Player Matchup

Medusa
Medusa
 
Medusa
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
AnGels0
Loki
Level 77
God Stats
2W - 3L
1,765 SR
Queue Stats
7W - 4L
1,932 Elo+
Solo
Thoth
Thoth
ItsRuloo
Thoth
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
190W - 190L
1,550 Elo+
Solo
Team Averages
Level 88
1,588 SR
1,661 Elo+

VS

Team Averages
Level 134
1,456 SR
1,614 Elo+
Agni
Agni
HavokTheNextGen
Agni
Level 126
God Stats
15W - 2L
1,305 SR
Queue Stats
219W - 175L
1,627 Elo+
Solo
Achilles
Achilles
Skoinkfool
Achilles
Level 131
God Stats
17W - 12L
1,563 SR
Queue Stats
745W - 588L
1,727 Elo+
Solo
Thor
Thor
shinigamy20
Thor
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
68W - 85L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
0 / 4 / 4
6,425
643
5,983
7,170
2,152
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Loki
AnGels0
Loki
11
3 / 5 / 0
7,314
731
3,733
7,074
2,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
ItsRuloo
Thoth
11
1 / 5 / 3
6,623
662
3,461
6,539
1,793
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 5
8,246
825
8,028
3,378
1,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Skoinkfool
Achilles
12
4 / 0 / 8
7,649
765
6,908
9,565
11,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 3 / 8
7,427
743
2,967
7,203
2,642
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
4
Kills
14
14
Deaths
4
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
4
4
0.5
L
Loki
AnGels0
Loki
3
5
0
0.6
W
7
1
5
9.5
L
Thoth
ItsRuloo
Thoth
1
5
3
0.5
W
Achilles
Skoinkfool
Achilles
4
0
8
8
W
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,177
Damage
17,903
20,783
Taken
20,146
6,064
Mitigated
15,277
1,229
Healing
4,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
5,983
2,093
0
500
7,170
2,152
0
2,619
4,134
0
17,204
L
Loki
AnGels0
Loki
3,733
510
0
479
7,074
2,119
0
2,696
4,001
0
22,318
W
8,028
816
0
714
3,378
1,072
976
252
3,126
32,533
0
L
Thoth
ItsRuloo
Thoth
3,461
271
0
250
6,539
1,793
0
2,538
3,769
13,720
0
W
Achilles
Skoinkfool
Achilles
6,908
1,940
146
2,075
9,565
11,563
356
2,170
7,395
0
12,638
W
2,967
421
0
1,219
7,203
2,642
67
1,370
5,833
0
15,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,362
Gold Earned
23,322
102
Minions Killed
110
3
Camps Cleared
6
534,535
Distance Traveled
554,510
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,425
643
41
4
0
167,549
1
L
Loki
7,314
731
29
3
3
190,454
5
W
Agni
8,246
825
72
7
4
184,786
1
L
Thoth
6,623
662
32
3
0
176,532
3
W
Achilles
7,649
765
9
1
0
197,888
5
W
Thor
7,427
743
29
3
2
171,836
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role