Player Matchup

Merlin
Merlin
 
Merlin
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Odin
Odin
 
Odin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
Maanpaardt
Bakasura
Level 160
God Stats
6W - 4L
1,328 SR
Queue Stats
795W - 632L
1,592 Elo+
Party 3
Medusa
Medusa
WaldDruide_
Medusa
Level 160
God Stats
17W - 9L
1,793 SR
Queue Stats
490W - 424L
1,642 Elo+
Solo
Fenrir
Fenrir
joshtissu
Fenrir
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,578 Elo+
Party 2
Team Averages
Level 158
1,524 SR
1,562 Elo+

VS

Team Averages
Level 126
1,668 SR
1,638 Elo+
Bacchus
Bacchus
CraZyRat--
Bacchus
Level 160
God Stats
24W - 21L
1,648 SR
Queue Stats
337W - 289L
1,649 Elo+
Party 1
Chernobog
Chernobog
G11111
Chernobog
Level 146
God Stats
11W - 6L
1,661 SR
Queue Stats
100W - 87L
1,624 Elo+
Solo
Set
Set
GTrixt1
Set
Level 86
God Stats
123W - 56L
1,780 SR
Queue Stats
342W - 269L
1,657 Elo+
Party 1
Nike
Nike
Gamer090805
Nike
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
238W - 206L
1,633 Elo+
Party 1
Vulcan
Vulcan
apolognize-
Vulcan
Level 110
God Stats
3W - 2L
1,754 SR
Queue Stats
189W - 142L
1,626 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
7 / 1 / 4
10,117
595
11,179
8,897
3,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Odin
 
Odin
12
0 / 3 / 10
8,055
474
4,918
13,728
9,918
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bakasura
Maanpaardt
Bakasura
17
3 / 1 / 4
9,658
568
7,476
12,919
5,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Medusa
17
4 / 3 / 5
9,695
570
7,977
13,408
4,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
joshtissu
Fenrir
17
8 / 1 / 0
10,192
600
15,558
17,886
14,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CraZyRat--
Bacchus
12
2 / 3 / 6
8,492
500
7,328
10,879
10,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
G11111
Chernobog
13
3 / 6 / 3
8,362
492
13,266
14,125
4,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Set
13
1 / 3 / 7
8,159
480
8,945
12,982
4,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

13
0 / 6 / 3
8,066
474
5,761
14,982
12,724
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Vulcan
14
3 / 4 / 0
8,864
521
6,681
8,455
2,271
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
28
22
Kills
9
9
Deaths
22
23
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
7
1
4
9
W
Odin
 
Odin
0
3
10
1.67
L
Bacchus
CraZyRat--
Bacchus
2
3
6
1.67
L
Chernobog
G11111
Chernobog
3
6
3
0.75
L
Set
1
3
7
1.5
L
0
6
3
0.25
W
Bakasura
Maanpaardt
Bakasura
3
1
4
5
W
Medusa
4
3
5
2.17
L
Vulcan
3
4
0
0.75
W
Fenrir
joshtissu
Fenrir
8
1
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,108
Damage
41,981
66,838
Taken
61,423
37,056
Mitigated
35,495
20,848
Healing
17,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,179
717
0
754
8,897
3,220
0
2,714
6,183
79,415
0
W
Odin
 
Odin
4,918
695
1,408
2,110
13,728
9,918
0
4,073
9,655
286
21,076
L
Bacchus
CraZyRat--
Bacchus
7,328
609
422
2,427
10,879
10,887
0
3,305
7,394
22,994
0
L
Chernobog
G11111
Chernobog
13,266
7,828
0
4,073
14,125
4,709
234
1,150
12,265
0
67,105
L
Set
8,945
3,371
0
4,711
12,982
4,904
0
2,085
10,337
0
54,901
L
5,761
1,339
0
3,907
14,982
12,724
0
966
14,016
0
46,205
W
Bakasura
Maanpaardt
Bakasura
7,476
5,032
0
4,788
12,919
5,342
0
1,700
11,219
0
60,381
W
Medusa
7,977
3,218
0
4,808
13,408
4,047
0
1,307
12,101
0
78,939
L
Vulcan
6,681
4,243
0
1,865
8,455
2,271
0
3,959
4,242
59,145
0
W
Fenrir
joshtissu
Fenrir
15,558
6,684
0
6,980
17,886
14,529
0
4,215
13,671
0
65,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,717
Gold Earned
41,943
567
Minions Killed
444
0
Camps Cleared
0
1,741,022
Distance Traveled
1,637,402
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,117
595
141
8
0
330,842
3
W
Odin
8,055
474
32
2
0
347,030
4
L
Bacchus
8,492
500
30
2
0
355,725
2
L
Chernobog
8,362
492
109
6
0
297,255
5
L
Set
8,159
480
106
6
0
372,346
2
L
Nike
8,066
474
95
6
0
288,348
6
W
Bakasura
9,658
568
142
8
0
401,955
2
W
Medusa
9,695
570
135
8
0
328,624
5
L
Vulcan
8,864
521
104
6
0
323,728
3
W
Fenrir
10,192
600
117
7
0
332,571
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role