Player Matchup

Scylla
Scylla
Bronze III
AnonimosNew
Scylla
Bronze III
Level 118
God Stats
1W - 3L
1,201 SR
Queue Stats
3W - 5L
1,502 MMR
Party 2
Apollo
Apollo
Silver I
Counteronion
Apollo
Silver I
Level 121
God Stats
1W - 3L
1,500 SR
Queue Stats
94W - 93L
1,505 MMR
Solo
Ares
Ares
Silver III
Destroyer474754
Ares
Silver III
Level 114
God Stats
8W - 14L
1,685 SR
Queue Stats
401W - 411L
1,491 MMR
Solo
Loki
Loki
Bronze III
FrancoX3
Loki
Bronze III
Level 147
God Stats
2W - 1L
1,503 SR
Queue Stats
3W - 5L
1,502 MMR
Party 2
Nemesis
Nemesis
Bronze III
Zever20
Nemesis
Bronze III
Level 94
God Stats
0W - 2L
1,278 SR
Queue Stats
1W - 6L
1,500 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 119
1,433 SR
1,500 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 137
1,638 SR
1,507 MMR
Cthulhu
Cthulhu
Gold V
 
Cthulhu
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold V
Swim_panda_
Medusa
Gold V
Level 131
God Stats
15W - 6L
1,691 SR
Queue Stats
66W - 60L
1,544 MMR
Party 1
Janus
Janus
Silver I
Ultra77_
Janus
Silver I
Level 119
God Stats
2W - 2L
1,805 SR
Queue Stats
64W - 60L
1,538 MMR
Party 1
Zhong Kui
Zhong Kui
Silver III
juankgada
Zhong Kui
Silver III
Level 119
God Stats
1W - 0L
1,692 SR
Queue Stats
8W - 16L
1,475 MMR
Solo
Ravana
Ravana
Bronze III
vinisavordelli
Ravana
Bronze III
Level 158
God Stats
8W - 5L
1,500 SR
Queue Stats
216W - 206L
1,477 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
2 / 1 / 0
7,131
509
2,729
7,045
2,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apollo
12
2 / 3 / 4
7,376
527
6,202
10,989
2,910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 5 / 3
6,525
466
4,267
13,943
9,314
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Loki
14
1 / 1 / 2
7,835
560
3,698
9,936
3,178
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
Zever20
Nemesis
1
0 / 0 / 0
4,202
300
0
140
19
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bans
BastetTiamatAchillesKing Arthur

VS

Bans
AthenaKukulkanThe MorriganSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 0 / 4
7,275
520
2,892
10,244
9,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
14
4 / 2 / 3
8,766
626
9,138
7,572
2,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Janus
Ultra77_
Janus
13
3 / 0 / 0
7,982
570
5,077
2,846
770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Zhong Kui
juankgada
Zhong Kui
13
1 / 3 / 3
8,015
573
9,506
10,026
7,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

12
1 / 2 / 3
7,433
531
4,952
7,681
2,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
23
7
Kills
10
10
Deaths
7
9
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
4
3
L
Scylla
2
1
0
2
L
Apollo
2
3
4
1.33
L
2
5
3
0.7
L
Loki
1
1
2
2
W
Medusa
4
2
3
2.75
W
Janus
Ultra77_
Janus
3
0
0
3
L
Nemesis
Zever20
Nemesis
0
0
0
0
W
Zhong Kui
juankgada
Zhong Kui
1
3
3
0.83
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,896
Damage
31,565
42,053
Taken
38,369
17,460
Mitigated
21,955
8,712
Healing
13,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
2,892
640
174
1,883
10,244
9,206
203
1,529
8,715
17,544
0
L
Scylla
2,729
170
0
1,288
7,045
2,039
0
3,568
3,229
42,091
0
L
Apollo
6,202
3,775
0
1,480
10,989
2,910
0
3,455
7,424
0
41,880
L
4,267
211
1,040
1,677
13,943
9,314
0
4,213
9,462
22,315
0
L
Loki
3,698
482
0
3,227
9,936
3,178
402
5,160
4,323
0
50,159
W
Medusa
9,138
4,904
0
3,267
7,572
2,238
831
1,667
5,905
0
66,489
W
Janus
Ultra77_
Janus
5,077
88
0
836
2,846
770
847
24
2,822
51,341
0
L
Nemesis
Zever20
Nemesis
0
0
0
0
140
19
0
0
140
0
497
W
Zhong Kui
juankgada
Zhong Kui
9,506
1,051
11
4,647
10,026
7,030
861
1,449
8,577
51,400
0
W
4,952
2,187
0
2,964
7,681
2,711
757
2,327
5,354
0
48,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,069
Gold Earned
39,471
313
Minions Killed
416
0
Camps Cleared
0
1,095,565
Distance Traveled
1,343,656
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,275
520
25
2
0
292,636
4
L
Scylla
7,131
509
89
6
0
270,751
2
L
Apollo
7,376
527
85
6
0
278,225
1
L
Ares
6,525
466
27
2
0
246,174
0
L
Loki
7,835
560
110
8
0
283,529
5
W
Medusa
8,766
626
112
8
0
251,843
4
W
Janus
7,982
570
99
7
0
288,230
6
L
Nemesis
4,202
300
2
0
0
16,886
0
W
Zhong Kui
8,015
573
102
7
0
242,209
1
W
Ravana
7,433
531
78
6
0
268,738
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role