Player Matchup

Hera
Hera
Silver III
 
Hera
Silver III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver IV
Blocke
Sun Wukong
Silver IV
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 130L
1,321 MMR
Party 2
Cupid
Cupid
Silver III
Dreamjack44
Cupid
Silver III
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
279W - 290L
1,307 MMR
Solo
Ganesha
Ganesha
Gold V
KennedyK
Ganesha
Gold V
Level 117
God Stats
21W - 18L
1,514 SR
Queue Stats
177W - 188L
1,310 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver IV
Vladisone
Tsukuyomi
Silver IV
Level 111
God Stats
1W - 4L
1,267 SR
Queue Stats
144W - 147L
1,321 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 114
1,456 SR
1,352 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 119
1,541 SR
1,354 MMR
Bellona
Bellona
Gold V
 
Bellona
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold V
BezDraugiem
Ra
Gold V
Level 89
God Stats
26W - 22L
1,611 SR
Queue Stats
66W - 67L
1,441 MMR
Party 1
Cabrakan
Cabrakan
Silver II
UlqM
Cabrakan
Silver II
Level 87
God Stats
6W - 7L
1,570 SR
Queue Stats
19W - 25L
1,167 MMR
Party 1
Fenrir
Fenrir
Silver I
iWilko
Fenrir
Silver I
Level 160
God Stats
3W - 3L
1,136 SR
Queue Stats
356W - 358L
1,339 MMR
Solo
Neith
Neith
Silver I
xXHottieLegateXx
Neith
Silver I
Level 98
God Stats
3W - 0L
1,889 SR
Queue Stats
15W - 18L
1,324 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
1 / 6 / 2
8,545
450
14,155
11,124
5,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Blocke
Sun Wukong
16
0 / 5 / 0
9,410
495
4,869
13,958
11,276
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
1 / 5 / 1
9,851
518
8,008
13,180
4,769
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
KennedyK
Ganesha
14
1 / 0 / 4
8,471
446
6,561
11,691
11,286
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
Vladisone
Tsukuyomi
14
4 / 8 / 1
9,081
478
13,370
17,622
7,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
AgniCharybdisUllrBastet

VS

Bans
MulanAthenaThanatosCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
18
6 / 2 / 2
12,010
632
14,358
17,034
15,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
6 / 2 / 7
12,318
648
16,048
16,451
7,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cabrakan
UlqM
Cabrakan
13
1 / 2 / 11
9,737
512
4,740
18,280
20,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
iWilko
Fenrir
18
9 / 1 / 2
11,243
592
5,827
13,288
8,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

18
1 / 0 / 3
11,598
610
7,877
10,407
3,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
48
7
Kills
23
24
Deaths
7
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
6
2
0.33
W
Bellona
 
Bellona
6
2
2
3.5
W
6
2
7
4.75
L
Sun Wukong
Blocke
Sun Wukong
0
5
0
0
L
1
5
1
0.3
L
Ganesha
KennedyK
Ganesha
1
0
4
3
W
Cabrakan
UlqM
Cabrakan
1
2
11
3.25
L
Tsukuyomi
Vladisone
Tsukuyomi
4
8
1
0.56
W
Fenrir
iWilko
Fenrir
9
1
2
10
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,963
Damage
48,850
67,575
Taken
75,460
39,621
Mitigated
55,005
18,792
Healing
37,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
14,155
3,109
70
2,156
11,124
5,152
328
6,800
4,324
72,159
0
W
Bellona
 
Bellona
14,358
6,478
0
8,598
17,034
15,786
334
896
16,138
0
79,795
W
16,048
1,551
3,677
9,057
16,451
7,106
0
9,448
7,003
110,650
0
L
Sun Wukong
Blocke
Sun Wukong
4,869
1,060
0
5,209
13,958
11,276
485
0
13,858
0
64,791
L
8,008
4,661
68
4,151
13,180
4,769
0
2,501
10,597
0
71,476
L
Ganesha
KennedyK
Ganesha
6,561
680
117
2,118
11,691
11,286
0
6,247
5,444
26,679
0
W
Cabrakan
UlqM
Cabrakan
4,740
514
448
3,716
18,280
20,000
0
6,346
11,934
15,614
0
L
Tsukuyomi
Vladisone
Tsukuyomi
13,370
3,277
0
4,903
17,622
7,138
0
5,240
12,294
0
66,865
W
Fenrir
iWilko
Fenrir
5,827
821
0
6,243
13,288
8,125
0
3,695
9,593
0
63,910
W
7,877
3,450
0
5,616
10,407
3,988
0
331
10,076
0
99,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,358
Gold Earned
56,906
551
Minions Killed
649
0
Camps Cleared
0
1,827,918
Distance Traveled
1,944,027
30
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,545
450
135
7
0
350,986
12
W
Bellona
12,010
632
149
8
0
404,825
3
W
Ra
12,318
648
191
10
0
415,835
3
L
Sun Wukong
9,410
495
151
8
0
369,635
3
L
Cupid
9,851
518
145
8
0
335,688
3
L
Ganesha
8,471
446
20
1
0
396,205
8
W
Cabrakan
9,737
512
24
1
0
404,076
14
L
Tsukuyomi
9,081
478
100
5
0
375,404
4
W
Fenrir
11,243
592
102
5
0
380,726
3
W
Neith
11,598
610
183
10
0
338,565
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role