Player Matchup

Anhur
Anhur
 
Anhur
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Khione10
Olorun
Level 38
God Stats
6W - 3L
1,754 SR
Queue Stats
11W - 8L
1,459 Elo+
Solo
Ymir
Ymir
MagicalGaming01
Ymir
Level 77
God Stats
13W - 8L
1,680 SR
Queue Stats
180W - 186L
1,552 Elo+
Solo
Freya
Freya
OmegaVIPER_
Freya
Level 148
God Stats
20W - 11L
1,816 SR
Queue Stats
581W - 611L
1,582 Elo+
Solo
Serqet
Serqet
PepsiSenpaii
Serqet
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 18L
1,567 Elo+
Solo
Team Averages
Level 82
1,650 SR
1,532 Elo+

VS

Team Averages
Level 58
1,589 SR
1,470 Elo+
Janus
Janus
AriThePirate
Janus
Level 29
God Stats
12W - 6L
1,453 SR
Queue Stats
310W - 118L
1,740 Elo+
Party 1
Sylvanus
Sylvanus
JackHamill
Sylvanus
Level 69
God Stats
5W - 3L
1,871 SR
Queue Stats
32W - 30L
1,547 Elo+
Solo
Thor
Thor
Lucxry
Thor
Level 82
God Stats
14W - 9L
1,621 SR
Queue Stats
251W - 133L
1,723 Elo+
Party 1
Olorun
Olorun
Wolantic_YT
Olorun
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
53W - 63L
1,070 Elo+
Party 2
Mulan
Mulan
rextestouri
Mulan
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 50L
1,268 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
5 / 3 / 4
9,494
527
8,268
12,177
4,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Olorun
Khione10
Olorun
16
4 / 5 / 3
9,890
549
7,944
15,053
6,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 3 / 5
8,459
470
6,172
14,784
14,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
9 / 1 / 3
11,939
663
22,398
14,551
7,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Serqet
14
2 / 3 / 5
9,092
505
4,908
11,820
3,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 3
9,506
528
9,488
8,719
3,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
JackHamill
Sylvanus
12
3 / 2 / 5
7,847
436
13,939
13,480
7,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Thor
Lucxry
Thor
17
4 / 3 / 4
10,097
561
12,856
17,157
6,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Olorun
10
2 / 7 / 4
7,188
399
5,497
11,466
4,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
0 / 6 / 0
8,573
476
6,181
17,993
9,492
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
31
21
Kills
15
15
Deaths
21
20
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
3
4
2.33
L
6
3
3
2.5
L
Sylvanus
JackHamill
Sylvanus
3
2
5
2.75
W
Olorun
Khione10
Olorun
4
5
3
1.1
L
Thor
Lucxry
Thor
4
3
4
2
W
1
3
5
1.17
W
9
1
3
10.5
W
Serqet
2
3
5
1.5
L
Olorun
2
7
4
0.57
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,690
Damage
47,961
68,385
Taken
68,815
35,387
Mitigated
31,794
25,829
Healing
18,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
8,268
5,068
0
4,270
12,177
4,066
1,574
6,970
5,109
0
61,997
L
9,488
603
0
1,750
8,719
3,365
0
5,270
3,406
58,802
0
L
Sylvanus
JackHamill
Sylvanus
13,939
4,595
1,254
5,403
13,480
7,947
0
4,219
9,261
28,999
13,221
W
Olorun
Khione10
Olorun
7,944
3,537
277
5,991
15,053
6,061
1,113
5,587
9,324
69,703
7,032
L
Thor
Lucxry
Thor
12,856
3,634
0
4,370
17,157
6,712
0
7,603
9,260
0
80,927
W
6,172
1,916
347
1,401
14,784
14,070
29
7,959
6,625
28,329
0
W
22,398
8,201
0
9,654
14,551
7,227
1,835
1,800
12,701
95,033
10,392
W
Serqet
4,908
670
0
3,889
11,820
3,963
407
3,750
7,952
0
41,486
L
Olorun
5,497
3,830
0
1,970
11,466
4,278
0
4,924
6,398
19,077
0
L
6,181
1,123
0
3,730
17,993
9,492
242
10,878
7,115
0
54,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,874
Gold Earned
43,211
503
Minions Killed
452
0
Camps Cleared
0
1,717,161
Distance Traveled
1,609,996
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,494
527
108
6
0
326,029
1
L
Janus
9,506
528
119
7
0
368,859
5
L
Sylvanus
7,847
436
50
3
0
302,253
0
W
Olorun
9,890
549
129
7
0
328,313
0
L
Thor
10,097
561
124
7
0
366,193
3
W
Ymir
8,459
470
42
2
0
338,935
2
W
Freya
11,939
663
154
9
0
327,993
3
W
Serqet
9,092
505
70
4
0
395,891
0
L
Olorun
7,188
399
28
2
0
290,902
0
L
Mulan
8,573
476
131
7
0
281,789
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role