Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
c0ggaming
Horus
Level 135
God Stats
0W - 1L
1,702 SR
Queue Stats
20W - 20L
1,644 Elo+
Solo
Zeus
Zeus
cvxne
Zeus
Level 46
God Stats
7W - 7L
1,799 SR
Queue Stats
258W - 345L
1,194 Elo+
Solo
Team Averages
Level 101
1,667 SR
1,446 Elo+

VS

Team Averages
Level 111
1,545 SR
1,433 Elo+
Atlas
Atlas
BloodyBaron5s
Atlas
Level 116
God Stats
27W - 22L
1,472 SR
Queue Stats
216W - 232L
1,377 Elo+
Party 1
Raijin
Raijin
HumdrumLime
Raijin
Level 117
God Stats
2W - 5L
1,697 SR
Queue Stats
271W - 241L
1,555 Elo+
Party 1
Tsukuyomi
Tsukuyomi
StrAiGhtPsYcKo
Tsukuyomi
Level 100
God Stats
26W - 21L
1,466 SR
Queue Stats
43W - 50L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
0 / 2 / 0
6,263
626
5,105
6,382
2,140
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
c0ggaming
Horus
10
0 / 3 / 0
6,633
663
2,850
9,833
7,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Zeus
cvxne
Zeus
10
0 / 1 / 0
6,119
612
2,748
5,332
1,657
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 4
7,937
794
5,691
4,058
3,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Raijin
12
2 / 0 / 4
7,240
724
5,613
5,093
1,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
StrAiGhtPsYcKo
Tsukuyomi
12
2 / 0 / 4
7,322
732
5,560
5,146
1,609
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
6
6
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
2
0
0
W
2
0
4
4
W
Raijin
2
0
4
4
W
Tsukuyomi
StrAiGhtPsYcKo
Tsukuyomi
2
0
4
4
L
Horus
c0ggaming
Horus
0
3
0
0
L
Zeus
cvxne
Zeus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,703
Damage
16,864
21,547
Taken
14,297
10,898
Mitigated
6,769
6,966
Healing
6,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
5,105
749
0
538
6,382
2,140
0
3,322
2,948
0
25,568
W
5,691
2,001
572
1,804
4,058
3,678
0
798
3,260
12,703
0
W
Raijin
5,613
659
63
909
5,093
1,482
0
1,334
3,759
33,005
0
W
Tsukuyomi
StrAiGhtPsYcKo
Tsukuyomi
5,560
948
461
3,094
5,146
1,609
58
1,147
3,999
0
24,817
L
Horus
c0ggaming
Horus
2,850
1,430
1,129
3,406
9,833
7,101
0
4,792
4,679
0
6,040
L
Zeus
cvxne
Zeus
2,748
96
265
1,628
5,332
1,657
0
2,998
2,066
19,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,015
Gold Earned
22,499
86
Minions Killed
129
2
Camps Cleared
8
556,888
Distance Traveled
612,945
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,263
626
48
5
1
168,841
2
W
Atlas
7,937
794
18
2
1
194,366
3
W
Raijin
7,240
724
67
7
3
205,357
3
W
Tsukuyomi
7,322
732
44
4
4
213,222
0
L
Horus
6,633
663
4
0
0
201,128
0
L
Zeus
6,119
612
34
3
1
186,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role