Player Matchup

Osiris
Osiris
Silver II
Lurk-King-Lee
Osiris
Silver II
Level 100
God Stats
6W - 4L
1,556 SR
Queue Stats
11W - 11L
1,454 MMR
Solo
Ymir
Ymir
Gold IV
MrDudeBroGuy
Ymir
Gold IV
Level 129
God Stats
17W - 14L
1,998 SR
Queue Stats
283W - 267L
1,466 MMR
Solo
Artemis
Artemis
Gold III
Ro-Boogie03
Artemis
Gold III
Level 122
God Stats
2W - 4L
1,500 SR
Queue Stats
312W - 311L
1,528 MMR
Party 1
Gilgamesh
Gilgamesh
Silver I
Ron-Boogie02
Gilgamesh
Silver I
Level 85
God Stats
4W - 5L
1,624 SR
Queue Stats
188W - 197L
1,377 MMR
Party 1
Eset
Eset
Gold V
u MaurinN v
Eset
Gold V
Level 149
God Stats
31W - 24L
1,359 SR
Queue Stats
525W - 528L
1,467 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 117
1,608 SR
1,459 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 113
1,528 SR
1,465 MMR
Ganesha
Ganesha
Silver I
 
Ganesha
Silver I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Silver II
SeanyB0y_21
Bellona
Silver II
Level 157
God Stats
6W - 1L
1,510 SR
Queue Stats
93W - 102L
1,453 MMR
Solo
Medusa
Medusa
Gold III
SosaHerez
Medusa
Gold III
Level 47
God Stats
18W - 21L
1,526 SR
Queue Stats
47W - 55L
1,461 MMR
Solo
Chaac
Chaac
Gold V
VerdeLechuga
Chaac
Gold V
Level 118
God Stats
14W - 6L
1,736 SR
Queue Stats
362W - 369L
1,457 MMR
Solo
Janus
Janus
Gold IV
taylor9189
Janus
Gold IV
Level 132
God Stats
0W - 4L
1,368 SR
Queue Stats
139W - 142L
1,453 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 0 / 6
13,989
560
12,539
19,503
20,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
5 / 1 / 19
13,700
548
9,695
24,712
34,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
Ro-Boogie03
Artemis
20
8 / 2 / 9
14,176
567
19,053
17,797
8,250
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
Ron-Boogie02
Gilgamesh
20
13 / 1 / 10
14,541
582
19,323
18,180
11,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

20
5 / 2 / 7
13,768
551
15,965
12,243
4,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ArachneGebDanzaburouArtio

VS

Bans
KhepriMulanAchillesAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
14
0 / 7 / 3
9,721
389
6,509
24,185
20,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
SeanyB0y_21
Bellona
18
4 / 5 / 0
11,764
471
9,963
17,080
13,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Medusa
SosaHerez
Medusa
15
0 / 11 / 2
10,111
404
6,496
20,966
5,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
2 / 3 / 0
12,058
482
11,309
20,454
17,666
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Janus
14
0 / 8 / 3
9,718
389
11,189
15,822
4,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
14
34
Kills
6
6
Deaths
34
51
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
7
3
0.21
W
3
0
6
6
W
5
1
19
14.5
W
Artemis
Ro-Boogie03
Artemis
8
2
9
6.25
W
Gilgamesh
Ron-Boogie02
Gilgamesh
13
1
10
18
L
Bellona
SeanyB0y_21
Bellona
4
5
0
0.8
L
Medusa
SosaHerez
Medusa
0
11
2
0.09
L
2
3
0
0.67
L
Janus
0
8
3
0.19
W
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,575
Damage
45,466
92,435
Taken
98,507
78,054
Mitigated
61,843
32,340
Healing
27,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
6,509
487
596
5,752
24,185
20,892
121
7,674
16,040
31,796
0
W
12,539
6,500
0
8,716
19,503
20,042
1,948
2,217
17,013
0
94,437
W
9,695
2,812
794
5,651
24,712
34,121
306
7,715
16,682
42,477
0
W
Artemis
Ro-Boogie03
Artemis
19,053
11,221
0
7,798
17,797
8,250
5,419
4,360
13,437
0
120,264
W
Gilgamesh
Ron-Boogie02
Gilgamesh
19,323
5,175
0
6,038
18,180
11,157
2,334
2,576
15,604
0
108,146
L
Bellona
SeanyB0y_21
Bellona
9,963
3,296
0
1,956
17,080
13,531
0
3,850
13,086
0
74,446
L
Medusa
SosaHerez
Medusa
6,496
2,363
0
5,350
20,966
5,527
592
1,861
19,073
0
70,805
L
11,309
1,556
0
11,349
20,454
17,666
135
4,627
15,757
0
86,617
L
Janus
11,189
706
0
2,088
15,822
4,227
260
6,967
8,365
63,350
0
W
15,965
904
785
2,558
12,243
4,484
851
5,538
6,705
96,405
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,174
Gold Earned
53,372
600
Minions Killed
565
0
Camps Cleared
0
2,455,710
Distance Traveled
2,345,841
27
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
9,721
389
17
1
0
501,697
10
W
Osiris
13,989
560
158
6
0
529,849
1
W
Ymir
13,700
548
35
1
0
471,934
3
W
Artemis
14,176
567
142
6
0
422,487
7
W
Gilgamesh
14,541
582
120
5
0
556,959
4
L
Bellona
11,764
471
133
5
0
498,578
8
L
Medusa
10,111
404
118
5
0
411,085
3
L
Chaac
12,058
482
172
7
0
499,194
3
L
Janus
9,718
389
125
5
0
435,287
6
W
Eset
13,768
551
145
6
0
474,481
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role