 1
Arachne
Arachne
NATEDOG00007
Arachne
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 28L
1,663 Elo+
Party 1
Cthulhu
Cthulhu
Young Drip4311
Cthulhu
Level 41
God Stats
12W - 11L
1,609 SR
Queue Stats
127W - 74L
1,704 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
18
13 / 0 / 3
11,048
691
10,206
9,648
4,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Poseidon
Chicheater
Poseidon
14
4 / 4 / 4
8,985
562
5,671
7,878
2,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
Ines_Cueia
Jing Wei
14
0 / 1 / 2
8,397
525
1,878
7,252
2,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chang'e
Kokusei
Chang'e
14
2 / 2 / 2
8,373
523
5,746
9,864
8,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Zoleiuon
Gilgamesh
14
1 / 1 / 7
8,431
527
2,731
13,966
8,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BIVI DRANDON
Hachiman
16
3 / 4 / 0
9,001
563
6,258
10,112
3,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
Icy Twists
Bellona
13
0 / 3 / 1
8,117
507
6,059
13,585
11,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
ImLegion7
Izanami
14
1 / 4 / 2
8,869
554
6,704
8,455
2,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
NATEDOG00007
Arachne
5
0 / 3 / 0
5,501
344
426
4,667
1,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
4 / 6 / 0
6,898
431
5,288
8,711
7,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
20
Kills
8
8
Deaths
20
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
13
0
3
14.5
L
Hachiman
BIVI DRANDON
Hachiman
3
4
0
0.75
W
Poseidon
Chicheater
Poseidon
4
4
4
1.5
L
Bellona
Icy Twists
Bellona
0
3
1
0.17
L
Izanami
ImLegion7
Izanami
1
4
2
0.5
W
Jing Wei
Ines_Cueia
Jing Wei
0
1
2
1
W
Chang'e
Kokusei
Chang'e
2
2
2
1.5
L
Arachne
NATEDOG00007
Arachne
0
3
0
0
L
4
6
0
0.67
W
Gilgamesh
Zoleiuon
Gilgamesh
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,232
Damage
24,735
48,608
Taken
45,530
26,285
Mitigated
26,413
17,738
Healing
10,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
10,206
4,084
0
4,836
9,648
4,248
1,171
941
8,589
0
69,603
L
Hachiman
BIVI DRANDON
Hachiman
6,258
2,385
0
1,920
10,112
3,953
1,364
1,981
7,837
0
66,104
W
Poseidon
Chicheater
Poseidon
5,671
989
0
514
7,878
2,300
244
634
7,180
52,187
0
L
Bellona
Icy Twists
Bellona
6,059
1,270
45
4,891
13,585
11,171
120
5,187
7,726
0
50,469
L
Izanami
ImLegion7
Izanami
6,704
5,147
0
669
8,455
2,810
3,255
377
8,052
0
69,025
W
Jing Wei
Ines_Cueia
Jing Wei
1,878
1,048
0
2,726
7,252
2,107
1,194
172
7,057
0
63,115
W
Chang'e
Kokusei
Chang'e
5,746
510
491
5,210
9,864
8,872
559
316
9,548
37,061
0
L
Arachne
NATEDOG00007
Arachne
426
156
0
2,003
4,667
1,029
0
494
4,155
0
8,409
L
5,288
688
145
1,091
8,711
7,450
232
2,153
6,343
16,349
0
W
Gilgamesh
Zoleiuon
Gilgamesh
2,731
662
0
3,961
13,966
8,758
36
2,628
10,946
0
37,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,234
Gold Earned
38,386
491
Minions Killed
400
0
Camps Cleared
0
1,610,022
Distance Traveled
1,218,671
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,048
691
126
8
0
377,600
0
L
Hachiman
9,001
563
113
7
0
288,058
0
W
Poseidon
8,985
562
104
7
0
328,201
8
L
Bellona
8,117
507
101
6
0
296,385
7
L
Izanami
8,869
554
139
9
0
275,387
0
W
Jing Wei
8,397
525
118
7
0
310,368
0
W
Chang'e
8,373
523
84
5
0
282,708
1
L
Arachne
5,501
344
28
2
0
124,195
0
L
Cthulhu
6,898
431
19
1
0
234,646
0
W
Gilgamesh
8,431
527
59
4
0
311,145
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role