Player Matchup

Serqet
Serqet
DonRoli
Serqet
Level 83
God Stats
3W - 0L
1,500 SR
Queue Stats
66W - 51L
1,596 Elo+
Party 1
Erlang Shen
Erlang Shen
Driksharr
Erlang Shen
Level 125
God Stats
9W - 3L
1,971 SR
Queue Stats
121W - 125L
1,595 Elo+
Party 1
Nu Wa
Nu Wa
Multisoli
Nu Wa
Level 21
God Stats
10W - 4L
1,748 SR
Queue Stats
32W - 27L
1,511 Elo+
Party 1
Bellona
Bellona
Nko003
Bellona
Level 38
God Stats
3W - 5L
1,188 SR
Queue Stats
183W - 165L
1,615 Elo+
Solo
Sol
Sol
Sevrix
Sol
Level 120
God Stats
20W - 15L
1,594 SR
Queue Stats
116W - 123L
1,580 Elo+
Party 1
Team Averages
Level 77
1,600 SR
1,579 Elo+

VS

Team Averages
Level 70
1,755 SR
1,743 Elo+
Tsukuyomi
Tsukuyomi
Entume
Tsukuyomi
Level 93
God Stats
9W - 9L
1,463 SR
Queue Stats
224W - 160L
1,747 Elo+
Party 2
Bacchus
Bacchus
Fquarl
Bacchus
Level 40
God Stats
10W - 9L
1,841 SR
Queue Stats
63W - 52L
1,904 Elo+
Party 2
Ra
Ra
FreshDMF
Ra
Level 108
God Stats
43W - 33L
1,660 SR
Queue Stats
208W - 144L
1,718 Elo+
Party 2
Bellona
Bellona
Julien2A
Bellona
Level 42
God Stats
3W - 1L
1,999 SR
Queue Stats
6W - 4L
1,643 Elo+
Solo
Xbalanque
Xbalanque
l3bs
Xbalanque
Level 68
God Stats
11W - 10L
1,814 SR
Queue Stats
118W - 87L
1,704 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
DonRoli
Serqet
9
2 / 1 / 6
5,866
587
2,446
5,586
1,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Erlang Shen
Driksharr
Erlang Shen
11
3 / 2 / 3
6,214
621
3,463
7,071
4,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Nu Wa
Multisoli
Nu Wa
10
1 / 1 / 5
5,791
579
3,430
2,438
632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
Nko003
Bellona
12
6 / 2 / 1
7,048
705
7,165
6,393
3,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sol
Sevrix
Sol
11
3 / 0 / 2
6,712
671
2,442
4,140
856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Entume
Tsukuyomi
8
0 / 4 / 5
5,190
519
4,082
6,655
2,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Fquarl
Bacchus
1
0 / 0 / 0
3,309
331
0
511
181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
4 / 2 / 1
6,410
641
5,623
5,241
1,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Julien2A
Bellona
7
2 / 4 / 0
5,020
502
4,187
8,348
6,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Xbalanque
l3bs
Xbalanque
9
0 / 5 / 0
5,190
519
2,720
6,193
1,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
15
Kills
6
6
Deaths
15
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Serqet
DonRoli
Serqet
2
1
6
5
W
Erlang Shen
Driksharr
Erlang Shen
3
2
3
2.25
L
Tsukuyomi
Entume
Tsukuyomi
0
4
5
0.63
L
Bacchus
Fquarl
Bacchus
0
0
0
0
L
4
2
1
2.25
L
Bellona
Julien2A
Bellona
2
4
0
0.5
W
Nu Wa
Multisoli
Nu Wa
1
1
5
3.5
W
Bellona
Nko003
Bellona
6
2
1
3.25
W
Sol
Sevrix
Sol
3
0
2
4
L
Xbalanque
l3bs
Xbalanque
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,946
Damage
16,612
25,628
Taken
26,948
11,628
Mitigated
11,903
8,573
Healing
7,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
DonRoli
Serqet
2,446
308
197
1,533
5,586
1,982
37
1,101
4,413
0
9,846
W
Erlang Shen
Driksharr
Erlang Shen
3,463
1,456
0
2,733
7,071
4,187
0
2,407
4,484
0
28,330
L
Tsukuyomi
Entume
Tsukuyomi
4,082
1,013
0
1,644
6,655
2,046
0
865
5,608
0
20,761
L
Bacchus
Fquarl
Bacchus
0
0
0
0
511
181
0
445
0
0
0
L
5,623
795
526
1,825
5,241
1,806
0
1,098
3,989
42,227
0
L
Bellona
Julien2A
Bellona
4,187
1,560
0
2,406
8,348
6,219
0
642
7,604
0
12,670
W
Nu Wa
Multisoli
Nu Wa
3,430
325
0
500
2,438
632
0
960
1,398
27,494
0
W
Bellona
Nko003
Bellona
7,165
2,398
0
1,330
6,393
3,971
396
735
5,281
0
35,854
W
Sol
Sevrix
Sol
2,442
1,364
0
2,280
4,140
856
3,531
66
4,036
37,670
0
L
Xbalanque
l3bs
Xbalanque
2,720
1,208
0
922
6,193
1,651
0
2,360
3,687
0
23,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,631
Gold Earned
25,119
305
Minions Killed
207
0
Camps Cleared
0
1,002,858
Distance Traveled
778,528
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
5,866
587
17
2
0
213,261
3
W
Erlang Shen
6,214
621
59
6
0
202,858
3
L
Tsukuyomi
5,190
519
41
4
0
225,276
2
L
Bacchus
3,309
331
0
0
0
4,680
0
L
Ra
6,410
641
94
9
0
192,166
2
L
Bellona
5,020
502
25
3
0
169,523
0
W
Nu Wa
5,791
579
65
7
0
203,156
2
W
Bellona
7,048
705
79
8
0
192,206
1
W
Sol
6,712
671
85
9
0
191,377
1
L
Xbalanque
5,190
519
47
5
0
186,883
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role