Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Stone7513
Loki
Level 66
God Stats
2W - 3L
1,647 SR
Queue Stats
7W - 6L
1,695 Elo+
Party 1
Charybdis
Charybdis
henteyee
Charybdis
Level 160
God Stats
4W - 4L
1,500 SR
Queue Stats
299W - 211L
1,510 Elo+
Party 3
Sol
Sol
yukiiuwu
Sol
Level 148
God Stats
10W - 13L
1,500 SR
Queue Stats
282W - 196L
1,500 Elo+
Party 3
Da Ji
Da Ji
Alleyna5
Da Ji
Level 43
God Stats
3W - 4L
1,796 SR
Queue Stats
5W - 6L
1,695 Elo+
Party 1
Team Averages
Level 108
1,589 SR
1,580 Elo+

VS

Team Averages
Level 125
1,642 SR
1,520 Elo+
Loki
Loki
 
Loki
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
 
Amaterasu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Clappy1
Khepri
Level 139
God Stats
5W - 1L
1,745 SR
Queue Stats
89W - 76L
1,601 Elo+
Party 2
Ne Zha
Ne Zha
Mr Chibaku
Ne Zha
Level 160
God Stats
6W - 6L
1,574 SR
Queue Stats
238W - 185L
1,577 Elo+
Party 2
Agni
Agni
T Savage95
Agni
Level 45
God Stats
5W - 0L
1,889 SR
Queue Stats
26W - 26L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
0 / 3 / 2
5,677
1,135
2,165
5,997
1,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
10
0 / 2 / 2
5,345
1,069
730
1,529
365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Charybdis
henteyee
Charybdis
11
2 / 3 / 0
6,444
1,289
5,294
6,657
1,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 0 / 3
5,972
1,194
4,306
4,345
1,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
2 / 3 / 1
6,012
1,202
1,774
3,028
773
Team 1 Tickets

336

VS

Team 2 Tickets

404

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
7 / 2 / 3
7,602
1,520
7,334
4,124
1,345
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Amaterasu
 
Amaterasu
12
3 / 0 / 7
6,905
1,381
4,914
4,295
2,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Khepri
Clappy1
Khepri
11
0 / 0 / 7
6,323
1,265
1,417
2,792
2,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ne Zha
Mr Chibaku
Ne Zha
11
0 / 1 / 6
6,140
1,228
5,086
3,765
1,194
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
1 / 1 / 7
6,124
1,225
1,815
1,555
359
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
41
4
Kills
11
11
Deaths
4
8
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
3
2
0.33
W
Loki
 
Loki
7
2
3
4.25
W
Amaterasu
 
Amaterasu
3
0
7
6.5
W
Khepri
Clappy1
Khepri
0
0
7
3.5
W
Ne Zha
Mr Chibaku
Ne Zha
0
1
6
3
L
Loki
0
2
2
0.5
W
1
1
7
4.5
L
Charybdis
henteyee
Charybdis
2
3
0
0.67
L
0
0
3
1.5
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,269
Damage
20,566
21,556
Taken
16,531
6,061
Mitigated
8,623
1,674
Healing
3,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
2,165
396
515
242
5,997
1,978
0
1,665
4,263
7,054
0
W
Loki
 
Loki
7,334
2,652
0
0
4,124
1,345
0
1,746
2,378
0
13,183
W
Amaterasu
 
Amaterasu
4,914
1,917
504
1,148
4,295
2,986
0
2,000
2,267
0
6,950
W
Khepri
Clappy1
Khepri
1,417
194
285
616
2,792
2,739
0
1,766
1,026
11,954
0
W
Ne Zha
Mr Chibaku
Ne Zha
5,086
1,678
0
815
3,765
1,194
0
682
3,033
0
20,050
L
Loki
730
294
0
78
1,529
365
0
42
1,461
0
703
W
1,815
273
0
87
1,555
359
0
277
1,278
7,859
0
L
Charybdis
henteyee
Charybdis
5,294
2,487
0
554
6,657
1,897
0
753
5,808
0
16,532
L
4,306
583
0
285
4,345
1,048
0
641
3,669
21,441
0
L
1,774
628
0
0
3,028
773
0
131
2,752
0
3,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,450
Gold Earned
33,094
65
Minions Killed
84
3
Camps Cleared
6
293,630
Distance Traveled
519,736
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,677
1,135
8
2
0
60,886
1
W
Loki
7,602
1,520
13
3
0
99,858
1
W
Amaterasu
6,905
1,381
8
2
0
118,243
0
W
Khepri
6,323
1,265
17
3
0
97,077
0
W
Ne Zha
6,140
1,228
27
5
5
111,666
0
L
Loki
5,345
1,069
1
0
0
23,643
0
W
Agni
6,124
1,225
19
4
1
92,892
0
L
Charybdis
6,444
1,289
17
3
1
83,980
1
L
Sol
5,972
1,194
37
7
1
84,532
0
L
Da Ji
6,012
1,202
2
0
1
40,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role