Player Matchup

Sol
Sol
Gold III
Brign
Sol
Gold III
Level 147
God Stats
12W - 2L
2,077 SR
Queue Stats
171W - 35L
1,822 MMR
Party 1
Odin
Odin
Gold III
Jiblomee
Odin
Gold III
Level 159
God Stats
4W - 1L
1,500 SR
Queue Stats
171W - 35L
1,822 MMR
Party 1
Achilles
Achilles
Gold III
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Achilles
Gold III
Level 129
God Stats
42W - 5L
1,904 SR
Queue Stats
171W - 35L
1,822 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 145
1,827 SR
1,822 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 110
1,595 SR
1,693 MMR
Chiron
Chiron
Gold II
 
Chiron
Gold II
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Artio
Artio
Platinum II
Reclamps
Artio
Platinum II
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
34W - 50L
1,950 MMR
Party 2
Geb
Geb
Gold II
Supers91c
Geb
Gold II
Level 149
God Stats
69W - 47L
1,785 SR
Queue Stats
415W - 311L
1,628 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Brign
Sol
13
6 / 1 / 5
8,408
841
12,797
7,148
2,753
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Odin
11
1 / 0 / 12
8,189
819
3,908
8,389
8,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
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Achilles
13
6 / 1 / 6
8,321
832
13,566
10,097
6,024
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
FenrirGaneshaAh Muzen CabAtlasGilgamesh

VS

Bans
BastetMedusaAresHou YiCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
11
2 / 4 / 0
6,964
696
5,625
9,559
4,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artio
Reclamps
Artio
10
0 / 4 / 1
6,400
640
1,531
11,309
7,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 5 / 1
6,524
652
5,157
14,347
11,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
13
Kills
2
2
Deaths
13
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
2
4
0
0.5
W
Sol
Brign
Sol
6
1
5
8.5
W
Odin
1
0
12
7
L
Artio
Reclamps
Artio
0
4
1
0.13
L
0
5
1
0.1
W
Achilles
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Achilles
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,271
Damage
12,313
25,634
Taken
35,215
17,431
Mitigated
22,787
7,177
Healing
8,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
5,625
2,330
958
3,041
9,559
4,039
0
3,774
5,785
0
24,571
W
Sol
Brign
Sol
12,797
6,851
0
2,865
7,148
2,753
3,135
2,507
4,641
46,521
0
W
Odin
3,908
448
0
2,816
8,389
8,654
0
1,742
6,460
0
11,219
L
Artio
Reclamps
Artio
1,531
70
240
2,097
11,309
7,733
0
3,422
7,887
8,246
0
L
5,157
612
392
1,699
14,347
11,015
0
5,890
8,457
11,577
0
W
Achilles
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Achilles
13,566
3,307
0
1,496
10,097
6,024
96
2,551
7,336
0
29,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,918
Gold Earned
19,888
106
Minions Killed
77
6
Camps Cleared
3
572,853
Distance Traveled
537,446
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
6,964
696
49
5
3
169,495
4
W
Sol
8,408
841
57
6
3
169,296
2
W
Odin
8,189
819
9
1
1
203,749
0
L
Artio
6,400
640
10
1
0
181,370
2
L
Geb
6,524
652
18
2
0
186,581
3
W
Achilles
8,321
832
40
4
2
199,808
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role