Player Matchup

Sobek
Sobek
 
Sobek
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
Bourru
Gilgamesh
Level 75
God Stats
0W - 2L
1,500 SR
Queue Stats
391W - 396L
1,480 Elo+
Party 3
Izanami
Izanami
ChUCky41
Izanami
Level 82
God Stats
43W - 35L
1,603 SR
Queue Stats
179W - 185L
1,528 Elo+
Party 1
Thoth
Thoth
TCJays
Thoth
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 43L
1,545 Elo+
Party 1
Set
Set
TheClawMayn
Set
Level 121
God Stats
13W - 7L
1,721 SR
Queue Stats
178W - 186L
1,528 Elo+
Party 1
Team Averages
Level 88
1,565 SR
1,516 Elo+

VS

Team Averages
Level 69
1,622 SR
1,516 Elo+
Ymir
Ymir
 
Ymir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
papalam99
Hades
Level 48
God Stats
36W - 29L
1,596 SR
Queue Stats
36W - 32L
1,522 Elo+
Party 2
Baron Samedi
Baron Samedi
rar707
Baron Samedi
Level 81
God Stats
8W - 2L
1,748 SR
Queue Stats
38W - 31L
1,554 Elo+
Party 2
Fenrir
Fenrir
slamjkee
Fenrir
Level 25
God Stats
7W - 2L
1,762 SR
Queue Stats
25W - 21L
1,501 Elo+
Party 2
Izanami
Izanami
st1ly
Izanami
Level 29
God Stats
18W - 15L
1,506 SR
Queue Stats
23W - 17L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
1 / 7 / 2
7,085
373
2,879
16,563
13,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
Bourru
Gilgamesh
12
0 / 7 / 2
7,604
400
5,003
18,219
8,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Izanami
ChUCky41
Izanami
14
2 / 3 / 1
8,754
461
6,716
8,955
2,864
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
TCJays
Thoth
11
0 / 12 / 5
7,343
386
7,148
13,150
3,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
7 / 5 / 2
10,469
551
12,009
13,524
4,510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
3 / 2 / 13
10,004
527
7,866
13,956
18,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hades
papalam99
Hades
18
11 / 4 / 9
11,682
615
13,025
14,570
10,290
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
rar707
Baron Samedi
17
4 / 2 / 7
10,853
571
10,477
14,445
7,192
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
slamjkee
Fenrir
17
14 / 2 / 5
11,387
599
12,702
15,414
6,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
st1ly
Izanami
18
2 / 0 / 8
10,808
569
9,492
8,377
2,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
76
10
Kills
34
34
Deaths
10
12
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
7
2
0.29
W
Ymir
 
Ymir
3
2
13
4.75
L
Gilgamesh
Bourru
Gilgamesh
0
7
2
0.14
L
Izanami
ChUCky41
Izanami
2
3
1
0.83
L
Thoth
TCJays
Thoth
0
12
5
0.21
L
7
5
2
1.6
W
Hades
papalam99
Hades
11
4
9
3.88
W
Baron Samedi
rar707
Baron Samedi
4
2
7
3.75
W
Fenrir
slamjkee
Fenrir
14
2
5
8.25
W
Izanami
st1ly
Izanami
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,755
Damage
53,562
70,411
Taken
66,762
32,782
Mitigated
45,113
9,480
Healing
27,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
2,879
472
0
2,041
16,563
13,888
0
7,508
9,055
10,302
0
W
Ymir
 
Ymir
7,866
1,253
526
3,969
13,956
18,528
555
2,662
11,294
41,690
0
L
Gilgamesh
Bourru
Gilgamesh
5,003
1,479
0
2,973
18,219
8,176
0
7,202
11,017
0
39,180
L
Izanami
ChUCky41
Izanami
6,716
5,364
0
1,799
8,955
2,864
180
4,736
4,219
0
57,889
L
Thoth
TCJays
Thoth
7,148
804
0
553
13,150
3,344
0
8,548
4,602
32,787
0
L
12,009
4,067
0
2,114
13,524
4,510
0
3,374
10,150
0
58,626
W
Hades
papalam99
Hades
13,025
1,167
259
6,444
14,570
10,290
946
4,780
9,790
71,486
0
W
Baron Samedi
rar707
Baron Samedi
10,477
733
483
5,043
14,445
7,192
2,405
996
13,449
68,222
0
W
Fenrir
slamjkee
Fenrir
12,702
1,405
0
6,693
15,414
6,350
914
1,112
14,302
0
59,585
W
Izanami
st1ly
Izanami
9,492
7,596
0
4,129
8,377
2,753
2,633
477
7,900
0
99,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,255
Gold Earned
54,734
340
Minions Killed
573
0
Camps Cleared
0
1,555,145
Distance Traveled
1,803,166
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,085
373
11
1
0
247,502
2
W
Ymir
10,004
527
62
3
0
330,911
2
L
Gilgamesh
7,604
400
71
4
0
337,099
0
L
Izanami
8,754
461
131
7
0
313,923
1
L
Thoth
7,343
386
55
3
0
301,842
1
L
Set
10,469
551
72
4
0
354,779
1
W
Hades
11,682
615
119
6
0
366,359
0
W
Baron Samedi
10,853
571
122
6
0
326,689
0
W
Fenrir
11,387
599
104
5
0
407,722
1
W
Izanami
10,808
569
166
9
0
371,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role