Player Matchup

Pele
Pele
AntivistKSS
Pele
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 26L
1,568 Elo+
Party 4
Thoth
Thoth
Baleinours
Thoth
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 48L
1,518 Elo+
Solo
Bellona
Bellona
Kraftschlag
Bellona
Level 160
God Stats
30W - 22L
1,830 SR
Queue Stats
390W - 428L
1,566 Elo+
Party 2
Artemis
Artemis
Plophos
Artemis
Level 151
God Stats
4W - 3L
1,500 SR
Queue Stats
280W - 319L
1,558 Elo+
Party 2
Cliodhna
Cliodhna
Pyrò
Cliodhna
Level 160
God Stats
24W - 9L
1,598 SR
Queue Stats
109W - 102L
1,583 Elo+
Party 4
Team Averages
Level 119
1,586 SR
1,559 Elo+

VS

Team Averages
Level 95
1,573 SR
1,589 Elo+
Hel
Hel
 
Hel
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
Alanogic
Sol
Level 116
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 56L
1,657 Elo+
Solo
Mercury
Mercury
BLEUBOY22
Mercury
Level 49
God Stats
1W - 1L
1,623 SR
Queue Stats
4W - 3L
1,726 Elo+
Party 3
Kuzenbo
Kuzenbo
Balgord
Kuzenbo
Level 104
God Stats
5W - 3L
1,741 SR
Queue Stats
98W - 100L
1,522 Elo+
Party 1
Chiron
Chiron
Necromorphing
Chiron
Level 126
God Stats
2W - 5L
1,500 SR
Queue Stats
124W - 130L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 5 / 10
13,658
803
18,875
24,742
9,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
18
0 / 6 / 10
11,308
665
7,217
13,074
3,519
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
Kraftschlag
Bellona
20
9 / 4 / 13
14,513
854
19,690
31,148
28,264
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
Plophos
Artemis
18
0 / 9 / 8
11,493
676
8,257
16,627
6,482
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cliodhna
Pyrò
Cliodhna
20
11 / 5 / 15
14,472
851
30,518
20,533
8,044
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
20
8 / 5 / 6
12,523
737
19,411
20,546
8,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
4 / 8 / 7
12,487
735
14,664
19,709
6,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mercury
BLEUBOY22
Mercury
19
10 / 6 / 8
12,433
731
14,958
16,514
6,788
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kuzenbo
Balgord
Kuzenbo
18
4 / 5 / 10
11,982
705
12,640
21,332
33,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
3 / 6 / 12
12,169
716
22,127
21,768
8,243
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
72
30
Kills
29
29
Deaths
30
56
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
8
5
6
2.2
L
4
8
7
0.94
W
10
5
10
3
L
Mercury
BLEUBOY22
Mercury
10
6
8
2.33
W
Thoth
0
6
10
0.83
L
Kuzenbo
Balgord
Kuzenbo
4
5
10
1.8
W
Bellona
Kraftschlag
Bellona
9
4
13
3.88
L
3
6
12
1.5
W
Artemis
Plophos
Artemis
0
9
8
0.44
W
Cliodhna
Pyrò
Cliodhna
11
5
15
3.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,557
Damage
83,800
106,124
Taken
99,869
55,872
Mitigated
64,317
31,368
Healing
31,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
19,411
855
9,832
10,900
20,546
8,775
771
584
19,962
55,985
0
L
14,664
3,699
0
4,293
19,709
6,759
2,577
2,757
16,952
50,396
0
W
18,875
3,020
0
8,276
24,742
9,563
527
10,318
14,337
0
56,319
L
Mercury
BLEUBOY22
Mercury
14,958
7,523
0
355
16,514
6,788
0
1,109
15,405
0
40,212
W
Thoth
7,217
416
249
579
13,074
3,519
1,893
6,386
6,646
37,282
0
L
Kuzenbo
Balgord
Kuzenbo
12,640
2,424
0
1,175
21,332
33,752
16
2,628
18,704
18,958
0
W
Bellona
Kraftschlag
Bellona
19,690
3,386
2,502
12,994
31,148
28,264
915
15,572
15,459
2,273
51,520
L
22,127
8,560
1,369
3,471
21,768
8,243
0
1,165
20,587
0
63,646
W
Artemis
Plophos
Artemis
8,257
2,912
0
1,722
16,627
6,482
2,584
4,638
11,933
0
42,462
W
Cliodhna
Pyrò
Cliodhna
30,518
2,612
0
5,046
20,533
8,044
1,424
9,570
10,931
0
57,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,444
Gold Earned
61,594
324
Minions Killed
288
0
Camps Cleared
0
1,673,523
Distance Traveled
1,598,140
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
12,523
737
91
5
0
333,316
0
L
Sol
12,487
735
65
4
0
293,155
1
W
Pele
13,658
803
72
4
0
368,808
1
L
Mercury
12,433
731
43
3
0
331,939
0
W
Thoth
11,308
665
60
4
0
333,309
2
L
Kuzenbo
11,982
705
8
0
0
331,030
1
W
Bellona
14,513
854
89
5
0
315,042
0
L
Chiron
12,169
716
81
5
0
308,700
1
W
Artemis
11,493
676
56
3
0
282,593
2
W
Cliodhna
14,472
851
47
3
0
373,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role