Player Matchup

Ymir
Ymir
CallMeToma
Ymir
Level 92
God Stats
13W - 14L
1,545 SR
Queue Stats
54W - 60L
1,442 Elo+
Party 1
Thoth
Thoth
Patro112
Thoth
Level 27
God Stats
8W - 6L
1,333 SR
Queue Stats
250W - 246L
1,422 Elo+
Party 1
Atlas
Atlas
Scottie dog09
Atlas
Level 119
God Stats
7W - 5L
1,500 SR
Queue Stats
143W - 142L
1,402 Elo+
Party 1
Arachne
Arachne
SmitIsBad
Arachne
Level 21
God Stats
25W - 13L
1,611 SR
Queue Stats
135W - 134L
1,418 Elo+
Party 1
Hachiman
Hachiman
zackthedono
Hachiman
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 52L
1,453 Elo+
Party 1
Team Averages
Level 74
1,498 SR
1,427 Elo+

VS

Team Averages
Level 40
1,568 SR
1,445 Elo+
Anubis
Anubis
BenjiboyFTW
Anubis
Level 15
God Stats
0W - 1L
1,669 SR
Queue Stats
2W - 9L
1,216 Elo+
Party 3
Mercury
Mercury
VERMANDO
Mercury
Level 131
God Stats
3W - 2L
1,500 SR
Queue Stats
75W - 74L
1,760 Elo+
Party 2
Cerberus
Cerberus
Zwiper112
Cerberus
Level 15
God Stats
0W - 2L
1,669 SR
Queue Stats
0W - 8L
1,216 Elo+
Party 3
Chaac
Chaac
krukmakaren
Chaac
Level 32
God Stats
7W - 4L
1,500 SR
Queue Stats
124W - 121L
1,396 Elo+
Party 3
Neith
Neith
pLsd0ntr3p0rtm3
Neith
Level 5
God Stats
1W - 3L
1,500 SR
Queue Stats
44W - 47L
1,638 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 10
9,685
510
6,554
14,550
15,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Thoth
Patro112
Thoth
15
11 / 7 / 5
10,791
568
13,172
11,839
3,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
3 / 1 / 8
10,502
553
11,697
11,398
10,536
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Arachne
SmitIsBad
Arachne
16
7 / 4 / 11
11,092
584
7,318
14,636
6,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
zackthedono
Hachiman
15
10 / 4 / 8
10,750
566
17,794
13,840
4,251
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
3 / 9 / 5
7,984
420
6,511
13,506
4,776
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
VERMANDO
Mercury
16
6 / 6 / 7
10,595
558
10,739
17,633
5,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Zwiper112
Cerberus
7
1 / 8 / 3
6,511
343
1,600
15,850
7,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 5 / 2
7,626
401
5,610
12,822
12,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

17
8 / 7 / 5
11,059
582
11,116
16,686
5,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
40
35
Kills
18
19
Deaths
35
42
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Anubis
3
9
5
0.61
W
4
3
10
3
W
Thoth
Patro112
Thoth
11
7
5
1.93
W
3
1
8
7
W
Arachne
SmitIsBad
Arachne
7
4
11
3.13
L
Mercury
VERMANDO
Mercury
6
6
7
1.58
L
Cerberus
Zwiper112
Cerberus
1
8
3
0.31
L
0
5
2
0.2
L
8
7
5
1.5
W
Hachiman
zackthedono
Hachiman
10
4
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,535
Damage
35,576
66,263
Taken
76,497
39,979
Mitigated
36,840
18,679
Healing
16,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
6,511
537
0
2,141
13,506
4,776
524
6,909
6,597
29,629
0
W
6,554
660
0
1,070
14,550
15,587
266
3,232
11,223
26,872
0
W
Thoth
Patro112
Thoth
13,172
380
0
1,984
11,839
3,301
3,352
1,978
9,861
39,058
0
W
11,697
3,668
0
3,973
11,398
10,536
953
0
10,817
52,416
0
W
Arachne
SmitIsBad
Arachne
7,318
4,540
0
6,628
14,636
6,304
1,172
1,859
12,697
0
62,931
L
Mercury
VERMANDO
Mercury
10,739
3,619
0
4,091
17,633
5,553
0
5,683
11,950
0
58,637
L
Cerberus
Zwiper112
Cerberus
1,600
83
0
3,120
15,850
7,965
155
3,865
11,985
10,894
0
L
5,610
990
0
3,905
12,822
12,612
0
8,143
4,679
0
37,975
L
11,116
3,178
0
3,519
16,686
5,934
227
6,823
9,863
0
67,675
W
Hachiman
zackthedono
Hachiman
17,794
12,435
0
5,024
13,840
4,251
3,724
1,042
11,978
0
59,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,820
Gold Earned
43,775
374
Minions Killed
379
0
Camps Cleared
0
1,815,586
Distance Traveled
1,364,901
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,984
420
66
3
0
211,501
1
W
Ymir
9,685
510
37
2
0
369,845
2
W
Thoth
10,791
568
52
3
0
317,694
0
W
Atlas
10,502
553
103
5
0
358,470
13
W
Arachne
11,092
584
87
5
0
424,756
0
L
Mercury
10,595
558
114
6
0
359,729
0
L
Cerberus
6,511
343
20
1
0
239,470
1
L
Chaac
7,626
401
73
4
0
244,010
2
L
Neith
11,059
582
106
6
0
310,191
4
W
Hachiman
10,750
566
95
5
0
344,821
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role