Player Matchup

Sol
Sol
Silver II
Eddseray
Sol
Silver II
Level 132
God Stats
0W - 1L
1,269 SR
Queue Stats
138W - 149L
1,366 MMR
Solo
Anhur
Anhur
Bronze III
Janskamanska
Anhur
Bronze III
Level 105
God Stats
0W - 3L
1,542 SR
Queue Stats
33W - 38L
1,362 MMR
Party 1
Kuzenbo
Kuzenbo
Bronze III
MeatballCat
Kuzenbo
Bronze III
Level 114
God Stats
0W - 3L
970 SR
Queue Stats
33W - 40L
1,362 MMR
Party 1
Awilix
Awilix
Silver I
Mustii63
Awilix
Silver I
Level 109
God Stats
24W - 22L
1,624 SR
Queue Stats
79W - 87L
1,367 MMR
Solo
Hercules
Hercules
Silver II
suicidaldw4rf
Hercules
Silver II
Level 105
God Stats
41W - 25L
1,500 SR
Queue Stats
66W - 52L
1,354 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 113
1,381 SR
1,362 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 101
1,529 SR
1,404 MMR
Izanami
Izanami
Gold V
 
Izanami
Gold V
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Guan Yu
Guan Yu
Gold IV
 
Guan Yu
Gold IV
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ne Zha
Ne Zha
Silver IV
Downzi
Ne Zha
Silver IV
Level 124
God Stats
6W - 3L
1,276 SR
Queue Stats
66W - 71L
1,203 MMR
Party 3
Janus
Janus
Silver I
Prismaknopf613
Janus
Silver I
Level 154
God Stats
4W - 7L
1,750 SR
Queue Stats
66W - 67L
1,491 MMR
Party 3
Aphrodite
Aphrodite
Silver I
xXHottieLegateXx
Aphrodite
Silver I
Level 98
God Stats
4W - 2L
1,617 SR
Queue Stats
15W - 18L
1,325 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 7 / 0
8,956
448
9,291
13,303
4,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 10 / 1
8,652
433
5,658
13,594
3,883
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kuzenbo
MeatballCat
Kuzenbo
12
1 / 3 / 2
8,398
420
7,335
19,667
25,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Awilix
Mustii63
Awilix
15
1 / 6 / 2
9,094
455
4,706
14,154
3,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
suicidaldw4rf
Hercules
16
2 / 5 / 1
9,892
495
8,229
18,727
21,411
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

Bans
GebAtlasPersephoneGilgamesh

VS

Bans
CliodhnaKaliBastetCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
20
10 / 1 / 9
14,388
719
24,026
12,416
4,697
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Guan Yu
 
Guan Yu
17
5 / 1 / 12
11,816
591
8,217
18,184
16,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ne Zha
Downzi
Ne Zha
18
5 / 2 / 9
11,764
588
8,942
15,488
6,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
10 / 1 / 10
12,735
637
14,272
9,937
3,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Aphrodite
19
1 / 1 / 5
12,325
616
6,217
13,659
6,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
76
6
Kills
31
31
Deaths
6
6
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
10
1
9
14.5
W
Guan Yu
 
Guan Yu
5
1
12
11
W
Ne Zha
Downzi
Ne Zha
5
2
9
4.75
L
0
7
0
0
L
2
10
1
0.25
L
Kuzenbo
MeatballCat
Kuzenbo
1
3
2
0.67
L
Awilix
Mustii63
Awilix
1
6
2
0.33
W
10
1
10
15
L
Hercules
suicidaldw4rf
Hercules
2
5
1
0.5
W
Aphrodite
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,219
Damage
61,674
79,445
Taken
69,684
59,257
Mitigated
37,999
11,793
Healing
40,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
24,026
19,863
0
7,541
12,416
4,697
3,878
2,647
9,525
0
143,995
W
Guan Yu
 
Guan Yu
8,217
548
3,160
10,032
18,184
16,940
799
5,379
12,676
0
43,879
W
Ne Zha
Downzi
Ne Zha
8,942
2,018
0
2,980
15,488
6,033
2,389
4,378
11,110
0
84,246
L
9,291
2,320
0
3,032
13,303
4,586
0
3,381
9,761
72,101
6,562
L
5,658
2,995
0
859
13,594
3,883
0
829
12,765
0
56,257
L
Kuzenbo
MeatballCat
Kuzenbo
7,335
2,771
301
1,964
19,667
25,504
0
5,616
13,837
31,088
0
L
Awilix
Mustii63
Awilix
4,706
1,568
0
386
14,154
3,873
0
3,219
10,705
0
69,574
W
14,272
1,115
0
2,928
9,937
3,661
827
3,761
6,176
97,316
0
L
Hercules
suicidaldw4rf
Hercules
8,229
2,388
0
5,251
18,727
21,411
0
6,735
11,888
0
61,997
W
Aphrodite
6,217
475
2,831
10,750
13,659
6,668
480
1,013
12,646
76,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,992
Gold Earned
63,028
575
Minions Killed
711
0
Camps Cleared
0
1,818,531
Distance Traveled
2,071,534
30
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
14,388
719
226
11
0
389,234
0
W
Guan Yu
11,816
591
63
3
0
441,104
3
W
Ne Zha
11,764
588
106
5
0
441,860
5
L
Sol
8,956
448
144
7
0
348,511
5
L
Anhur
8,652
433
120
6
0
320,214
6
L
Kuzenbo
8,398
420
49
2
0
407,498
7
L
Awilix
9,094
455
124
6
0
383,533
4
W
Janus
12,735
637
156
8
0
422,372
7
L
Hercules
9,892
495
138
7
0
358,775
8
W
Aphrodite
12,325
616
160
8
0
376,964
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role