Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
Prxjeck z
Hera
Level 54
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 17L
1,539 Elo+
Party 1
Bakasura
Bakasura
REID ySpeedz
Bakasura
Level 146
God Stats
28W - 14L
1,597 SR
Queue Stats
263W - 215L
1,611 Elo+
Party 1
Izanami
Izanami
ShaaarK GM
Izanami
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 16L
1,442 Elo+
Party 1
Ares
Ares
Sr ArkadiuZ
Ares
Level 86
God Stats
8W - 2L
1,467 SR
Queue Stats
64W - 62L
1,520 Elo+
Party 1
Team Averages
Level 94
1,513 SR
1,522 Elo+

VS

Team Averages
Level 112
1,544 SR
1,456 Elo+
Nike
Nike
 
Nike
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Hex-Bocath_Fatal
Ah Puch
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
393W - 424L
1,365 Elo+
Solo
Arachne
Arachne
JackOldDaniels
Arachne
Level 83
God Stats
12W - 7L
1,722 SR
Queue Stats
431W - 459L
1,359 Elo+
Solo
Neith
Neith
genusdroyd
Neith
Level 108
God Stats
28W - 32L
1,658 SR
Queue Stats
216W - 243L
1,634 Elo+
Solo
Chaac
Chaac
nanosei
Chaac
Level 104
God Stats
12W - 14L
1,342 SR
Queue Stats
146W - 179L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
8 / 0 / 1
8,499
773
5,378
3,968
1,187
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hera
11
3 / 1 / 5
6,804
619
4,250
4,509
1,274
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
REID ySpeedz
Bakasura
13
5 / 1 / 9
8,205
746
9,894
8,639
3,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
ShaaarK GM
Izanami
13
3 / 2 / 2
7,573
688
5,286
8,329
2,763
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 1 / 7
6,738
613
2,274
6,961
4,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
9
0 / 3 / 0
5,395
490
1,939
11,188
3,485
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
3 / 6 / 0
5,976
543
5,158
6,646
1,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 5 / 3
6,268
570
3,347
8,481
2,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Neith
10
2 / 3 / 1
6,267
570
1,935
4,500
1,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chaac
nanosei
Chaac
10
0 / 3 / 1
5,829
530
2,646
8,099
4,003
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
10
20
Kills
5
5
Deaths
20
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
8
0
1
8.5
L
Nike
 
Nike
0
3
0
0
L
3
6
0
0.5
L
0
5
3
0.3
W
Hera
3
1
5
5.5
W
Bakasura
REID ySpeedz
Bakasura
5
1
9
9.5
W
Izanami
ShaaarK GM
Izanami
3
2
2
2
W
1
1
7
4.5
L
Neith
2
3
1
0.83
L
Chaac
nanosei
Chaac
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,082
Damage
15,025
32,406
Taken
38,914
13,170
Mitigated
13,212
9,694
Healing
8,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,378
2,639
0
863
3,968
1,187
2,099
738
3,033
0
52,681
L
Nike
 
Nike
1,939
162
470
2,007
11,188
3,485
0
3,307
7,624
0
20,679
L
5,158
436
0
973
6,646
1,417
42
1,137
5,138
22,069
0
L
3,347
2,150
0
2,219
8,481
2,807
0
458
7,563
0
35,634
W
Hera
4,250
1,123
0
558
4,509
1,274
122
2,001
2,270
22,988
0
W
Bakasura
REID ySpeedz
Bakasura
9,894
6,654
0
2,225
8,639
3,262
771
1,532
6,961
0
56,245
W
Izanami
ShaaarK GM
Izanami
5,286
4,258
104
4,686
8,329
2,763
256
701
7,584
0
49,064
W
2,274
110
0
1,258
6,961
4,684
46
1,252
5,388
12,760
0
L
Neith
1,935
849
0
338
4,500
1,500
559
681
3,653
0
21,559
L
Chaac
nanosei
Chaac
2,646
32
0
2,319
8,099
4,003
161
677
7,074
0
27,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,819
Gold Earned
29,735
379
Minions Killed
257
0
Camps Cleared
0
1,131,458
Distance Traveled
1,026,144
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,499
773
100
9
0
220,816
0
L
Nike
5,395
490
33
3
0
226,092
1
L
Ah Puch
5,976
543
29
3
0
215,633
5
L
Arachne
6,268
570
70
6
0
229,505
3
W
Hera
6,804
619
59
5
0
219,337
1
W
Bakasura
8,205
746
107
10
0
263,536
1
W
Izanami
7,573
688
92
8
0
196,891
4
W
Ares
6,738
613
21
2
0
230,878
1
L
Neith
6,267
570
56
5
0
164,240
2
L
Chaac
5,829
530
69
6
0
190,674
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role