Player Matchup

Apollo
Apollo
C7BM3661
Apollo
Level 17
God Stats
7W - 1L
2,021 SR
Queue Stats
49W - 27L
1,735 Elo+
Solo
Izanami
Izanami
Ignitedbells
Izanami
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,144 Elo+
Solo
Kukulkan
Kukulkan
JMiah20
Kukulkan
Level 153
God Stats
10W - 14L
1,500 SR
Queue Stats
542W - 572L
1,541 Elo+
Solo
Atlas
Atlas
SL_PICHORZz
Atlas
Level 23
God Stats
3W - 0L
1,500 SR
Queue Stats
7W - 10L
1,576 Elo+
Solo
Nemesis
Nemesis
xXxXFINALXxXx
Nemesis
Level 148
God Stats
7W - 5L
1,365 SR
Queue Stats
147W - 141L
1,496 Elo+
Solo
Team Averages
Level 70
1,577 SR
1,499 Elo+

VS

Team Averages
Level 74
1,454 SR
1,419 Elo+
Zeus
Zeus
CodeArcher
Zeus
Level 157
God Stats
1W - 3L
1,637 SR
Queue Stats
31W - 27L
1,613 Elo+
Solo
Loki
Loki
DarkIsraelD123
Loki
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 17L
1,381 Elo+
Solo
Sol
Sol
HatRatt
Sol
Level 4
God Stats
3W - 7L
1,219 SR
Queue Stats
7W - 11L
1,173 Elo+
Solo
Hachiman
Hachiman
Nivek_10K
Hachiman
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 86L
1,420 Elo+
Solo
Da Ji
Da Ji
wickedspawn
Da Ji
Level 148
God Stats
17W - 18L
1,413 SR
Queue Stats
98W - 118L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
C7BM3661
Apollo
18
10 / 4 / 7
10,278
934
13,255
11,393
4,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
Ignitedbells
Izanami
15
3 / 0 / 6
8,383
762
5,337
5,229
1,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
JMiah20
Kukulkan
17
5 / 0 / 6
9,118
829
6,230
5,402
1,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
2 / 3 / 11
8,987
817
2,964
11,378
7,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
16
9 / 3 / 4
9,128
830
9,311
9,242
3,590
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 6
8,385
762
7,808
4,538
1,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 8 / 6
8,074
734
3,111
9,881
6,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
13
0 / 6 / 3
7,353
668
5,562
9,794
3,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
Nivek_10K
Hachiman
14
1 / 7 / 7
7,707
701
5,151
10,279
3,592
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
7 / 6 / 1
8,876
807
8,431
10,655
4,050
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
33
29
Kills
10
10
Deaths
29
34
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Apollo
C7BM3661
Apollo
10
4
7
3.38
L
1
2
6
2
L
1
8
6
0.5
L
Sol
0
6
3
0.25
W
Izanami
Ignitedbells
Izanami
3
0
6
6
W
Kukulkan
JMiah20
Kukulkan
5
0
6
8
L
Hachiman
Nivek_10K
Hachiman
1
7
7
0.64
W
2
3
11
2.5
L
7
6
1
1.25
W
Nemesis
9
3
4
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,097
Damage
30,063
42,644
Taken
45,147
18,699
Mitigated
18,892
8,525
Healing
3,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
C7BM3661
Apollo
13,255
7,410
0
3,335
11,393
4,378
2,509
3,094
7,940
0
53,672
L
7,808
403
0
0
4,538
1,327
0
595
3,943
38,481
0
L
3,111
345
141
1,063
9,881
6,064
0
3,539
6,342
0
17,545
L
Sol
5,562
1,972
85
1,892
9,794
3,859
0
2,700
7,094
16,222
2,275
W
Izanami
Ignitedbells
Izanami
5,337
3,039
164
624
5,229
1,612
1,308
740
4,244
0
20,818
W
Kukulkan
JMiah20
Kukulkan
6,230
79
0
488
5,402
1,848
467
2,243
2,973
32,376
0
L
Hachiman
Nivek_10K
Hachiman
5,151
3,565
0
411
10,279
3,592
0
1,487
8,792
0
16,975
W
2,964
483
202
1,481
11,378
7,271
329
3,509
7,610
14,243
0
L
8,431
3,189
0
200
10,655
4,050
0
873
9,782
0
14,634
W
Nemesis
9,311
3,679
0
2,231
9,242
3,590
593
2,717
6,413
0
25,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,894
Gold Earned
40,395
247
Minions Killed
171
0
Camps Cleared
0
1,180,568
Distance Traveled
961,565
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,278
934
84
8
0
235,877
2
L
Zeus
8,385
762
69
6
0
187,660
1
L
Loki
8,074
734
25
2
0
214,198
2
L
Sol
7,353
668
34
3
0
181,037
0
W
Izanami
8,383
762
38
3
0
207,604
1
W
Kukulkan
9,118
829
59
5
0
256,888
3
L
Hachiman
7,707
701
35
3
0
182,776
0
W
Atlas
8,987
817
20
2
0
243,767
1
L
Da Ji
8,876
807
8
1
0
195,894
3
W
Nemesis
9,128
830
46
4
0
236,432
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role