Player Matchup

Hou Yi
Hou Yi
Gold I
 
Hou Yi
Gold I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Platinum V
N1koh
Ares
Platinum V
Level 142
God Stats
3W - 3L
1,793 SR
Queue Stats
234W - 228L
1,678 MMR
Party 1
Fenrir
Fenrir
Gold I
Pikiito
Fenrir
Gold I
Level 156
God Stats
2W - 3L
1,807 SR
Queue Stats
131W - 126L
1,768 MMR
Solo
Janus
Janus
Platinum III
Th3Liar
Janus
Platinum III
Level 154
God Stats
3W - 3L
1,643 SR
Queue Stats
15W - 16L
1,811 MMR
Solo
Bacchus
Bacchus
Gold V
wilzip
Bacchus
Gold V
Level 120
God Stats
4W - 5L
1,500 SR
Queue Stats
427W - 446L
1,331 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 144
1,649 SR
1,618 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 148
1,563 SR
1,668 MMR
Jormungandr
Jormungandr
Gold IV
 
Jormungandr
Gold IV
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sol
Sol
Gold I
BoykaHD
Sol
Gold I
Level 155
God Stats
3W - 3L
1,268 SR
Queue Stats
757W - 764L
1,612 MMR
Solo
Osiris
Osiris
Gold III
Cudepombu
Osiris
Gold III
Level 156
God Stats
1W - 1L
1,828 SR
Queue Stats
28W - 30L
1,651 MMR
Solo
Charybdis
Charybdis
Diamond V
Heskeey
Charybdis
Diamond V
Level 118
God Stats
4W - 2L
1,718 SR
Queue Stats
260W - 266L
2,109 MMR
Solo
Loki
Loki
Gold IV
Rouff
Loki
Gold IV
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,471 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
1 / 0 / 0
6,114
611
3,660
4,041
1,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ares
N1koh
Ares
10
2 / 3 / 0
5,708
571
4,603
9,647
7,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Pikiito
Fenrir
3
0 / 2 / 0
3,731
373
720
1,459
338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
Th3Liar
Janus
13
0 / 0 / 0
6,571
657
523
2,936
777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
wilzip
Bacchus
6
0 / 2 / 1
4,733
473
2,160
6,281
3,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
CliodhnaBastetThoth

VS

Bans
AthenaGebAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
9
0 / 0 / 1
5,665
567
1,583
3,760
1,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sol
11
1 / 0 / 2
6,584
658
2,607
2,371
748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
Cudepombu
Osiris
11
1 / 2 / 3
6,119
612
3,042
7,076
4,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
Heskeey
Charybdis
11
1 / 1 / 1
6,122
612
2,538
4,664
1,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
Rouff
Loki
12
4 / 0 / 3
7,068
707
4,170
5,902
1,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
3
Kills
7
7
Deaths
3
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
1
0
0
1
W
Jormungandr
 
Jormungandr
0
0
1
0.5
W
Sol
1
0
2
2
W
Osiris
Cudepombu
Osiris
1
2
3
1.25
W
Charybdis
Heskeey
Charybdis
1
1
1
1.5
L
Ares
N1koh
Ares
2
3
0
0.67
L
Fenrir
Pikiito
Fenrir
0
2
0
0
W
Loki
Rouff
Loki
4
0
3
5.5
L
Janus
Th3Liar
Janus
0
0
0
0
L
Bacchus
wilzip
Bacchus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,666
Damage
13,940
24,364
Taken
23,773
12,894
Mitigated
10,165
7,797
Healing
10,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
3,660
2,322
0
2,365
4,041
1,014
0
999
3,042
0
49,359
W
Jormungandr
 
Jormungandr
1,583
490
40
1,737
3,760
1,696
190
454
3,306
14,237
0
W
Sol
2,607
1,088
0
1,055
2,371
748
3,468
560
1,779
34,610
4,296
W
Osiris
Cudepombu
Osiris
3,042
1,226
0
2,555
7,076
4,981
301
3,408
3,293
0
21,878
W
Charybdis
Heskeey
Charybdis
2,538
1,238
0
2,204
4,664
1,021
0
1,211
3,453
0
31,595
L
Ares
N1koh
Ares
4,603
370
0
2,720
9,647
7,452
57
694
8,953
26,473
0
L
Fenrir
Pikiito
Fenrir
720
48
0
50
1,459
338
0
216
1,243
0
2,979
W
Loki
Rouff
Loki
4,170
1,827
0
3,023
5,902
1,719
1,437
1,160
4,656
0
42,541
L
Janus
Th3Liar
Janus
523
84
0
1,039
2,936
777
794
536
2,400
49,920
0
L
Bacchus
wilzip
Bacchus
2,160
385
0
1,623
6,281
3,313
0
1,432
4,849
6,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,857
Gold Earned
31,558
296
Minions Killed
316
0
Camps Cleared
0
800,619
Distance Traveled
1,054,416
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
6,114
611
103
10
0
180,199
1
W
Jormungandr
5,665
567
16
2
0
216,966
3
W
Sol
6,584
658
83
8
0
206,044
1
W
Osiris
6,119
612
38
4
0
180,452
1
W
Charybdis
6,122
612
85
9
0
203,492
3
L
Ares
5,708
571
55
6
0
171,531
0
L
Fenrir
3,731
373
5
1
0
49,811
0
W
Loki
7,068
707
94
9
0
247,462
6
L
Janus
6,571
657
122
12
0
220,031
1
L
Bacchus
4,733
473
11
1
0
179,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role