Player Matchup

Artemis
Artemis
 
Artemis
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
ItsKidd1337
Achilles
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 18L
1,500 Elo+
Solo
Horus
Horus
Speedythelegend
Horus
Level 48
God Stats
14W - 1L
1,797 SR
Queue Stats
31W - 16L
1,570 Elo+
Party 2
Bakasura
Bakasura
deathbywoods
Bakasura
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 20L
1,610 Elo+
Party 2
Discordia
Discordia
jakei123
Discordia
Level 23
God Stats
11W - 1L
1,907 SR
Queue Stats
13W - 1L
1,725 Elo+
Party 2
Team Averages
Level 50
1,641 SR
1,581 Elo+

VS

Team Averages
Level 72
1,576 SR
1,619 Elo+
Thanatos
Thanatos
 
Thanatos
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Osiris
Osiris
Billy3pc69
Osiris
Level 87
God Stats
34W - 24L
1,659 SR
Queue Stats
247W - 240L
1,565 Elo+
Party 1
Gilgamesh
Gilgamesh
JungOrTroII
Gilgamesh
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 13L
1,669 Elo+
Party 3
Izanami
Izanami
heimbot369
Izanami
Level 27
God Stats
3W - 4L
1,516 SR
Queue Stats
34W - 23L
1,651 Elo+
Party 1
He Bo
He Bo
mlbstar17
He Bo
Level 128
God Stats
0W - 1L
1,705 SR
Queue Stats
43W - 63L
1,711 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
7
8 / 1 / 1
4,797
959
3,782
2,746
542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Achilles
ItsKidd1337
Achilles
6
0 / 0 / 0
3,217
643
1,163
3,425
1,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

6
2 / 0 / 9
4,688
938
2,502
3,143
1,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
deathbywoods
Bakasura
6
0 / 1 / 1
3,612
722
448
2,616
968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Discordia
jakei123
Discordia
5
1 / 0 / 1
3,414
683
1,285
1,242
261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
3
0 / 2 / 2
3,021
604
905
1,874
338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Osiris
Billy3pc69
Osiris
6
0 / 0 / 0
3,667
733
1,555
2,298
1,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gilgamesh
JungOrTroII
Gilgamesh
5
0 / 4 / 0
2,966
593
1,079
4,262
918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
heimbot369
Izanami
5
1 / 4 / 0
3,549
710
1,612
2,854
405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

He Bo
mlbstar17
He Bo
6
1 / 2 / 0
3,730
746
778
2,115
574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
11
Kills
2
2
Deaths
12
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
8
1
1
8.5
L
Thanatos
 
Thanatos
0
2
2
0.5
L
Osiris
Billy3pc69
Osiris
0
0
0
0
W
Achilles
ItsKidd1337
Achilles
0
0
0
0
L
Gilgamesh
JungOrTroII
Gilgamesh
0
4
0
0
W
2
0
9
6.5
W
Bakasura
deathbywoods
Bakasura
0
1
1
0.5
L
Izanami
heimbot369
Izanami
1
4
0
0.25
W
Discordia
jakei123
Discordia
1
0
1
1.5
L
He Bo
mlbstar17
He Bo
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,180
Damage
5,929
13,172
Taken
13,403
4,965
Mitigated
3,586
5,351
Healing
2,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
3,782
1,943
0
1,264
2,746
542
681
0
2,725
0
19,329
L
Thanatos
 
Thanatos
905
382
0
756
1,874
338
0
414
1,430
0
3,343
L
Osiris
Billy3pc69
Osiris
1,555
473
0
878
2,298
1,351
80
0
2,125
0
15,826
W
Achilles
ItsKidd1337
Achilles
1,163
421
0
1,193
3,425
1,767
0
0
3,425
0
10,035
L
Gilgamesh
JungOrTroII
Gilgamesh
1,079
476
21
398
4,262
918
0
0
4,262
0
7,099
W
2,502
1,108
365
1,402
3,143
1,427
57
347
2,668
0
6,983
W
Bakasura
deathbywoods
Bakasura
448
233
0
997
2,616
968
0
101
2,505
0
11,118
L
Izanami
heimbot369
Izanami
1,612
934
0
197
2,854
405
0
0
2,854
0
11,214
W
Discordia
jakei123
Discordia
1,285
176
0
130
1,242
261
0
244
980
9,881
0
L
He Bo
mlbstar17
He Bo
778
0
0
466
2,115
574
0
871
1,244
13,244
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,728
Gold Earned
16,933
122
Minions Killed
124
0
Camps Cleared
0
550,760
Distance Traveled
454,892
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
4,797
959
43
9
0
98,450
0
L
Thanatos
3,021
604
13
3
0
56,740
1
L
Osiris
3,667
733
40
8
0
117,897
0
W
Achilles
3,217
643
19
4
0
111,007
1
L
Gilgamesh
2,966
593
9
2
0
90,601
1
W
Horus
4,688
938
4
1
0
111,665
2
W
Bakasura
3,612
722
40
8
0
128,270
0
L
Izanami
3,549
710
29
6
0
94,500
0
W
Discordia
3,414
683
16
3
0
101,368
1
L
He Bo
3,730
746
33
7
0
95,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role