Player Matchup

Medusa
Medusa
 
Medusa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
SN Ghost159
Sol
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,365 Elo+
Party 1
Ares
Ares
SorrowShot7
Ares
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,151 Elo+
Solo
Nemesis
Nemesis
TheFrostyPuma
Nemesis
Level 114
God Stats
0W - 2L
1,330 SR
Queue Stats
1W - 3L
1,350 Elo+
Party 1
Neith
Neith
warrdon
Neith
Level 127
God Stats
298W - 324L
1,453 SR
Queue Stats
298W - 324L
1,393 Elo+
Solo
Team Averages
Level 115
1,457 SR
1,352 Elo+

VS

Team Averages
Level 94
1,594 SR
1,544 Elo+
Apollo
Apollo
DeadSnipxzz
Apollo
Level 53
God Stats
7W - 8L
1,439 SR
Queue Stats
264W - 242L
1,395 Elo+
Solo
Tiamat
Tiamat
ELDestrutor
Tiamat
Level 126
God Stats
4W - 2L
1,591 SR
Queue Stats
75W - 79L
1,596 Elo+
Solo
Arachne
Arachne
FluffyNinja131
Arachne
Level 78
God Stats
12W - 5L
1,872 SR
Queue Stats
68W - 59L
1,492 Elo+
Solo
Bellona
Bellona
Kaioken2122
Bellona
Level 88
God Stats
10W - 4L
1,500 SR
Queue Stats
133W - 115L
1,574 Elo+
Solo
Ares
Ares
WOLF_GOLDEX
Ares
Level 126
God Stats
4W - 4L
1,566 SR
Queue Stats
12W - 11L
1,662 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
4 / 0 / 0
5,366
537
4,563
3,269
987
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 1 / 0
6,356
636
3,235
4,375
1,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 0 / 4
5,584
558
3,607
7,064
3,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
9
0 / 2 / 1
5,459
546
1,970
7,237
1,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Neith
warrdon
Neith
8
0 / 2 / 0
5,143
514
3,035
4,655
1,163
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
7
0 / 4 / 0
4,658
466
2,546
6,719
2,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Tiamat
11
1 / 1 / 0
6,099
610
2,416
5,349
2,562
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 1 / 0
5,668
567
2,240
6,581
2,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
Kaioken2122
Bellona
12
3 / 0 / 1
7,018
702
5,412
7,635
6,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
0 / 1 / 0
5,315
532
2,806
5,557
2,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
6
7
Kills
5
5
Deaths
7
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
4
0
0
4
W
Apollo
0
4
0
0
W
Tiamat
1
1
0
1
W
1
1
0
1
W
Bellona
Kaioken2122
Bellona
3
0
1
3.5
L
2
1
0
2
L
1
0
4
3
L
Nemesis
0
2
1
0.25
W
0
1
0
0
L
Neith
warrdon
Neith
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,410
Damage
15,420
26,600
Taken
31,841
9,296
Mitigated
16,180
10,554
Healing
10,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,563
1,828
0
1,156
3,269
987
0
1,042
2,227
0
28,107
W
Apollo
2,546
1,279
0
1,716
6,719
2,070
54
2,035
4,684
0
20,469
W
Tiamat
2,416
136
0
1,276
5,349
2,562
0
2,188
3,161
30,121
0
W
2,240
1,261
106
3,533
6,581
2,521
0
901
5,680
0
32,435
W
Bellona
Kaioken2122
Bellona
5,412
1,865
0
2,847
7,635
6,347
844
0
7,635
0
38,842
L
3,235
844
0
2,625
4,375
1,282
0
2,028
2,347
36,603
3,507
L
3,607
753
0
2,611
7,064
3,938
0
1,764
5,300
8,601
0
L
Nemesis
1,970
485
0
3,010
7,237
1,926
0
388
6,849
0
26,350
W
2,806
79
0
1,208
5,557
2,680
0
1,538
4,019
17,449
0
L
Neith
warrdon
Neith
3,035
1,380
0
1,152
4,655
1,163
55
0
4,655
0
24,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,908
Gold Earned
28,758
297
Minions Killed
281
0
Camps Cleared
0
970,716
Distance Traveled
1,020,081
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,366
537
54
5
0
213,392
6
W
Apollo
4,658
466
45
5
0
170,156
1
W
Tiamat
6,099
610
64
6
0
206,403
4
W
Arachne
5,668
567
57
6
0
245,649
1
W
Bellona
7,018
702
88
9
0
218,444
3
L
Sol
6,356
636
98
10
0
204,470
6
L
Ares
5,584
558
12
1
0
212,156
4
L
Nemesis
5,459
546
68
7
0
198,280
0
W
Ares
5,315
532
27
3
0
179,429
2
L
Neith
5,143
514
65
7
0
142,418
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role