Player Matchup

Janus
Janus
DFS-_-SoTiMaN_HD
Janus
Level 154
God Stats
3W - 1L
1,533 SR
Queue Stats
63W - 65L
1,800 Elo+
Party 1
Chaac
Chaac
alexnual13
Chaac
Level 14
God Stats
2W - 0L
1,902 SR
Queue Stats
3W - 0L
1,818 Elo+
Party 1
Rama
Rama
naitsirh391
Rama
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,412 Elo+
Party 1
Team Averages
Level 63
1,645 SR
1,677 Elo+

VS

Team Averages
Level 93
1,436 SR
1,353 Elo+
Mulan
Mulan
LaMa_LeXou
Mulan
Level 4
God Stats
0W - 3L
1,323 SR
Queue Stats
2W - 7L
1,294 Elo+
Party 2
Ne Zha
Ne Zha
MatthewPaxton17
Ne Zha
Level 146
God Stats
5W - 9L
1,486 SR
Queue Stats
399W - 418L
1,470 Elo+
Solo
Zeus
Zeus
will_moze
Zeus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,294 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 12
9,281
663
9,563
9,184
3,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
17
9 / 1 / 8
10,854
775
14,560
17,190
19,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
8 / 2 / 8
10,637
760
12,111
14,844
4,495
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
11
0 / 7 / 3
7,748
553
1,902
13,859
6,472
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 6 / 2
8,660
619
12,816
18,186
7,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
15
5 / 6 / 2
9,902
707
16,710
12,156
3,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
14
19
Kills
7
7
Deaths
19
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
4
12
2
L
Mulan
0
7
3
0.21
L
2
6
2
0.5
W
Chaac
9
1
8
13
W
8
2
8
6
L
Zeus
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,234
Damage
31,428
41,218
Taken
44,201
27,583
Mitigated
16,834
14,549
Healing
5,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,563
50
186
927
9,184
3,106
60
4,785
3,982
36,582
0
L
Mulan
1,902
480
0
0
13,859
6,472
0
2,093
11,382
0
10,915
L
12,816
4,642
0
4,443
18,186
7,181
0
3,740
13,772
0
25,565
W
Chaac
14,560
3,326
0
8,274
17,190
19,982
0
5,642
10,842
0
38,903
W
12,111
9,600
0
5,162
14,844
4,495
614
5,890
8,129
0
32,792
L
Zeus
16,710
1,754
0
761
12,156
3,181
0
3,386
8,273
35,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,772
Gold Earned
26,310
175
Minions Killed
104
10
Camps Cleared
1
811,257
Distance Traveled
701,744
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,281
663
80
6
5
265,776
2
L
Mulan
7,748
553
24
2
0
224,833
0
L
Ne Zha
8,660
619
24
2
1
250,666
1
W
Chaac
10,854
775
39
3
3
304,344
1
W
Rama
10,637
760
56
4
2
241,137
0
L
Zeus
9,902
707
56
4
0
226,245
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role