Player Matchup

Hercules
Hercules
 
Hercules
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Kreyck
Tiamat
Level 144
God Stats
30W - 47L
1,500 SR
Queue Stats
459W - 480L
1,567 Elo+
Solo
Ganesha
Ganesha
Pete1995
Ganesha
Level 92
God Stats
9W - 4L
1,500 SR
Queue Stats
98W - 103L
1,475 Elo+
Solo
Zeus
Zeus
monsternamejack
Zeus
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 48L
1,385 Elo+
Solo
Team Averages
Level 128
1,500 SR
1,485 Elo+

VS

Team Averages
Level 125
1,569 SR
1,622 Elo+
Raijin
Raijin
AgüitaᅠeᅠCoco
Raijin
Level 146
God Stats
14W - 18L
1,763 SR
Queue Stats
243W - 229L
1,671 Elo+
Solo
Bastet
Bastet
Amonarith
Bastet
Level 158
God Stats
397W - 364L
1,468 SR
Queue Stats
988W - 986L
1,564 Elo+
Solo
Bacchus
Bacchus
Augustano
Bacchus
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,833 Elo+
Solo
Medusa
Medusa
Osorcot
Medusa
Level 61
God Stats
4W - 2L
1,500 SR
Queue Stats
86W - 95L
1,523 Elo+
Solo
Zhong Kui
Zhong Kui
euskal_kali
Zhong Kui
Level 112
God Stats
12W - 11L
1,616 SR
Queue Stats
311W - 330L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
3 / 5 / 4
11,099
1,110
12,724
15,340
13,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Danzaburou
 
Danzaburou
16
0 / 2 / 5
10,050
1,005
10,714
6,842
2,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Kreyck
Tiamat
16
3 / 3 / 3
11,127
1,113
11,231
10,911
6,790
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ganesha
Pete1995
Ganesha
17
0 / 1 / 5
11,756
1,176
5,243
12,746
13,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 6 / 3
10,238
1,024
6,167
9,348
2,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

187

VS

Team 2 Tickets

250

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 11
11,395
1,140
12,643
9,035
3,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bastet
Amonarith
Bastet
17
8 / 0 / 7
12,217
1,222
10,335
6,801
2,615
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bacchus
Augustano
Bacchus
17
1 / 1 / 11
10,566
1,057
5,466
11,717
19,561
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
Osorcot
Medusa
17
6 / 3 / 6
11,951
1,195
11,568
11,623
4,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zhong Kui
euskal_kali
Zhong Kui
16
0 / 2 / 5
10,224
1,022
9,352
10,314
7,506
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
57
7
Kills
17
17
Deaths
7
20
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
3
5
4
1
L
Danzaburou
 
Danzaburou
0
2
5
1.25
W
2
1
11
7.5
W
Bastet
Amonarith
Bastet
8
0
7
11.5
W
Bacchus
Augustano
Bacchus
1
1
11
6.5
L
Tiamat
Kreyck
Tiamat
3
3
3
1.5
W
Medusa
Osorcot
Medusa
6
3
6
3
L
Ganesha
Pete1995
Ganesha
0
1
5
2.5
W
Zhong Kui
euskal_kali
Zhong Kui
0
2
5
1.25
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,079
Damage
49,364
55,187
Taken
49,490
39,117
Mitigated
37,726
9,931
Healing
5,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
12,724
2,899
0
3,954
15,340
13,775
0
5,846
9,206
0
20,556
L
Danzaburou
 
Danzaburou
10,714
4,085
0
1,270
6,842
2,442
0
4,972
1,784
0
27,140
W
12,643
672
81
770
9,035
3,554
0
4,949
3,981
33,909
0
W
Bastet
Amonarith
Bastet
10,335
2,041
0
630
6,801
2,615
0
3,496
3,257
0
16,317
W
Bacchus
Augustano
Bacchus
5,466
790
0
130
11,717
19,561
0
5,482
6,044
14,336
0
L
Tiamat
Kreyck
Tiamat
11,231
1,034
0
1,292
10,911
6,790
0
5,634
5,143
27,220
0
W
Medusa
Osorcot
Medusa
11,568
4,277
0
0
11,623
4,490
0
5,172
6,217
0
31,898
L
Ganesha
Pete1995
Ganesha
5,243
164
0
2,981
12,746
13,700
0
7,871
4,621
38,122
0
W
Zhong Kui
euskal_kali
Zhong Kui
9,352
346
186
3,389
10,314
7,506
0
3,542
6,708
35,821
0
L
6,167
747
105
329
9,348
2,410
0
2,250
6,972
16,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,270
Gold Earned
56,353
203
Minions Killed
204
9
Camps Cleared
8
873,285
Distance Traveled
974,145
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,099
1,110
35
4
3
193,497
0
L
Danzaburou
10,050
1,005
58
6
2
127,847
1
W
Raijin
11,395
1,140
71
7
2
192,617
1
W
Bastet
12,217
1,222
9
1
2
224,424
1
W
Bacchus
10,566
1,057
17
2
1
190,215
0
L
Tiamat
11,127
1,113
53
5
1
192,397
1
W
Medusa
11,951
1,195
58
6
1
182,510
1
L
Ganesha
11,756
1,176
6
1
0
190,622
1
W
Zhong Kui
10,224
1,022
49
5
2
184,379
2
L
Zeus
10,238
1,024
51
5
3
168,922
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role