Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
angellote
Zeus
Level 119
God Stats
2W - 2L
1,505 SR
Queue Stats
36W - 68L
1,411 Elo+
Solo
Team Averages
Level 107
1,502 SR
1,470 Elo+

VS

Team Averages
Level 72
1,279 SR
1,190 Elo+
Neith
Neith
Brialden
Neith
Level 8
God Stats
3W - 6L
1,409 SR
Queue Stats
3W - 8L
1,072 Elo+
Party 1
Tiamat
Tiamat
CanabisPonterson
Tiamat
Level 135
God Stats
16W - 25L
1,376 SR
Queue Stats
269W - 188L
1,427 Elo+
Solo
Chaac
Chaac
Zaargard
Chaac
Level 73
God Stats
2W - 8L
1,050 SR
Queue Stats
3W - 9L
1,072 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
20
11 / 1 / 8
14,024
779
21,313
17,520
18,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cu Chulainn
 
Cu Chulainn
18
6 / 1 / 8
13,147
730
7,747
14,312
12,077
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
13
3 / 3 / 8
11,371
632
8,845
5,257
1,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Brialden
Neith
14
3 / 7 / 2
11,038
613
6,052
14,362
4,976
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
1 / 5 / 3
11,247
625
15,534
14,089
7,799
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
Zaargard
Chaac
14
1 / 8 / 2
10,425
579
6,577
16,882
15,404
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
20
Kills
5
5
Deaths
20
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
11
1
8
15
W
Cu Chulainn
 
Cu Chulainn
6
1
8
10
L
Neith
Brialden
Neith
3
7
2
0.57
L
1
5
3
0.5
L
Chaac
Zaargard
Chaac
1
8
2
0.25
W
Zeus
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,905
Damage
28,163
37,089
Taken
45,333
32,621
Mitigated
28,179
11,537
Healing
6,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
21,313
4,517
0
7,425
17,520
18,773
1,092
6,979
10,201
0
68,681
W
Cu Chulainn
 
Cu Chulainn
7,747
1,295
72
3,915
14,312
12,077
380
6,749
7,563
6,130
33,901
L
Neith
Brialden
Neith
6,052
1,849
34
1,072
14,362
4,976
195
3,500
10,514
0
18,772
L
15,534
887
127
4,005
14,089
7,799
74
2,769
10,994
63,408
0
L
Chaac
Zaargard
Chaac
6,577
723
0
1,548
16,882
15,404
125
4,153
12,331
0
29,232
W
Zeus
8,845
610
0
125
5,257
1,771
1,253
2,129
3,128
31,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,542
Gold Earned
32,710
209
Minions Killed
149
11
Camps Cleared
5
841,247
Distance Traveled
833,257
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
14,024
779
98
5
7
349,218
3
W
Cu Chulainn
13,147
730
56
3
1
286,062
1
L
Neith
11,038
613
20
1
0
218,792
5
L
Tiamat
11,247
625
87
5
3
329,697
1
L
Chaac
10,425
579
42
2
2
284,768
1
W
Zeus
11,371
632
55
3
3
205,967
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role