Player Matchup

Horus
Horus
 
Horus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
AJSWRLD777
Scylla
Level 25
God Stats
2W - 1L
1,285 SR
Queue Stats
21W - 16L
1,298 Elo+
Party 1
Chaac
Chaac
TheDreadFrost
Chaac
Level 145
God Stats
6W - 5L
1,517 SR
Queue Stats
94W - 84L
1,391 Elo+
Party 1
Team Averages
Level 93
1,434 SR
1,397 Elo+

VS

Team Averages
Level 91
1,570 SR
1,485 Elo+
Ares
Ares
Nxtnxw
Ares
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 196L
1,503 Elo+
Solo
Scylla
Scylla
THEGREATCHINgwu
Scylla
Level 58
God Stats
4W - 5L
1,500 SR
Queue Stats
33W - 60L
1,466 Elo+
Party 2
Bastet
Bastet
bloodylimbs_
Bastet
Level 115
God Stats
12W - 10L
1,711 SR
Queue Stats
241W - 321L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
3 / 2 / 11
10,472
806
7,638
12,209
9,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
AJSWRLD777
Scylla
13
2 / 4 / 11
9,711
747
2,758
7,807
1,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
13 / 3 / 4
11,738
903
16,841
16,371
10,185
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Nxtnxw
Ares
8
0 / 2 / 2
7,122
548
715
2,569
1,010
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
5 / 7 / 3
10,208
785
9,198
13,962
3,198
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
14
4 / 9 / 4
9,536
734
11,723
16,904
4,821
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
18
18
Kills
9
9
Deaths
18
26
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
2
11
4.25
W
Scylla
AJSWRLD777
Scylla
2
4
11
1.88
L
Ares
Nxtnxw
Ares
0
2
2
0.5
L
5
7
3
0.93
W
13
3
4
5
L
Bastet
4
9
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,237
Damage
21,636
36,387
Taken
33,435
21,238
Mitigated
9,029
13,419
Healing
2,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,638
2,931
319
5,038
12,209
9,561
357
4,864
7,345
0
16,667
W
Scylla
AJSWRLD777
Scylla
2,758
204
0
923
7,807
1,492
1,478
637
7,170
24,880
0
L
Ares
Nxtnxw
Ares
715
0
0
92
2,569
1,010
0
132
2,417
1,440
0
L
9,198
1,192
0
185
13,962
3,198
0
1,377
12,539
30,628
0
W
16,841
3,253
0
7,139
16,371
10,185
852
4,956
11,415
0
40,891
L
Bastet
11,723
2,600
71
2,061
16,904
4,821
0
1,399
15,359
0
31,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,921
Gold Earned
26,866
116
Minions Killed
71
7
Camps Cleared
1
685,352
Distance Traveled
461,890
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,472
806
18
1
2
237,948
4
W
Scylla
9,711
747
44
3
3
191,683
0
L
Ares
7,122
548
0
0
0
32,311
0
L
Scylla
10,208
785
37
3
0
205,072
4
W
Chaac
11,738
903
54
4
2
255,721
0
L
Bastet
9,536
734
34
3
1
224,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role