Player Matchup

Nu Wa
Nu Wa
Curlyfries081
Nu Wa
Level 78
God Stats
2W - 6L
1,398 SR
Queue Stats
7W - 20L
1,351 Elo+
Solo
Gilgamesh
Gilgamesh
GradualTrout12
Gilgamesh
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 27L
1,715 Elo+
Solo
Ullr
Ullr
W_volsa_W
Ullr
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,282 Elo+
Solo
Team Averages
Level 56
1,466 SR
1,449 Elo+

VS

Team Averages
Level 108
1,416 SR
1,445 Elo+
Izanami
Izanami
Mr_Sebek
Izanami
Level 68
God Stats
3W - 6L
1,483 SR
Queue Stats
36W - 52L
1,501 Elo+
Solo
Ymir
Ymir
Oswaldo0927
Ymir
Level 120
God Stats
6W - 11L
1,463 SR
Queue Stats
100W - 123L
1,432 Elo+
Solo
Zeus
Zeus
drsyberia
Zeus
Level 135
God Stats
15W - 23L
1,301 SR
Queue Stats
85W - 137L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 2
6,251
625
3,811
6,273
2,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
GradualTrout12
Gilgamesh
9
1 / 3 / 1
5,962
596
3,438
10,815
5,528
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ullr
10
1 / 5 / 1
6,410
641
3,743
7,586
2,670
Heavy Mace

Heavy Mace

+30
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Mr_Sebek
Izanami
13
3 / 2 / 8
7,453
745
6,896
4,632
1,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
6 / 0 / 7
8,074
807
6,936
7,111
3,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zeus
13
4 / 0 / 7
7,558
756
7,666
3,371
1,049
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
2
Kills
13
13
Deaths
2
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
L
Gilgamesh
GradualTrout12
Gilgamesh
1
3
1
0.5
W
Izanami
Mr_Sebek
Izanami
3
2
8
3.5
W
6
0
7
9.5
L
Ullr
1
5
1
0.3
W
Zeus
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,992
Damage
21,498
24,674
Taken
15,114
10,498
Mitigated
5,714
2,699
Healing
4,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,811
1,226
0
39
6,273
2,300
8
4,145
2,128
23,739
0
L
Gilgamesh
GradualTrout12
Gilgamesh
3,438
408
0
1,710
10,815
5,528
0
6,368
4,447
0
9,089
W
Izanami
Mr_Sebek
Izanami
6,896
3,604
0
330
4,632
1,648
726
1,246
3,205
0
21,392
W
6,936
2,024
73
1,673
7,111
3,017
0
1,929
5,065
24,856
0
L
Ullr
3,743
1,928
190
760
7,586
2,670
0
4,273
3,313
0
13,734
W
Zeus
7,666
123
414
1,942
3,371
1,049
521
572
2,704
30,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,623
Gold Earned
23,085
93
Minions Killed
136
3
Camps Cleared
5
507,684
Distance Traveled
502,792
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,251
625
54
5
2
163,309
1
L
Gilgamesh
5,962
596
10
1
1
178,247
4
W
Izanami
7,453
745
46
5
0
167,312
3
W
Ymir
8,074
807
32
3
5
152,946
1
L
Ullr
6,410
641
29
3
0
166,128
0
W
Zeus
7,558
756
58
6
0
182,534
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role