Player Matchup

Ares
Ares
Gold II
DarthPanda47
Ares
Gold II
Level 128
God Stats
12W - 10L
1,517 SR
Queue Stats
203W - 217L
1,680 MMR
Solo
Thoth
Thoth
Platinum V
DoctorDilf
Thoth
Platinum V
Level 160
God Stats
2W - 4L
1,606 SR
Queue Stats
300W - 270L
1,704 MMR
Party 2
Artemis
Artemis
Gold II
oRimuru
Artemis
Gold II
Level 83
God Stats
6W - 8L
1,559 SR
Queue Stats
235W - 230L
1,736 MMR
Party 2
Osiris
Osiris
Gold V
richthekid05
Osiris
Gold V
Level 125
God Stats
2W - 2L
1,371 SR
Queue Stats
107W - 111L
1,683 MMR
Solo
Loki
Loki
Platinum V
xStraps
Loki
Platinum V
Level 68
God Stats
47W - 31L
1,789 SR
Queue Stats
89W - 77L
1,737 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 113
1,568 SR
1,708 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 141
1,613 SR
1,708 MMR
Sun Wukong
Sun Wukong
Gold IV
Bobsmaker
Sun Wukong
Gold IV
Level 148
God Stats
5W - 3L
1,604 SR
Queue Stats
21W - 17L
1,715 MMR
Solo
Serqet
Serqet
Platinum IV
CrackedAtFeeding
Serqet
Platinum IV
Level 119
God Stats
2W - 1L
1,553 SR
Queue Stats
54W - 47L
1,870 MMR
Party 1
Ullr
Ullr
Gold IV
FernyElvergon
Ullr
Gold IV
Level 123
God Stats
34W - 31L
1,586 SR
Queue Stats
293W - 289L
1,721 MMR
Solo
Nu Wa
Nu Wa
Gold IV
MoneyPrinter
Nu Wa
Gold IV
Level 160
God Stats
42W - 32L
1,751 SR
Queue Stats
573W - 561L
1,588 MMR
Party 1
Sobek
Sobek
Platinum V
Mythicss
Sobek
Platinum V
Level 156
God Stats
12W - 12L
1,572 SR
Queue Stats
524W - 509L
1,645 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 3
8,817
441
5,905
16,275
14,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thoth
18
3 / 3 / 2
10,671
534
7,797
8,916
2,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Artemis
oRimuru
Artemis
17
1 / 4 / 2
10,311
516
8,305
13,995
4,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
14
0 / 8 / 0
8,720
436
6,751
17,690
17,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Loki
xStraps
Loki
11
2 / 2 / 0
8,252
413
3,864
9,023
2,454
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
AtlasBastetApolloOdinMulan

VS

Bans
CliodhnaAchillesGebGilgameshArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bobsmaker
Sun Wukong
17
3 / 3 / 6
11,587
579
11,923
16,295
15,533
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
5 / 1 / 6
11,202
560
7,986
13,236
6,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
6 / 2 / 2
13,453
673
9,959
11,900
4,350
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
3 / 1 / 9
13,037
652
15,846
6,363
2,087
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
Mythicss
Sobek
15
3 / 0 / 9
10,499
525
4,630
17,003
21,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
52
6
Kills
20
20
Deaths
7
7
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Bobsmaker
Sun Wukong
3
3
6
2
W
5
1
6
8
L
0
3
3
0.5
L
Thoth
3
3
2
1.33
W
6
2
2
3.5
W
3
1
9
7.5
W
Sobek
Mythicss
Sobek
3
0
9
7.5
L
Artemis
oRimuru
Artemis
1
4
2
0.5
L
Osiris
0
8
0
0
L
Loki
xStraps
Loki
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,622
Damage
50,344
65,899
Taken
64,797
41,875
Mitigated
49,064
13,907
Healing
20,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Bobsmaker
Sun Wukong
11,923
3,158
246
4,641
16,295
15,533
3,004
3,778
12,517
0
76,039
W
7,986
2,374
0
4,388
13,236
6,024
199
1,615
11,621
0
71,300
L
5,905
29
0
1,752
16,275
14,635
0
4,111
11,176
32,262
0
L
Thoth
7,797
349
0
494
8,916
2,582
1,452
4,507
4,205
76,268
0
W
9,959
4,883
0
2,801
11,900
4,350
5,237
2,729
8,807
0
128,205
W
15,846
1,635
0
1,961
6,363
2,087
2,075
3,547
2,816
113,418
0
W
Sobek
Mythicss
Sobek
4,630
319
225
6,234
17,003
21,070
479
4,283
12,215
16,279
5,947
L
Artemis
oRimuru
Artemis
8,305
3,243
0
4,992
13,995
4,499
2,228
3,346
10,545
0
67,909
L
Osiris
6,751
2,072
0
3,979
17,690
17,705
444
3,970
13,287
188
52,095
L
Loki
xStraps
Loki
3,864
1,101
0
2,690
9,023
2,454
0
2,462
6,284
0
38,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,771
Gold Earned
59,778
484
Minions Killed
672
0
Camps Cleared
0
1,685,653
Distance Traveled
2,033,851
15
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,587
579
131
7
0
373,070
6
W
Serqet
11,202
560
111
6
0
482,441
5
L
Ares
8,817
441
41
2
0
392,149
9
L
Thoth
10,671
534
151
8
0
374,091
1
W
Ullr
13,453
673
206
10
0
367,440
8
W
Nu Wa
13,037
652
182
9
0
385,907
5
W
Sobek
10,499
525
42
2
0
424,993
7
L
Artemis
10,311
516
116
6
0
331,452
3
L
Osiris
8,720
436
99
5
0
333,560
0
L
Loki
8,252
413
77
4
0
254,401
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role