Player Matchup

Serqet
Serqet
HrlyQNN88
Serqet
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 10L
1,767 Elo+
Party 1
Ra
Ra
WereWolf420
Ra
Level 126
God Stats
1W - 3L
1,168 SR
Queue Stats
246W - 240L
1,447 Elo+
Solo
Thoth
Thoth
XxSwitch
Thoth
Level 160
God Stats
0W - 1L
1,867 SR
Queue Stats
38W - 32L
1,767 Elo+
Party 1
Ullr
Ullr
maurohss
Ullr
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
175W - 172L
1,265 Elo+
Solo
Merlin
Merlin
snake-freund
Merlin
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,311 Elo+
Solo
Team Averages
Level 87
1,507 SR
1,511 Elo+

VS

Team Averages
Level 94
1,532 SR
1,429 Elo+
Medusa
Medusa
Arashikage85
Medusa
Level 87
God Stats
11W - 9L
1,675 SR
Queue Stats
92W - 92L
1,398 Elo+
Solo
Tsukuyomi
Tsukuyomi
FANGZERO
Tsukuyomi
Level 149
God Stats
4W - 7L
1,222 SR
Queue Stats
294W - 341L
1,335 Elo+
Solo
Geb
Geb
Father Jest
Geb
Level 62
God Stats
4W - 1L
1,750 SR
Queue Stats
58W - 62L
1,401 Elo+
Solo
Sun Wukong
Sun Wukong
SnowBlast96
Sun Wukong
Level 48
God Stats
7W - 1L
1,500 SR
Queue Stats
42W - 30L
1,579 Elo+
Solo
Sol
Sol
nickcalynsa67
Sol
Level 124
God Stats
2W - 3L
1,514 SR
Queue Stats
72W - 69L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
HrlyQNN88
Serqet
11
4 / 1 / 1
6,175
618
3,228
6,288
1,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 3 / 1
4,414
441
1,349
4,593
1,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Thoth
XxSwitch
Thoth
9
2 / 3 / 2
5,564
556
4,513
4,219
1,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
7
0 / 2 / 1
4,672
467
1,757
5,780
1,312
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
6
0 / 4 / 1
4,098
410
60
3,396
851

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
2 / 1 / 4
6,143
614
3,758
3,663
833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
FANGZERO
Tsukuyomi
10
5 / 0 / 3
6,371
637
3,705
4,708
1,346
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
1 / 1 / 6
5,852
585
2,048
7,288
3,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
SnowBlast96
Sun Wukong
10
0 / 3 / 1
5,829
583
885
6,761
2,338
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
5 / 1 / 3
6,391
639
3,855
3,775
1,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
6
Kills
13
13
Deaths
6
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Medusa
2
1
4
4
W
Tsukuyomi
FANGZERO
Tsukuyomi
5
0
3
6.5
W
1
1
6
4
L
Serqet
HrlyQNN88
Serqet
4
1
1
4.5
W
Sun Wukong
SnowBlast96
Sun Wukong
0
3
1
0.17
L
0
3
1
0.17
L
Thoth
XxSwitch
Thoth
2
3
2
1
L
Ullr
0
2
1
0.25
W
5
1
3
6.5
L
Merlin
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,907
Damage
14,251
24,276
Taken
26,195
6,408
Mitigated
8,825
5,794
Healing
7,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
3,758
1,114
0
1,622
3,663
833
1,057
1,403
2,110
0
34,523
W
Tsukuyomi
FANGZERO
Tsukuyomi
3,705
804
251
1,366
4,708
1,346
264
922
3,651
0
21,386
W
2,048
100
0
1,699
7,288
3,308
0
1,496
5,742
11,510
0
L
Serqet
HrlyQNN88
Serqet
3,228
325
0
2,701
6,288
1,710
0
317
5,971
0
27,134
W
Sun Wukong
SnowBlast96
Sun Wukong
885
636
0
1,182
6,761
2,338
606
732
5,863
0
24,357
L
1,349
94
817
1,506
4,593
1,496
0
1,742
2,851
10,192
0
L
Thoth
XxSwitch
Thoth
4,513
157
0
250
4,219
1,039
0
910
3,309
27,300
0
L
Ullr
1,757
574
0
520
5,780
1,312
402
1,083
4,697
0
23,051
W
3,855
931
0
1,437
3,775
1,000
390
1,369
2,406
24,665
6,122
L
Merlin
60
27
0
0
3,396
851
0
1,558
1,838
5,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,923
Gold Earned
30,586
177
Minions Killed
253
0
Camps Cleared
0
901,854
Distance Traveled
955,158
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,143
614
72
7
0
177,166
1
W
Tsukuyomi
6,371
637
40
4
0
207,911
8
W
Geb
5,852
585
15
2
0
193,664
1
L
Serqet
6,175
618
53
5
0
210,517
0
W
Sun Wukong
5,829
583
63
6
0
179,064
2
L
Ra
4,414
441
12
1
0
179,538
4
L
Thoth
5,564
556
38
4
0
174,474
0
L
Ullr
4,672
467
58
6
0
170,388
0
W
Sol
6,391
639
63
6
0
197,353
5
L
Merlin
4,098
410
16
2
0
166,937
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role