Player Matchup

Danzaburou
Danzaburou
Fruzz2x
Danzaburou
Level 3
God Stats
3W - 3L
1,467 SR
Queue Stats
16W - 13L
1,328 Elo+
Party 2
Thanatos
Thanatos
RsNDelta
Thanatos
Level 67
God Stats
43W - 47L
1,376 SR
Queue Stats
321W - 393L
1,373 Elo+
Party 2
Medusa
Medusa
RsNGolf
Medusa
Level 88
God Stats
30W - 33L
1,366 SR
Queue Stats
275W - 345L
1,368 Elo+
Party 2
Ymir
Ymir
denayro2
Ymir
Level 11
God Stats
16W - 24L
1,397 SR
Queue Stats
17W - 25L
1,359 Elo+
Party 2
Poseidon
Poseidon
tetaculo
Poseidon
Level 84
God Stats
3W - 1L
1,655 SR
Queue Stats
17W - 17L
1,437 Elo+
Solo
Team Averages
Level 51
1,452 SR
1,373 Elo+

VS

Team Averages
Level 90
1,523 SR
1,359 Elo+
Sol
Sol
SESEMICH
Sol
Level 121
God Stats
1W - 2L
1,500 SR
Queue Stats
127W - 125L
1,347 Elo+
Solo
Guan Yu
Guan Yu
Sarvaj
Guan Yu
Level 36
God Stats
1W - 1L
1,715 SR
Queue Stats
3W - 13L
1,207 Elo+
Solo
Arachne
Arachne
VladJoli
Arachne
Level 129
God Stats
10W - 9L
1,541 SR
Queue Stats
752W - 880L
1,433 Elo+
Party 1
Ymir
Ymir
iggyHercegovac
Ymir
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 51L
1,390 Elo+
Solo
Eset
Eset
kawaiiDi
Eset
Level 123
God Stats
19W - 25L
1,359 SR
Queue Stats
574W - 713L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Fruzz2x
Danzaburou
14
3 / 4 / 6
8,818
464
8,513
11,361
3,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
RsNDelta
Thanatos
17
11 / 2 / 6
11,096
584
11,429
17,997
5,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Medusa
RsNGolf
Medusa
18
13 / 1 / 5
11,714
617
17,000
13,432
4,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
13
2 / 5 / 14
8,892
468
5,595
16,743
13,448
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Poseidon
tetaculo
Poseidon
14
1 / 4 / 9
8,855
466
9,451
9,355
2,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 7 / 3
9,314
490
17,806
14,324
3,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Guan Yu
Sarvaj
Guan Yu
13
1 / 4 / 2
7,968
419
1,597
11,164
4,594
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Arachne
VladJoli
Arachne
16
3 / 5 / 4
9,673
509
6,279
16,679
7,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 7 / 8
8,571
451
7,653
18,533
17,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Eset
15
6 / 7 / 2
9,570
504
15,462
11,885
3,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
35
30
Kills
16
16
Deaths
30
40
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Fruzz2x
Danzaburou
3
4
6
1.5
W
Thanatos
RsNDelta
Thanatos
11
2
6
7
W
Medusa
RsNGolf
Medusa
13
1
5
15.5
L
5
7
3
0.93
L
Guan Yu
Sarvaj
Guan Yu
1
4
2
0.5
L
Arachne
VladJoli
Arachne
3
5
4
1
W
Ymir
2
5
14
1.8
L
1
7
8
0.71
L
Eset
6
7
2
1
W
Poseidon
tetaculo
Poseidon
1
4
9
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,988
Damage
48,797
68,888
Taken
72,585
30,149
Mitigated
36,420
29,068
Healing
16,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Fruzz2x
Danzaburou
8,513
3,593
0
3,724
11,361
3,605
605
7,498
3,863
0
51,507
W
Thanatos
RsNDelta
Thanatos
11,429
4,861
0
17,348
17,997
5,707
315
7,907
10,090
0
74,025
W
Medusa
RsNGolf
Medusa
17,000
9,952
0
5,315
13,432
4,561
2,742
7,076
6,356
0
72,087
L
17,806
6,069
0
5,412
14,324
3,867
2,357
3,392
10,932
60,114
0
L
Guan Yu
Sarvaj
Guan Yu
1,597
248
499
1,368
11,164
4,594
0
931
10,233
0
23,135
L
Arachne
VladJoli
Arachne
6,279
3,159
0
6,549
16,679
7,143
0
1,772
14,907
0
61,133
W
Ymir
5,595
1,622
0
1,763
16,743
13,448
266
13,641
3,102
19,818
0
L
7,653
1,078
255
1,557
18,533
17,478
372
6,351
12,182
19,364
0
L
Eset
15,462
691
0
874
11,885
3,338
1,775
2,600
9,285
63,278
0
W
Poseidon
tetaculo
Poseidon
9,451
879
81
837
9,355
2,828
544
4,799
4,556
47,981
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,375
Gold Earned
45,096
435
Minions Killed
373
0
Camps Cleared
0
1,757,568
Distance Traveled
1,635,027
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,818
464
80
4
0
323,627
2
W
Thanatos
11,096
584
118
6
0
394,998
7
W
Medusa
11,714
617
129
7
0
338,112
3
L
Sol
9,314
490
87
5
0
311,815
1
L
Guan Yu
7,968
419
54
3
0
339,538
1
L
Arachne
9,673
509
94
5
0
390,917
4
W
Ymir
8,892
468
26
1
0
319,248
1
L
Ymir
8,571
451
30
2
0
296,374
3
L
Eset
9,570
504
108
6
0
296,383
2
W
Poseidon
8,855
466
82
4
0
381,583
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role