Player Matchup

Izanami
Izanami
 
Izanami
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
GodlyGodSyx
Serqet
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
104W - 72L
1,581 Elo+
Party 2
Skadi
Skadi
Hannesd82116
Skadi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
Neptunit1
Aphrodite
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 69L
1,560 Elo+
Party 2
Ne Zha
Ne Zha
RN_377_RN
Ne Zha
Level 96
God Stats
1W - 2L
1,327 SR
Queue Stats
58W - 45L
1,597 Elo+
Party 2
Team Averages
Level 100
1,465 SR
1,548 Elo+

VS

Team Averages
Level 110
1,647 SR
1,585 Elo+
Susano
Susano
AL The Animal
Susano
Level 114
God Stats
2W - 3L
1,500 SR
Queue Stats
672W - 606L
1,619 Elo+
Party 1
Mulan
Mulan
IDirty S0LDIER
Mulan
Level 6
God Stats
4W - 3L
1,645 SR
Queue Stats
17W - 10L
1,624 Elo+
Party 1
Jormungandr
Jormungandr
RudieCantFail92
Jormungandr
Level 160
God Stats
41W - 34L
1,865 SR
Queue Stats
382W - 381L
1,596 Elo+
Party 1
Scylla
Scylla
iTz khalifa x
Scylla
Level 127
God Stats
2W - 1L
1,777 SR
Queue Stats
431W - 401L
1,637 Elo+
Party 1
Medusa
Medusa
milanisti07
Medusa
Level 144
God Stats
38W - 44L
1,450 SR
Queue Stats
399W - 409L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
1 / 0 / 0
5,782
526
1,424
4,317
1,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Serqet
7
0 / 2 / 4
4,891
445
3,024
9,575
5,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

7
1 / 8 / 2
4,870
443
3,248
8,660
1,944
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Aphrodite
Neptunit1
Aphrodite
9
2 / 4 / 1
5,721
520
5,173
6,700
2,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
RN_377_RN
Ne Zha
10
1 / 2 / 1
5,512
501
2,425
7,090
2,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 2 / 5
6,453
587
4,095
8,006
2,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 0 / 0
5,820
529
463
3,718
1,723
Talisman

Talisman

+75
Health
+15
Magical Protection

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jormungandr
RudieCantFail92
Jormungandr
10
4 / 1 / 4
6,365
579
7,998
7,457
5,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
7 / 2 / 4
7,219
656
7,424
4,985
1,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
12
0 / 0 / 1
6,887
626
3,868
4,652
1,377
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
5
Kills
16
16
Deaths
5
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
0
0
1
W
4
2
5
3.25
L
Serqet
0
2
4
1
L
1
8
2
0.25
W
1
0
0
1
L
Aphrodite
Neptunit1
Aphrodite
2
4
1
0.63
L
Ne Zha
RN_377_RN
Ne Zha
1
2
1
0.75
W
Jormungandr
RudieCantFail92
Jormungandr
4
1
4
6
W
7
2
4
4.5
W
Medusa
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,294
Damage
23,848
36,342
Taken
28,818
13,133
Mitigated
12,826
9,850
Healing
8,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
1,424
635
0
1,256
4,317
1,212
0
0
4,317
0
28,439
W
4,095
944
0
3,078
8,006
2,594
0
1,537
6,367
0
27,212
L
Serqet
3,024
524
0
1,835
9,575
5,587
0
3,939
5,548
0
9,948
L
3,248
1,902
0
172
8,660
1,944
0
5,243
3,131
0
14,033
W
463
0
0
585
3,718
1,723
512
537
3,181
0
17,995
L
Aphrodite
Neptunit1
Aphrodite
5,173
330
1,818
2,781
6,700
2,288
0
2,767
3,843
29,295
0
L
Ne Zha
RN_377_RN
Ne Zha
2,425
489
0
1,988
7,090
2,102
0
2,307
4,685
0
25,447
W
Jormungandr
RudieCantFail92
Jormungandr
7,998
2,187
0
1,749
7,457
5,807
0
1,665
5,792
26,472
941
W
7,424
498
0
857
4,985
1,325
0
1,434
3,449
33,207
0
W
Medusa
3,868
1,634
0
2,689
4,652
1,377
0
0
4,465
0
47,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,776
Gold Earned
32,744
212
Minions Killed
311
0
Camps Cleared
0
998,656
Distance Traveled
1,008,769
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,782
526
62
6
0
166,955
0
W
Susano
6,453
587
50
5
0
217,561
3
L
Serqet
4,891
445
15
1
0
215,165
2
L
Skadi
4,870
443
22
2
0
186,730
0
W
Mulan
5,820
529
41
4
0
199,119
0
L
Aphrodite
5,721
520
56
5
0
199,165
0
L
Ne Zha
5,512
501
57
5
0
230,641
1
W
Jormungandr
6,365
579
41
4
0
194,577
1
W
Scylla
7,219
656
75
7
0
205,079
4
W
Medusa
6,887
626
104
9
0
192,433
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role