Player Matchup

Ymir
Ymir
CallMeToma
Ymir
Level 92
God Stats
13W - 14L
1,497 SR
Queue Stats
54W - 60L
1,415 Elo+
Party 4
Amaterasu
Amaterasu
EvilDemonJumpi
Amaterasu
Level 128
God Stats
3W - 3L
1,656 SR
Queue Stats
48W - 29L
1,658 Elo+
Party 3
Fenrir
Fenrir
KarIosX
Fenrir
Level 96
God Stats
1W - 4L
1,500 SR
Queue Stats
30W - 20L
1,637 Elo+
Party 3
Agni
Agni
Scottie dog09
Agni
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 142L
1,355 Elo+
Party 4
Rama
Rama
zackthedono
Rama
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 52L
1,422 Elo+
Party 4
Team Averages
Level 109
1,531 SR
1,497 Elo+

VS

Team Averages
Level 102
1,614 SR
1,513 Elo+
Bastet
Bastet
 
Bastet
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Kriplin
Kumbhakarna
Level 87
God Stats
12W - 4L
1,890 SR
Queue Stats
491W - 444L
1,476 Elo+
Party 2
Nu Wa
Nu Wa
adribarro07
Nu Wa
Level 126
God Stats
11W - 11L
1,585 SR
Queue Stats
345W - 339L
1,567 Elo+
Party 1
Chaac
Chaac
inykapo9
Chaac
Level 98
God Stats
9W - 6L
1,500 SR
Queue Stats
599W - 570L
1,498 Elo+
Party 2
Danzaburou
Danzaburou
varo1013
Danzaburou
Level 99
God Stats
2W - 4L
1,593 SR
Queue Stats
326W - 301L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 14
10,166
535
7,711
11,320
11,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amaterasu
EvilDemonJumpi
Amaterasu
16
0 / 1 / 1
9,726
512
8,681
14,112
16,647
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
KarIosX
Fenrir
17
7 / 3 / 4
10,501
553
9,094
14,486
5,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
4 / 3 / 6
9,482
499
12,499
10,132
2,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
9 / 1 / 6
11,851
624
20,766
19,087
6,822
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
3 / 6 / 2
9,445
497
10,280
18,807
6,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
Kriplin
Kumbhakarna
13
2 / 6 / 3
8,171
430
5,285
20,251
15,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
2 / 4 / 3
9,601
505
12,889
10,529
3,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
inykapo9
Chaac
16
2 / 2 / 0
9,894
521
12,513
22,372
25,848
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
varo1013
Danzaburou
14
0 / 4 / 0
8,143
429
7,124
13,130
4,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
17
22
Kills
9
9
Deaths
22
31
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
3
6
2
0.67
W
2
1
14
9
W
Amaterasu
EvilDemonJumpi
Amaterasu
0
1
1
0.5
W
Fenrir
KarIosX
Fenrir
7
3
4
3
L
Kumbhakarna
Kriplin
Kumbhakarna
2
6
3
0.58
W
4
3
6
2.33
L
2
4
3
0.88
L
Chaac
inykapo9
Chaac
2
2
0
1
L
Danzaburou
varo1013
Danzaburou
0
4
0
0
W
9
1
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,751
Damage
48,091
69,137
Taken
85,089
42,771
Mitigated
55,514
25,731
Healing
27,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
10,280
2,312
0
6,940
18,807
6,287
0
3,535
15,104
0
56,577
W
7,711
1,340
0
1,287
11,320
11,214
352
3,648
7,189
29,191
0
W
Amaterasu
EvilDemonJumpi
Amaterasu
8,681
4,003
0
7,117
14,112
16,647
622
1,613
12,499
0
61,144
W
Fenrir
KarIosX
Fenrir
9,094
2,201
0
4,655
14,486
5,724
300
3,751
10,735
0
61,619
L
Kumbhakarna
Kriplin
Kumbhakarna
5,285
1,133
109
5,213
20,251
15,913
0
5,077
13,919
13,225
0
W
12,499
398
0
2,370
10,132
2,364
186
5,503
4,371
65,555
0
L
12,889
3,269
0
250
10,529
3,369
453
4,787
5,422
79,973
0
L
Chaac
inykapo9
Chaac
12,513
4,401
0
10,325
22,372
25,848
154
2,943
19,274
0
75,131
L
Danzaburou
varo1013
Danzaburou
7,124
1,733
0
4,462
13,130
4,097
0
2,889
10,157
0
61,723
W
20,766
16,521
0
10,302
19,087
6,822
3,364
3,659
14,536
0
91,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,726
Gold Earned
45,254
560
Minions Killed
509
0
Camps Cleared
0
1,846,769
Distance Traveled
1,732,547
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,445
497
105
6
0
391,927
0
W
Ymir
10,166
535
48
3
0
364,344
6
W
Amaterasu
9,726
512
132
7
0
377,294
8
W
Fenrir
10,501
553
102
5
0
385,160
0
L
Kumbhakarna
8,171
430
14
1
0
353,959
11
W
Agni
9,482
499
132
7
0
371,587
6
L
Nu Wa
9,601
505
128
7
0
326,435
4
L
Chaac
9,894
521
157
8
0
327,748
2
L
Danzaburou
8,143
429
105
6
0
332,478
5
W
Rama
11,851
624
146
8
0
348,384
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role