Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
King_Lutze
Nu Wa
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 47L
1,395 Elo+
Party 1
Atlas
Atlas
kili2705
Atlas
Level 8
God Stats
2W - 1L
1,823 SR
Queue Stats
2W - 1L
1,751 Elo+
Party 1
Team Averages
Level 86
1,608 SR
1,549 Elo+

VS

Team Averages
Level 83
1,574 SR
1,567 Elo+
Odin
Odin
Albedo Kyuku
Odin
Level 104
God Stats
1W - 1L
1,265 SR
Queue Stats
16W - 11L
1,509 Elo+
Party 2
Sol
Sol
ChewYeah
Sol
Level 115
God Stats
6W - 5L
1,753 SR
Queue Stats
151W - 105L
1,684 Elo+
Solo
Pele
Pele
xX-Phoenix-RPGxX
Pele
Level 29
God Stats
3W - 1L
1,704 SR
Queue Stats
12W - 7L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
5 / 2 / 0
7,259
726
7,745
8,223
2,944
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
11
0 / 3 / 3
6,293
629
6,610
7,181
2,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Atlas
kili2705
Atlas
11
0 / 0 / 5
7,008
701
4,565
8,311
7,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 2
6,898
690
4,561
8,760
6,293
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
3 / 1 / 2
7,527
753
13,407
8,727
2,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
0 / 3 / 1
6,177
618
1,864
6,605
1,909
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
10
5
Kills
5
5
Deaths
5
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
5
2
0
2.5
W
2
1
2
3
W
3
1
2
4
L
Nu Wa
0
3
3
0.5
L
Atlas
kili2705
Atlas
0
0
5
2.5
W
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,920
Damage
19,832
23,715
Taken
24,092
12,897
Mitigated
11,114
5,939
Healing
7,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
7,745
1,619
0
1,147
8,223
2,944
0
3,344
4,879
0
15,997
W
4,561
1,480
0
1,794
8,760
6,293
0
3,088
5,672
0
13,018
W
13,407
4,751
0
5,642
8,727
2,912
141
4,830
3,897
38,831
3,845
L
Nu Wa
6,610
1,948
354
2,563
7,181
2,784
0
4,292
2,889
28,561
2,934
L
Atlas
kili2705
Atlas
4,565
1,428
348
1,527
8,311
7,169
0
5,092
3,219
11,985
0
W
1,864
196
0
528
6,605
1,909
0
2,920
3,685
0
16,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,560
Gold Earned
20,602
97
Minions Killed
120
4
Camps Cleared
5
556,200
Distance Traveled
563,584
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,259
726
26
3
0
200,371
4
W
Odin
6,898
690
21
2
0
199,722
3
W
Sol
7,527
753
62
6
1
174,350
4
L
Nu Wa
6,293
629
55
6
3
170,697
1
L
Atlas
7,008
701
16
2
1
185,132
0
W
Pele
6,177
618
37
4
4
189,512
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role