Player Matchup

Tiamat
Tiamat
F4rt bUcK3T
Tiamat
Level 104
God Stats
5W - 2L
1,500 SR
Queue Stats
263W - 253L
1,496 Elo+
Party 2
Arachne
Arachne
Fontss48
Arachne
Level 107
God Stats
9W - 9L
1,361 SR
Queue Stats
408W - 392L
1,442 Elo+
Solo
Cerberus
Cerberus
KuroKishii
Cerberus
Level 76
God Stats
4W - 8L
1,212 SR
Queue Stats
324W - 326L
1,463 Elo+
Solo
Hercules
Hercules
OMEGAXIIIx
Hercules
Level 107
God Stats
2W - 3L
1,517 SR
Queue Stats
156W - 158L
1,474 Elo+
Solo
Heimdallr
Heimdallr
Sqeui
Heimdallr
Level 61
God Stats
75W - 70L
1,857 SR
Queue Stats
203W - 196L
1,494 Elo+
Party 2
Team Averages
Level 91
1,489 SR
1,474 Elo+

VS

Team Averages
Level 105
1,499 SR
1,482 Elo+
Odin
Odin
Mapen1
Odin
Level 46
God Stats
2W - 7L
1,348 SR
Queue Stats
2W - 8L
1,332 Elo+
Solo
Cliodhna
Cliodhna
ShadowKay75
Cliodhna
Level 77
God Stats
1W - 3L
1,500 SR
Queue Stats
234W - 240L
1,552 Elo+
Solo
Merlin
Merlin
UN1TY-A1phA
Merlin
Level 120
God Stats
15W - 36L
1,386 SR
Queue Stats
262W - 276L
1,459 Elo+
Solo
Medusa
Medusa
Xercronics
Medusa
Level 146
God Stats
3W - 4L
1,759 SR
Queue Stats
62W - 81L
1,536 Elo+
Party 1
Osiris
Osiris
XoCodeX
Osiris
Level 138
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 92L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
3 / 3 / 1
7,731
595
5,119
7,549
3,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
Fontss48
Arachne
13
3 / 1 / 2
7,577
583
3,397
8,500
3,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cerberus
KuroKishii
Cerberus
12
0 / 1 / 1
7,016
540
3,059
5,895
6,537
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
OMEGAXIIIx
Hercules
12
2 / 1 / 7
7,583
583
5,239
11,248
10,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
Sqeui
Heimdallr
14
5 / 0 / 2
8,455
650
3,236
5,182
2,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Mapen1
Odin
10
0 / 2 / 2
5,942
457
2,096
7,542
5,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cliodhna
ShadowKay75
Cliodhna
13
3 / 2 / 2
7,210
555
7,043
9,312
2,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
12
3 / 4 / 1
6,857
527
6,620
7,446
1,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Xercronics
Medusa
3
0 / 2 / 0
4,143
319
644
1,723
193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
XoCodeX
Osiris
4
0 / 3 / 0
4,452
342
1,861
2,970
939
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
13
Kills
6
6
Deaths
13
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Tiamat
3
3
1
1.17
W
Arachne
Fontss48
Arachne
3
1
2
4
W
Cerberus
KuroKishii
Cerberus
0
1
1
0.5
L
Odin
Mapen1
Odin
0
2
2
0.5
W
Hercules
OMEGAXIIIx
Hercules
2
1
7
5.5
L
Cliodhna
ShadowKay75
Cliodhna
3
2
2
2
W
Heimdallr
Sqeui
Heimdallr
5
0
2
6
L
Merlin
3
4
1
0.88
L
Medusa
Xercronics
Medusa
0
2
0
0
L
Osiris
XoCodeX
Osiris
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,050
Damage
18,264
38,374
Taken
28,993
26,195
Mitigated
10,707
14,603
Healing
4,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
5,119
522
0
1,789
7,549
3,570
546
2,520
4,753
45,955
0
W
Arachne
Fontss48
Arachne
3,397
1,857
0
4,379
8,500
3,738
40
806
7,574
0
46,910
W
Cerberus
KuroKishii
Cerberus
3,059
220
0
2,615
5,895
6,537
0
237
5,288
37,666
0
L
Odin
Mapen1
Odin
2,096
108
0
2,733
7,542
5,136
0
2,542
4,948
0
23,460
W
Hercules
OMEGAXIIIx
Hercules
5,239
1,382
318
3,154
11,248
10,092
0
1,913
9,069
0
20,582
L
Cliodhna
ShadowKay75
Cliodhna
7,043
968
0
672
9,312
2,947
0
1,892
7,342
0
40,231
W
Heimdallr
Sqeui
Heimdallr
3,236
1,366
0
2,348
5,182
2,258
1,016
532
4,640
0
55,750
L
Merlin
6,620
360
0
1,193
7,446
1,492
0
3,372
3,832
37,834
0
L
Medusa
Xercronics
Medusa
644
476
0
200
1,723
193
0
0
1,723
0
2,448
L
Osiris
XoCodeX
Osiris
1,861
732
0
140
2,970
939
0
0
2,970
0
8,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,362
Gold Earned
28,604
428
Minions Killed
263
0
Camps Cleared
0
1,295,177
Distance Traveled
931,796
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,731
595
106
8
0
254,801
3
W
Arachne
7,577
583
79
6
0
305,168
2
W
Cerberus
7,016
540
94
7
0
229,660
4
L
Odin
5,942
457
66
5
0
245,383
0
W
Hercules
7,583
583
43
3
0
241,419
1
L
Cliodhna
7,210
555
98
8
0
298,910
3
W
Heimdallr
8,455
650
106
8
0
264,129
2
L
Merlin
6,857
527
81
6
0
224,924
7
L
Medusa
4,143
319
8
1
0
58,554
0
L
Osiris
4,452
342
10
1
0
104,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role