Player Matchup

Merlin
Merlin
Moarbid
Merlin
Level 48
God Stats
7W - 4L
1,632 SR
Queue Stats
67W - 79L
1,271 Elo+
Solo
Hou Yi
Hou Yi
SpareKhan833
Hou Yi
Level 23
God Stats
8W - 5L
1,500 SR
Queue Stats
55W - 54L
1,111 Elo+
Party 2
Pele
Pele
xxmunchkin1xx
Pele
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 59L
1,289 Elo+
Party 2
Team Averages
Level 43
1,544 SR
1,223 Elo+

VS

Team Averages
Level 128
1,500 SR
1,548 Elo+
Horus
Horus
 
Horus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
JUANJOK
Bakasura
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
154W - 140L
1,571 Elo+
Party 1
Vulcan
Vulcan
NaandezC
Vulcan
Level 114
God Stats
3W - 3L
1,500 SR
Queue Stats
29W - 22L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Moarbid
Merlin
11
0 / 3 / 2
7,154
650
4,371
9,059
4,421
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
11
1 / 6 / 2
7,612
692
2,759
8,289
3,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
3 / 5 / 0
7,364
669
6,124
12,639
5,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
5 / 0 / 7
8,889
808
7,792
8,617
6,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bakasura
JUANJOK
Bakasura
12
3 / 2 / 5
8,030
730
4,047
9,069
2,895
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vulcan
NaandezC
Vulcan
13
6 / 2 / 6
9,027
821
13,468
5,386
1,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
4
Kills
14
14
Deaths
4
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
5
0
7
8.5
W
Bakasura
JUANJOK
Bakasura
3
2
5
2.75
L
Merlin
Moarbid
Merlin
0
3
2
0.33
W
Vulcan
NaandezC
Vulcan
6
2
6
4.5
L
Hou Yi
1
6
2
0.33
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,254
Damage
25,307
29,987
Taken
23,072
13,583
Mitigated
11,362
6,042
Healing
7,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,792
3,073
1,990
4,101
8,617
6,644
468
1,154
7,212
8,038
16,572
W
Bakasura
JUANJOK
Bakasura
4,047
3,218
0
1,081
9,069
2,895
877
2,204
6,704
0
15,944
L
Merlin
Moarbid
Merlin
4,371
1,005
0
1,366
9,059
4,421
0
5,178
3,775
21,140
0
W
Vulcan
NaandezC
Vulcan
13,468
2,423
0
60
5,386
1,823
441
1,325
3,963
30,381
0
L
Hou Yi
2,759
623
0
1,080
8,289
3,422
0
4,419
3,703
0
18,434
L
6,124
1,559
116
3,480
12,639
5,740
0
6,630
5,641
0
18,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,130
Gold Earned
25,946
102
Minions Killed
114
2
Camps Cleared
6
549,058
Distance Traveled
691,594
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,889
808
30
3
0
222,018
4
W
Bakasura
8,030
730
36
3
3
239,249
2
L
Merlin
7,154
650
52
5
1
170,047
0
W
Vulcan
9,027
821
48
4
3
230,327
0
L
Hou Yi
7,612
692
33
3
0
169,498
1
L
Pele
7,364
669
17
2
1
209,513
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role