Player Matchup

Anhur
Anhur
Gold I
LobsterJeans
Anhur
Gold I
Level 158
God Stats
1W - 1L
1,218 SR
Queue Stats
8W - 3L
1,870 MMR
Party 2
Cerberus
Cerberus
Gold II
Sh_MUNCHEN
Cerberus
Gold II
Level 124
God Stats
6W - 6L
1,446 SR
Queue Stats
79W - 71L
1,886 MMR
Solo
Sol
Sol
Platinum I
scyτher
Sol
Platinum I
Level 160
God Stats
28W - 18L
2,000 SR
Queue Stats
459W - 235L
2,019 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 147
1,555 SR
1,925 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 113
1,566 SR
1,772 MMR
Izanami
Izanami
Gold II
 
Izanami
Gold II
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Gold III
CountryBoy2D702
Geb
Gold III
Level 158
God Stats
7W - 4L
1,752 SR
Queue Stats
97W - 82L
1,882 MMR
Party 1
Chaac
Chaac
Platinum II
Reclamps
Chaac
Platinum II
Level 68
God Stats
2W - 6L
1,447 SR
Queue Stats
34W - 50L
1,935 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 8
7,799
867
8,410
6,672
2,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
Sh_MUNCHEN
Cerberus
12
2 / 0 / 11
7,524
836
3,975
7,060
5,188
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

13
6 / 2 / 7
8,193
910
12,028
8,284
2,389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bans
Ah Muzen CabFenrirGilgameshAtlasBastet

VS

Bans
AchillesThothOdinZeusHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
0 / 5 / 1
6,095
677
4,271
8,681
2,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 4 / 1
6,083
676
3,954
11,048
6,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chaac
Reclamps
Chaac
10
2 / 4 / 0
6,404
712
6,050
9,691
5,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
13
Kills
2
2
Deaths
13
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
5
1
0.1
L
0
4
1
0.13
W
5
0
8
9
L
Chaac
Reclamps
Chaac
2
4
0
0.5
W
Cerberus
Sh_MUNCHEN
Cerberus
2
0
11
7.5
W
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,413
Damage
14,275
22,016
Taken
29,420
10,217
Mitigated
14,522
8,848
Healing
6,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,271
2,430
272
736
8,681
2,699
0
4,785
3,619
0
21,847
L
3,954
0
716
1,543
11,048
6,104
0
6,185
4,680
9,245
0
W
8,410
4,987
0
2,078
6,672
2,640
991
968
5,526
0
26,590
L
Chaac
Reclamps
Chaac
6,050
951
443
2,712
9,691
5,719
0
5,290
4,269
0
16,456
W
Cerberus
Sh_MUNCHEN
Cerberus
3,975
336
0
2,539
7,060
5,188
147
1,803
5,139
18,768
0
W
12,028
4,995
0
4,231
8,284
2,389
1,632
1,232
6,869
39,447
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,516
Gold Earned
18,582
125
Minions Killed
78
6
Camps Cleared
3
526,821
Distance Traveled
492,352
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,095
677
45
5
3
148,884
3
L
Geb
6,083
676
16
2
0
167,743
1
W
Anhur
7,799
867
32
4
2
178,633
4
L
Chaac
6,404
712
17
2
0
175,725
1
W
Cerberus
7,524
836
38
4
0
172,204
0
W
Sol
8,193
910
55
6
4
175,984
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role