Player Matchup

Osiris
Osiris
Arupen
Osiris
Level 13
God Stats
11W - 9L
1,857 SR
Queue Stats
226W - 168L
1,589 Elo+
Party 3
Medusa
Medusa
Bigp209
Medusa
Level 143
God Stats
11W - 5L
1,549 SR
Queue Stats
310W - 218L
1,676 Elo+
Party 4
Tiamat
Tiamat
ChopsPop
Tiamat
Level 66
God Stats
19W - 13L
1,477 SR
Queue Stats
339W - 262L
1,595 Elo+
Party 3
Chang'e
Chang'e
Sëphy
Chang'e
Level 52
God Stats
12W - 11L
1,511 SR
Queue Stats
83W - 70L
1,282 Elo+
Party 4
Thor
Thor
uwuWarrior
Thor
Level 16
God Stats
0W - 2L
1,320 SR
Queue Stats
48W - 24L
1,320 Elo+
Party 4
Team Averages
Level 58
1,543 SR
1,492 Elo+

VS

Team Averages
Level 46
1,474 SR
1,515 Elo+
Cliodhna
Cliodhna
HealedCobra
Cliodhna
Level 67
God Stats
20W - 16L
1,769 SR
Queue Stats
841W - 774L
1,618 Elo+
Party 2
Nu Wa
Nu Wa
Rhaegar11
Nu Wa
Level 62
God Stats
16W - 18L
1,556 SR
Queue Stats
591W - 510L
1,573 Elo+
Party 2
Bacchus
Bacchus
kfleezy
Bacchus
Level 24
God Stats
4W - 3L
1,430 SR
Queue Stats
88W - 98L
1,416 Elo+
Party 1
Olorun
Olorun
mikepence04
Olorun
Level 18
God Stats
1W - 1L
1,282 SR
Queue Stats
95W - 96L
1,557 Elo+
Party 2
Anhur
Anhur
reyching
Anhur
Level 58
God Stats
1W - 1L
1,332 SR
Queue Stats
58W - 76L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Arupen
Osiris
12
1 / 8 / 0
7,348
459
6,082
14,929
9,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Medusa
Bigp209
Medusa
15
5 / 7 / 1
8,914
557
9,062
12,142
3,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Tiamat
ChopsPop
Tiamat
12
2 / 5 / 2
7,912
495
7,580
10,035
4,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Chang'e
Sëphy
Chang'e
12
0 / 2 / 3
6,959
435
2,505
9,038
5,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

14
5 / 6 / 1
8,443
528
7,163
12,801
3,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
HealedCobra
Cliodhna
16
10 / 1 / 4
10,011
626
7,006
10,367
3,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
Rhaegar11
Nu Wa
15
4 / 3 / 6
9,279
580
12,181
7,014
1,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
kfleezy
Bacchus
12
1 / 3 / 6
8,049
503
5,659
10,965
10,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Olorun
18
6 / 2 / 3
10,743
671
10,956
13,435
6,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anhur
reyching
Anhur
15
7 / 4 / 4
9,341
584
7,508
11,955
3,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
51
13
Kills
28
28
Deaths
13
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Osiris
Arupen
Osiris
1
8
0
0.13
L
Medusa
Bigp209
Medusa
5
7
1
0.79
L
Tiamat
ChopsPop
Tiamat
2
5
2
0.6
W
Cliodhna
HealedCobra
Cliodhna
10
1
4
12
W
Nu Wa
Rhaegar11
Nu Wa
4
3
6
2.33
L
Chang'e
Sëphy
Chang'e
0
2
3
0.75
W
Bacchus
kfleezy
Bacchus
1
3
6
1.33
W
Olorun
6
2
3
3.75
W
Anhur
reyching
Anhur
7
4
4
2.25
L
5
6
1
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,392
Damage
43,310
58,945
Taken
53,736
26,574
Mitigated
25,509
13,369
Healing
21,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Arupen
Osiris
6,082
3,366
0
2,837
14,929
9,919
0
7,914
7,015
0
41,111
L
Medusa
Bigp209
Medusa
9,062
3,397
0
1,674
12,142
3,131
2,430
4,407
7,735
0
59,663
L
Tiamat
ChopsPop
Tiamat
7,580
419
0
2,337
10,035
4,460
0
5,392
4,643
43,482
0
W
Cliodhna
HealedCobra
Cliodhna
7,006
1,130
0
3,319
10,367
3,396
0
1,272
9,095
0
67,890
W
Nu Wa
Rhaegar11
Nu Wa
12,181
2,283
74
2,201
7,014
1,833
174
1,957
5,057
62,707
0
L
Chang'e
Sëphy
Chang'e
2,505
466
895
3,163
9,038
5,870
464
4,003
5,035
28,483
0
W
Bacchus
kfleezy
Bacchus
5,659
753
275
2,280
10,965
10,602
62
3,422
7,543
20,060
0
W
Olorun
10,956
5,872
47
9,436
13,435
6,592
0
2,227
11,208
77,792
9,529
W
Anhur
reyching
Anhur
7,508
3,202
0
3,661
11,955
3,086
992
1,207
10,748
0
55,791
L
7,163
1,172
0
2,463
12,801
3,194
0
5,614
7,187
0
35,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,576
Gold Earned
47,423
380
Minions Killed
489
0
Camps Cleared
0
1,418,092
Distance Traveled
1,559,438
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,348
459
69
4
0
250,377
2
L
Medusa
8,914
557
112
7
0
300,958
5
L
Tiamat
7,912
495
83
5
0
284,253
4
W
Cliodhna
10,011
626
109
7
0
375,788
5
W
Nu Wa
9,279
580
110
7
0
291,643
3
L
Chang'e
6,959
435
45
3
0
293,688
2
W
Bacchus
8,049
503
28
2
0
340,251
6
W
Olorun
10,743
671
143
9
0
282,325
1
W
Anhur
9,341
584
99
6
0
269,431
1
L
Thor
8,443
528
71
4
0
288,816
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role