Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Marco502nd
Loki
Level 55
God Stats
19W - 22L
1,487 SR
Queue Stats
117W - 118L
1,426 Elo+
Solo
Hera
Hera
czR900
Hera
Level 130
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 37L
1,340 Elo+
Solo
Ymir
Ymir
itzOof_
Ymir
Level 107
God Stats
6W - 3L
1,500 SR
Queue Stats
80W - 72L
1,634 Elo+
Solo
Skadi
Skadi
z_Homicides
Skadi
Level 119
God Stats
8W - 5L
1,593 SR
Queue Stats
128W - 111L
1,504 Elo+
Solo
Team Averages
Level 106
1,516 SR
1,481 Elo+

VS

Team Averages
Level 111
1,487 SR
1,475 Elo+
Ra
Ra
ALXEITHAN
Ra
Level 86
God Stats
1W - 2L
1,721 SR
Queue Stats
29W - 49L
1,401 Elo+
Solo
Cthulhu
Cthulhu
ApolloflameDX
Cthulhu
Level 109
God Stats
3W - 11L
1,332 SR
Queue Stats
53W - 56L
1,336 Elo+
Solo
Nemesis
Nemesis
CondemnedCrusade
Nemesis
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
284W - 312L
1,500 Elo+
Solo
Chronos
Chronos
Famillevanchung-
Chronos
Level 77
God Stats
0W - 1L
1,285 SR
Queue Stats
11W - 11L
1,561 Elo+
Solo
Chernobog
Chernobog
LIVEVILxPUNKER
Chernobog
Level 160
God Stats
14W - 10L
1,598 SR
Queue Stats
98W - 84L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
15
4 / 3 / 5
9,090
568
7,394
12,549
8,350
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
1 / 3 / 5
7,927
495
2,659
9,210
2,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Hera
czR900
Hera
17
10 / 2 / 6
10,314
645
13,676
10,240
3,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
itzOof_
Ymir
13
5 / 5 / 3
8,489
531
7,853
14,218
9,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 3 / 6
8,904
557
9,593
11,492
3,163
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 1
8,475
530
5,511
8,862
6,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
12
4 / 3 / 5
8,041
503
9,910
11,419
9,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
1 / 5 / 3
7,938
496
5,909
12,186
5,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
4 / 4 / 2
8,752
547
5,233
12,297
4,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chernobog
LIVEVILxPUNKER
Chernobog
14
4 / 6 / 4
8,874
555
8,815
13,646
4,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
31
23
Kills
16
16
Deaths
23
25
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
4
3
5
2.17
L
3
5
1
0.7
L
Cthulhu
4
3
5
2.17
L
1
5
3
0.5
L
4
4
2
1.25
L
Chernobog
LIVEVILxPUNKER
Chernobog
4
6
4
1
W
1
3
5
1.17
W
Hera
czR900
Hera
10
2
6
6.5
W
Ymir
itzOof_
Ymir
5
5
3
1.3
W
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,175
Damage
35,378
57,709
Taken
58,410
26,916
Mitigated
29,527
17,572
Healing
13,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
7,394
1,482
35
2,781
12,549
8,350
318
5,170
6,803
0
46,612
L
5,511
1,001
406
2,617
8,862
6,569
0
1,519
7,241
47,618
0
L
Cthulhu
9,910
981
171
1,396
11,419
9,077
0
4,481
6,894
26,181
0
L
5,909
1,989
0
3,270
12,186
5,174
0
3,552
8,428
0
50,473
L
5,233
1,674
0
2,324
12,297
4,083
0
5,786
6,247
49,728
0
L
Chernobog
LIVEVILxPUNKER
Chernobog
8,815
4,606
0
3,449
13,646
4,624
1,584
5,413
8,071
0
62,865
W
2,659
196
0
2,502
9,210
2,708
374
2,567
6,518
0
36,539
W
Hera
czR900
Hera
13,676
2,646
517
5,501
10,240
3,364
550
2,251
7,831
64,689
0
W
Ymir
itzOof_
Ymir
7,853
1,815
160
2,353
14,218
9,331
396
5,823
7,752
24,050
0
W
9,593
4,459
575
3,148
11,492
3,163
1,576
3,336
7,833
0
63,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,724
Gold Earned
42,080
395
Minions Killed
446
0
Camps Cleared
0
1,497,771
Distance Traveled
1,478,683
7
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,090
568
85
5
0
278,208
0
L
Ra
8,475
530
93
6
0
296,520
7
L
Cthulhu
8,041
503
40
3
0
250,427
5
L
Nemesis
7,938
496
89
6
0
329,360
1
L
Chronos
8,752
547
109
7
0
309,475
5
L
Chernobog
8,874
555
115
7
0
292,901
5
W
Loki
7,927
495
69
4
0
346,438
3
W
Hera
10,314
645
91
6
0
315,429
3
W
Ymir
8,489
531
36
2
0
283,845
0
W
Skadi
8,904
557
114
7
0
273,851
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role