Player Matchup

Odin
Odin
Chubby Chumkins
Odin
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 92L
1,469 Elo+
Party 1
Hou Yi
Hou Yi
Julian139
Hou Yi
Level 107
God Stats
21W - 24L
1,535 SR
Queue Stats
175W - 181L
1,524 Elo+
Solo
Olorun
Olorun
Riegan25
Olorun
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,384 Elo+
Solo
Kuzenbo
Kuzenbo
SenorC0W
Kuzenbo
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 98L
1,348 Elo+
Party 1
Chang'e
Chang'e
SweetPxrcelain
Chang'e
Level 122
God Stats
9W - 9L
1,434 SR
Queue Stats
170W - 187L
1,433 Elo+
Solo
Team Averages
Level 115
1,494 SR
1,432 Elo+

VS

Team Averages
Level 120
1,460 SR
1,366 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
 
Hachiman
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
JCBoi
Scylla
Level 140
God Stats
6W - 8L
1,299 SR
Queue Stats
13W - 18L
1,167 Elo+
Party 2
Poseidon
Poseidon
KillaKingFire
Poseidon
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,156 Elo+
Party 2
Horus
Horus
ol Mabus
Horus
Level 148
God Stats
2W - 2L
1,500 SR
Queue Stats
99W - 100L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 11
10,359
647
11,658
19,410
16,428
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
Julian139
Hou Yi
17
2 / 7 / 7
10,616
664
12,166
16,039
5,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
Riegan25
Olorun
18
4 / 8 / 8
10,781
674
6,688
17,158
6,504
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
SenorC0W
Kuzenbo
17
1 / 5 / 12
11,048
691
11,962
22,381
32,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

20
7 / 4 / 6
12,472
780
13,012
18,418
8,241
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
20
7 / 4 / 13
13,079
817
12,232
21,565
20,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hachiman
 
Hachiman
20
6 / 2 / 12
12,942
809
19,154
15,843
7,165
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
JCBoi
Scylla
20
5 / 3 / 10
12,019
751
22,357
14,566
6,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Poseidon
KillaKingFire
Poseidon
20
8 / 4 / 11
13,188
824
18,398
10,035
4,014
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
ol Mabus
Horus
17
1 / 4 / 17
11,447
715
7,417
21,131
23,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
90
17
Kills
27
27
Deaths
17
44
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
7
4
13
3.38
W
Hachiman
 
Hachiman
6
2
12
6
L
3
3
11
2.83
W
Scylla
JCBoi
Scylla
5
3
10
3.33
L
Hou Yi
Julian139
Hou Yi
2
7
7
0.79
W
Poseidon
KillaKingFire
Poseidon
8
4
11
3.38
L
Olorun
Riegan25
Olorun
4
8
8
1
L
Kuzenbo
SenorC0W
Kuzenbo
1
5
12
1.4
L
7
4
6
2.5
W
Horus
ol Mabus
Horus
1
4
17
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,486
Damage
79,558
93,406
Taken
83,140
69,150
Mitigated
62,197
18,163
Healing
32,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
12,232
1,763
705
4,055
21,565
20,646
333
7,667
13,898
0
34,578
W
Hachiman
 
Hachiman
19,154
8,708
0
7,958
15,843
7,165
3,763
8,224
7,619
0
77,988
L
11,658
881
395
742
19,410
16,428
0
8,538
9,885
4,444
21,630
W
Scylla
JCBoi
Scylla
22,357
1,894
0
2,416
14,566
6,484
1,050
6,728
7,838
62,421
0
L
Hou Yi
Julian139
Hou Yi
12,166
6,643
0
0
16,039
5,314
704
6,826
8,593
0
32,836
W
Poseidon
KillaKingFire
Poseidon
18,398
2,631
0
796
10,035
4,014
799
3,881
6,154
68,149
0
L
Olorun
Riegan25
Olorun
6,688
3,054
880
2,642
17,158
6,504
697
9,111
7,433
35,369
0
L
Kuzenbo
SenorC0W
Kuzenbo
11,962
4,347
0
1,411
22,381
32,663
0
8,320
13,061
24,685
0
L
13,012
929
3,713
8,380
18,418
8,241
295
5,567
12,429
68,454
0
W
Horus
ol Mabus
Horus
7,417
4,244
7,841
8,643
21,131
23,888
973
6,580
14,551
0
12,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,276
Gold Earned
62,675
283
Minions Killed
350
0
Camps Cleared
0
1,429,509
Distance Traveled
1,604,586
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,079
817
39
2
0
331,908
4
W
Hachiman
12,942
809
111
7
0
316,486
1
L
Odin
10,359
647
26
2
0
297,411
2
W
Scylla
12,019
751
94
6
0
322,481
1
L
Hou Yi
10,616
664
45
3
0
265,061
0
W
Poseidon
13,188
824
94
6
0
316,407
1
L
Olorun
10,781
674
70
4
0
264,122
3
L
Kuzenbo
11,048
691
22
1
0
316,304
2
L
Chang'e
12,472
780
120
8
0
286,611
4
W
Horus
11,447
715
12
1
0
317,304
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role