Player Matchup

Horus
Horus
 
Horus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
 
Hou Yi
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Ruben_Gomez_1
Ares
Level 65
God Stats
0W - 1L
1,025 SR
Queue Stats
2W - 3L
1,482 Elo+
Solo
Chronos
Chronos
bloom0823
Chronos
Level 44
God Stats
1W - 3L
1,500 SR
Queue Stats
76W - 72L
1,521 Elo+
Solo
Agni
Agni
ewolf_20
Agni
Level 128
God Stats
14W - 8L
1,568 SR
Queue Stats
543W - 628L
1,444 Elo+
Solo
Team Averages
Level 94
1,419 SR
1,489 Elo+

VS

Team Averages
Level 113
1,513 SR
1,490 Elo+
Eset
Eset
BlissfulCard
Eset
Level 160
God Stats
3W - 1L
1,742 SR
Queue Stats
283W - 254L
1,548 Elo+
Solo
Terra
Terra
HiImButter
Terra
Level 117
God Stats
6W - 10L
1,300 SR
Queue Stats
80W - 86L
1,413 Elo+
Solo
Agni
Agni
VIPuddin
Agni
Level 107
God Stats
7W - 5L
1,525 SR
Queue Stats
307W - 254L
1,547 Elo+
Solo
Cernunnos
Cernunnos
Zombie llx
Cernunnos
Level 101
God Stats
2W - 6L
1,500 SR
Queue Stats
58W - 62L
1,486 Elo+
Solo
Fenrir
Fenrir
mayneedabreak
Fenrir
Level 82
God Stats
1W - 2L
1,500 SR
Queue Stats
120W - 119L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
0 / 0 / 2
7,168
1,195
763
8,863
8,186
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hou Yi
 
Hou Yi
11
1 / 0 / 0
6,457
1,076
195
10
2
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
0 / 1 / 2
7,159
1,193
2,917
5,832
5,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos
bloom0823
Chronos
12
1 / 2 / 1
6,900
1,150
5,977
8,156
3,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Agni
12
0 / 2 / 2
6,621
1,104
1,753
3,864
1,377
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Team 1 Tickets

350

VS

Team 2 Tickets

368

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 3
7,069
1,178
5,098
1,984
812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Terra
12
0 / 2 / 4
6,789
1,132
4,448
4,279
1,929
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Agni
11
1 / 0 / 3
6,700
1,117
5,804
1,153
474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
Zombie llx
Cernunnos
12
1 / 0 / 2
6,959
1,160
6,367
5,107
2,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
2 / 0 / 0
6,716
1,119
1,800
596
278
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
17
2
Kills
5
5
Deaths
2
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
0
2
1
L
Hou Yi
 
Hou Yi
1
0
0
1
W
1
0
3
2.5
W
Terra
0
2
4
1
L
0
1
2
1
W
Agni
1
0
3
2.5
W
Cernunnos
Zombie llx
Cernunnos
1
0
2
2
L
Chronos
bloom0823
Chronos
1
2
1
0.75
L
Agni
0
2
2
0.5
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,605
Damage
23,517
26,725
Taken
13,119
18,662
Mitigated
5,593
8,819
Healing
2,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
763
196
2,744
3,086
8,863
8,186
0
4,898
3,511
0
11,424
L
Hou Yi
 
Hou Yi
195
195
0
5
10
2
0
0
10
0
2,563
W
5,098
161
120
516
1,984
812
0
1,603
381
15,424
0
W
Terra
4,448
0
1,012
664
4,279
1,929
0
2,994
1,285
15,369
0
L
2,917
140
187
1,291
5,832
5,562
0
2,691
2,799
7,285
0
W
Agni
5,804
410
0
84
1,153
474
0
822
331
10,084
0
W
Cernunnos
Zombie llx
Cernunnos
6,367
2,085
28
268
5,107
2,100
0
4,558
549
0
20,814
L
Chronos
bloom0823
Chronos
5,977
1,943
0
775
8,156
3,535
0
5,280
2,656
17,921
2,311
L
Agni
1,753
139
0
731
3,864
1,377
0
1,363
2,399
17,763
0
W
1,800
163
0
15
596
278
0
275
321
0
4,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,305
Gold Earned
34,233
103
Minions Killed
108
6
Camps Cleared
5
484,179
Distance Traveled
512,987
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,168
1,195
21
4
1
124,125
0
L
Hou Yi
6,457
1,076
4
1
2
32,557
0
W
Eset
7,069
1,178
36
6
1
117,603
1
W
Terra
6,789
1,132
22
4
0
123,098
0
L
Ares
7,159
1,193
5
1
1
120,847
0
W
Agni
6,700
1,117
12
2
1
125,146
0
W
Cernunnos
6,959
1,160
35
6
2
108,477
0
L
Chronos
6,900
1,150
38
6
2
113,272
0
L
Agni
6,621
1,104
35
6
0
93,378
0
W
Fenrir
6,716
1,119
3
1
1
38,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role